Oh, DA2, how I hate thee, let me count the ways...
-The gaping hole where the plot should be. This game has no story. It tried instead to 'focus' on 'the story of Hawke', but it doesn't work because at the same time it distances the player from the Hawke by only offering bits and snatches from his/her time in Kirkwall. Apparently those few days every three or four years were the only times when anything important happened.
-Hawke as a character. I enjoyed most of the companions, but Hawke is so unlikable. I felt no sense of ownership of the character I played (unlike most RPG's I've played, including Mass Effect).
-The combat. My god. This is really what stopped me enjoying it even the first time around. I started out on normal, and before the end of the first act I'd turned it down to casual. I didn't do it because it was especially difficult, but so that it would be over quicker, so that I would not have to spend as much time stuck in the banal, stupid combat with the f***ing spawning enemies.
-The characters. I know I said I liked the companions, but outside of them there was hardly a single memorable, or even interesting character. By the time the third act comes around, there are so many missions where you go somewhere, someone speaks to you and says words to the equivalent of: 'ah, Hawke, thank you for helping me that one time. Remember me?' I wanted to scream 'No, I don't assh***. I don't remember random character b from subplot 46.'
-So many missions were resolved with a mage freaking out, deciding to use blood magic, and instantly turning into a demon that had to be taken down. I may be rusty on Dragon Age lore, but I'm pretty sure that isn't how it works, and even if it is, that's just lazy, and means that it never makes any sense to side with the mages, as they'll eventually just use blood magic.
-The ending. *SPOILERS* No choice. Kill Anders. Or don't. It doesn't matter. Side with the mages or templars. It doesn't matter. No difference. Whatever you do, you ultimately wipe out both factions and flee the city, with only the character you shacked up with staying with you. No character resolution. No payoff for the story (!) or sub-plots.
-The recycling of areas. Ok, Mass Effect did this a little bit, but the big difference is that in Mass Effect, it was a bunch of optional side quests that were set in identical locations. In DA2, both main and sidequests take place in the same areas. Protip developers, just because you closed off a few doors, or started us off at the other end, doesn't mean we won't notice.
- Am I the only who was bothered by the almost universal greyness of the game? I realise that alot of that is down to Kirkwall being grey, but even the outdoor areas were grey, the underground was grey. A sea of grey.
-Vendor trash. Thanks for creating junk we can't use, wasting our time making us think it might be of some use, then giving us a button to sell it all. As a developer, they surely must have reached rock bottom when that is their solution to a problem that they themselves created.
-No way of customising companions gear. I get it, it was supposed to give the characters a more unique feel, but the trade off was not even close to being worth it. Oh and of course, it meant most of what you picked up that did not automatically go to the junk section had to be sold manually. If you're going down that road, why not just have a 'sell all wrong class equipment'?
Post edited September 08, 2011 by Al1