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Andy_Panthro: It also always placed the PC at the front when you had to speak to enemies before battle, which is a terrible design if your PC is a magic user or similar.
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Namur: Since i only play spellcasters, that is probably the biggest gripe i had with NWN2...

For me, I played BG as a Mage, BG2 as a Sorceror, NWN as a Sorceror but played NWN2 as a Paladin, and regretted that about half way through (but I have a long list of gripes with NWN2...) but persevered with it, until MoTB where I switched back to a sorceror.
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Andy_Panthro: The point I suppose is to demonstrate that while they may have ditched the D&D license, this will only mean that the character creation is more intuitive.
The constant changes in the D&D char setup meant that I often had no idea what was the best character build for me, or even if that char build was even worth it. A mixture of reading up on it and trial and error helped, but people don't want to do that (and perhaps shouldn't have to?).
I'm not suggesting it should be overly simplistic, but NWN2 often felt overly complicated when trying to get those special classes (which weren't even necessarily worth the effort...).
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Gundato: Please don't confuse making an "optimal" character with making a character. No D&D based CRPG has ever (to my knowledge) required an "optimal" character. They are all generally balanced for any character who doesn't actively shoot his or herself in the foot.
That is just a pet peeve of mine. The D&D system has always been pretty simple to make functional characters. If you want a fighter who uses a sword, you either put proficiency points into the appropriate slots, or you pick feats that benefit sword wielders. It is only when you start min/max'ing that you really get into trouble.
Although, I will admit that some Prestige Classes got a bit confusing, but I think that was more a problem of not having a encyclopedia-esque help system in the game If NWN had a way to click any of the Weapon Master pre-reqs to get a pop-up describing the feat (and the pre-reqs of the feat), it would have been a lot simpler.
And I see basically the same thing happening here. We don't yet know what is required for the prestige class equivalents (Blood Mage and what not), right?
Best case scenario: We get a Mass Effect style approach where you don't have too much input on your character, but you need to consider end-game abilities right from the start.
From everything I have read, it really doesn't look like it is a particularly simpler approach. if anything, I see people complaining about this being "dumbed down". Case in point, people are already complaining that they can't have Half-Elves...

The only problem I've found with D&D computer games and character generation is that the games tend to have static set items. So while I could go and make a fighter that specialized in pole-arms I run into the problem that the best pole-arm in the game is only a +1 where there's a ton of vorpal long swords or the like that I can't use. Hence it's usually more of a question of "what usable items are in the game so I don't end up gimping myself later on?"
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Andy_Panthro: For me, I played BG as a Mage, BG2 as a Sorceror, NWN as a Sorceror but played NWN2 as a Paladin, and regretted that about half way through (but I have a long list of gripes with NWN2...) but persevered with it, until MoTB where I switched back to a sorceror.

I play a Sorceror everytime single time in every NWN game. I don't know why, but i do.
Ashamed to admit though, still haven't played BG. Have the boxset and ID's boxset aswell, but still didn't get around to play them.
Too many games demanding attention, it's a nightmare ;)
Spending hours on this... I feel dirty.
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michaelleung: Spending hours on this... I feel dirty.

PICS!
Cok Merci abim
The CC feels barebones...
Anyhow you can pre-order Dragon Age on Impulse and get another 20% off with the SURVEY-2009 code.
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ambient_orange: its just advertising..just like spore creator.

Heh, the Spore creature creator was actually the first thing I thought of as well when I saw this. Probably won't be picking this game up for a year or so anyway, so the various bits of hype being trotted out every week now don't hold much interest for me.
This'll be a good test to see if my laptop can run it at all
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bansama: ...DD service that isn't the annoying EA store. >_<

a little late in the thread, but:
http://www.impulsedriven.com/dragonage
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captfitz: a little late in the thread, but:
http://www.impulsedriven.com/dragonage

Territory: North America (US and Canada)
Yeah, that's *real* helpful. >_<
works for me sucker!
Did you try gamersgate.co.uk
gamersgate restricts to USA and Canada but I was able to buy from the .uk site from Australia. At like half the AUS price.
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I've been playing with the Character creator. You can tell it was a little rush job cutting it from the game engine (some voices don't have the required facial animations). It doesn't appear to save or perhaps load the PRESET options of faces, when you try to edit an existing character it messes up all your hard work. (back up your saved characters from your my documents or equivalent folder).
Uploading characters to the social site is also a little flaky, some of mine uploaded, others don't. I'll wait till the fuss cools down a little.