Tallima: Cuts are just a fact. You can't pay a team of 200 developers a full year's extra salary when you have investors to appease and other projects to roll out.
More often than not, cuts help with pacing and keep the game's message, play-style and creative elements focused.
Sometimes they are detrimental (ever seen The Abyss' long version and theatrical version? Completely different movies.).
But cuts happen and should happen. It's just very important to have people who can make the right cuts.
I don't have any worries for this next Dragon Age game. I've liked them all so far, even with the issues they've had. And this next one, from what I've seen, is going to have some spectacular moments.
Pangaea666: Is it nice to work for EA? Do they have a nice lunchtable at least?
;)
I've been accused of working for them twice on the Internets now. :) Man, that would be fun. And I could Canadian! Land of my forefathers.
To be fair, Bioware makes worse games today than they did 10 years ago. But far better interactive fiction. I love their stories, their characters and their settings. I didn't know what a Gray Warden was 10 years ago. And then a few years later, I was trying to sign up to be one at my local National Guard office (that last bit was hyperbole).
Dragon Age 1 was almost perfect for me. It had some difficulty spikey areas that started getting rough for me (I was playing a low-combat high-personality rogueish human lady, so she was fairly useless :D), but even so, it was a pleasure.
#2 had some great story elements and I appreciated the tie-ins and change of perspective moments.
I'm hoping #3 blows me away with its physics-based combat. Blowing out a bridge under an enemy and then reforming it and crossing it just excites me for some reason.