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Well that was underwhelming, but that's not really a shock I guess. Congrats to the winner
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azah_lemur: http://www.youtube.com/watch?v=b6Llqa-kpDM

Curiosity by Peter Molyneux

The game on iOS and Android is essentially an enormous bubble wrap popping sim ;p

Except you have a cube, and there are potentially billions of tiny pieces to pop.

This is a social experiment, people join to tap on the cube and systematically remove layer by layer of a giant cube to finally reveal what is inside. And only one person will get the special "life-changing" message that is revealed after he/she taps the last piece.

And interesting thing is the DLC. You can get picks which will allow you to chip away more pieces per tap. The best and most expensive one is a diamond pick which costs roughly 77000 real-life dollars. [sic!]

Now...I am curious about one thing...when will programmers put more effort into making apps for Android? Believe it or not, it has the most of the smartphone market and still iOS is preferred. It's nearly impossible at present to log into Curiosity, the game has some performance issues and logging in via Facebook is virtually impossible.
Something to do with being more Piracy on Android (even 1 dollar games) so they went to iOS which has less, which is sort of like Consoles vs PC :/
Post edited May 26, 2013 by Elmofongo