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Hello everyone,

I watched recently the Cyberpunk 2077 Trailer again and recognized a big goof in it.
Like you can see is the Squad-Team shooting on the woman. But behind her stays the police officer. That means, wenn the munition is missing the woman or splitting away from her body, the police officer should be hit by some of these projectiles. The trailer of course is showing you something different and is not following any logical explanation of what would happen when you have two shooters facing each other with a target between them, like in the movie Ronin. Of course it could be a "magnetic bullet-reroute-shield" or something like those fast explanations to kill nerdism using reality on fiction.

But what do you think?
low rated
I think that CDP are going to rape the Cyberpunk paper RPG license and use it to make a shitty Gears of War clone using the RED engine.

The PERSONAL RESPONSIBILITY trailer was shit tho
I think that a trailer for a game still in development is not really of any importance other than showing off some kind of concept (in this case the setting) and nothing else really matters.

I will come back when some game play have been shown, and discussions of any goofs only in terms of narrative, when that day comes.
It's not a trailer and has very little to do with the game. CDP Red is using Baginski to make videos for them over and over again.

You shouldn't pay that much attention to the "plot" in this video, only for things that are presented. Probably there will be that lady casted in the game, etc etc.

Baginski just likes to make his videos shiny and sparkly.
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amok: I think that a trailer for a game still in development is not really of any importance other than showing off some kind of concept (in this case the setting) and nothing else really matters.
This.
Post edited August 12, 2013 by keeveek
For me it seems that the police officer is on her right, not behind her. Anyway it's too early to judge the book by its cover :)
Brilliant! 4 Posts which totally missunderstood the meaning of this thread. Please don't take that too mean but the responses about judging about the game are totally missing what I'm after. I ment the cinematic inszenation on point of a goof. No matter which worth this will have for the product in the end or how much it shows for the concept. CD Projekt brought a piece of cine I want talk about. I never mentioned something else.
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RPGler: Brilliant! 4 Posts which totally missunderstood the meaning of this thread. Please don't take that too mean but the responses about judging about the game are totally missing what I'm after. I ment the cinematic inszenation on point of a goof. No matter which worth this will have for the product in the end or how much it shows for the concept. CD Projekt brought a piece of cine I want talk about. I never mentioned something else.
You asked "what do you think", and I answered what I thought - it is a meaningless discussion, as it has no bearing whatsoever on the game, and it is just a pieces of concept art. As such they can do whatever they want, as long as the concept is carried through. Anything else is fluff and discussing the trailer in length is pointless. In the end there will be many more "goofs" - the claws will be wrong shade of grey, the police cars will be different, there will be other weapons, the characters will look different. In the light of this, what does it matter if the bullets bends physics, the police is lined strangely and so on.

(yes, I am grumpy today, sorry).
Characters acting stupid and getting lucky isn't what I'd call a goof unless we're shown that they're not the sort of people who act stupid, we didn't see nearly enough in the trailer to discern that.
Without watching it again now, I always had the impression the guy came in via skycar from the sky or something. Don't ask me how I got that impression :D

What "baffled" me even more was that so many guys shot at a not moving woman and so many missed :D
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Crosmando: I think that CDP are going to rape the Cyberpunk paper RPG license and use it to make a shitty Gears of War clone using the RED engine.

The PERSONAL RESPONSIBILITY trailer was shit tho
Okay, I do understand what you have against Steam, but where's this coming from? Don't you like The Witcher either? Let's wait till the guys show us more (and eventually for the game) before saying something like this.
Post edited August 12, 2013 by Reever
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Reever: Without watching it again now, I always had the impression the guy came in via skycar from the sky or something. Don't ask me how I got that impression :D

What "baffled" me even more was that so many guys shot at a not moving woman and so many missed :D
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Crosmando: I think that CDP are going to rape the Cyberpunk paper RPG license and use it to make a shitty Gears of War clone using the RED engine.

The PERSONAL RESPONSIBILITY trailer was shit tho
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Reever: Okay, I do understand what you have against Steam, but where's this coming from? Don't you like The Witcher either? Let's wait till the guys show us more (and eventually for the game) before saying something like this.
You know, much as he has a tendency to say quite unpleasant and hyperbolic things; I think he might be being sarcastic.
Ah, bummer. I thought this was about a new CP2077 trailer.
Isn't the constant devaluation of human life a pretty big factor in the cyberpunk genre?
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wizardtypething: You know, much as he has a tendency to say quite unpleasant and hyperbolic things; I think he might be being sarcastic.
Perhaps, but the fact is that Cyberpunk 2077 is in all likelihood going to be a third-person cover shooter using the Witcher 2 engine.

There's no way they will do real justice to the Cyberpunk P&P system, because the only way to implement the Cyberpunk P&P into a video game would be to make it party-based (preferably turn-based) with some kind of overhead perspective, it's only way it would be controllable.

CDP are making a game foremost for the console crowd, and the game has to be optimized for gamepad control.

If it were a "real" Cyberpunk game then it would implement the P&P system the same way Neverwinter Nights 2 implemented Dungeons & Dragon 3.5. You know full controllable party, all the rules from the paper game. So all combat and skill checks are resolved by dice rolls + modifiers. You think that kinda game would even be controllable on a gamepad, and even if it was do you think it would even sell on console?
Post edited August 12, 2013 by Crosmando
this is CD Projekt Red we are talking about,not Activision.CDPR will respect the source material and try their best to not make another cookie cutter cover based Gears of War knock-off for a quick buck.
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wizardtypething: You know, much as he has a tendency to say quite unpleasant and hyperbolic things; I think he might be being sarcastic.
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Crosmando: Perhaps, but the fact is that Cyberpunk 2077 is in all likelihood going to be a third-person cover shooter using the Witcher 2 engine.

There's no way they will do real justice to the Cyberpunk P&P system, because the only way to implement the Cyberpunk P&P into a video game would be to make it party-based (preferably turn-based) with some kind of overhead perspective, it's only way it would be controllable.

CDP are making a game foremost for the console crowd, and the game has to be optimized for gamepad control.

If it were a "real" Cyberpunk game then it would implement the P&P system the same way Neverwinter Nights 2 implemented Dungeons & Dragon 3.5. You know full controllable party, all the rules from the paper game. So all combat and skill checks are resolved by dice rolls + modifiers. You think that kinda game would even be controllable on a gamepad, and even if it was do you think it would even sell on console?
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wizardtypething: You know, much as he has a tendency to say quite unpleasant and hyperbolic things; I think he might be being sarcastic.
avatar
Crosmando: Perhaps, but the fact is that Cyberpunk 2077 is in all likelihood going to be a third-person cover shooter using the Witcher 2 engine.

There's no way they will do real justice to the Cyberpunk P&P system, because the only way to implement the Cyberpunk P&P into a video game would be to make it party-based (preferably turn-based) with some kind of overhead perspective, it's only way it would be controllable.

CDP are making a game foremost for the console crowd, and the game has to be optimized for gamepad control.

If it were a "real" Cyberpunk game then it would implement the P&P system the same way Neverwinter Nights 2 implemented Dungeons & Dragon 3.5. You know full controllable party, all the rules from the paper game. So all combat and skill checks are resolved by dice rolls + modifiers. You think that kinda game would even be controllable on a gamepad, and even if it was do you think it would even sell on console?
Can't really comment, haven't been following it myself.

I won't deny that it wouldn't sell to the 'console crowd', not in any numbers that would justify releasing it in such a place; but details are a little thin on the ground to the casual observer (i.e. me), so I couldn't really speculate as to whom CDPR are trying to sell it to or what they're attempting.