It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
There aren't many "proper" reviews kicking around so I thought I should share this.

http://www.eurogamer.net/articles/2014-07-09-divinity-original-sin-review?utm_source=eurogamer&utm_medium=email&utm_campaign=net-daily

TL:DR

Certainly, I have no hesitation in recommending Original Sin to RPG fans old and new, provided that you're up for a challenge from very early on and don't expect to romp through, Diablo-style. While Skyrim is obviously more freeform and immersive, and the likes of Mass Effect are more cinematic, Divinity: Original Sin is hands down the best classic-style RPG in years. It's obviously not Ultima 8 in name (and that's probably for the best, because the Ultima 8 we got in reality was bloody awful). It is, however, in every way that counts, the best successor ever to those classic journeys to Britannia, and a triumph on its own terms as a modern RPG with no shortage of fresh ideas.

As a friendly mouse put it only the other day: "Squeak squeak squeak, squeak squeak." Words to live by, those. Even if they do lose a little something in translation.
Post edited July 09, 2014 by F1ach
http://www.pcgamesn.com/divinity-original-sin/divinity-original-sin-review/page/0/1

9/10

TL:DR

Perhaps, in other games, I would have grown annoyed more frequently than I did, because any problems that Divinity: Original Sin has are surrounded and almost snuffed out by all the things it does, not just right, but phenomenally well.

Things that would normally be ancillary, at best, like an ability that lets you talk to animals are so fleshed out that I can’t imagine playing the game without them. I didn’t choose the Pet Pal perk as an example lightly, as it’s utter genius. Not only does it unlock a number of especially guffaw-worthy quests and absurd gags, there are puzzles I honestly don’t know if I could have completed without a walkthrough and paths I would have completely missed if it wasn’t for my ability to have a natter with a rat or shoot the breeze with a chicken.

When I play Divinity: Original Sin, I’m back in my parents’ study, gleefully skipping homework as I explore the vast city of Athkatla. I’m overstaying my welcome at a friend’s house, chatting to Lord British. And it’s not because the game is buying me with nostalgia, but because it’s able to evoke the same feelings: that delight from doing something crazy and watching it work, the surprise when an inanimate object starts talking to me and sends me on a portal-hopping quest across the world. There’s whimsy and excitement, and those things have become rare commodities. Yet Divinity: Original Sin is full of them.
These are the things I've been hoping to hear about a game for quite some time now. Thanks for the links and stuff!