Posted March 20, 2012
Oh boy...here we go...
Apparently Capcom's ridiculous predictions for the terrible and god-awful DmC "Reboot" were not enough, where they said they expected it to move over 5 million units
No, they were just getting started, get ready folks because this is the true indication that all hope should be abandoned for the company and it's run by people who haven't got the slightest idea about something we call the "Real World"
http://www.eurogamer.net/articles/2012-03-20-dragons-dogma-can-sell-10-million-worldwide-reckons-capcom
"It's difficult, because we really want this game to sell 10 million units worldwide. We want to sell a lot, and that's just something that we think we can do. We're not positive [it will be a success]. Of course it's a risk, but that's what we want - a challenge."
"But in Japan, we can absolutely sell a million units. We know that's attainable, it's absolutely do-able. We have a kind of assurance that that will happen, but for worldwide that's not so much the case, and I think that's why a lot of Japanese developers are hesitant about going global. It's because they don't have that assurance that it'll be successful."
Capcom has finally, completely and totally lost their minds
Apparently Capcom's ridiculous predictions for the terrible and god-awful DmC "Reboot" were not enough, where they said they expected it to move over 5 million units
No, they were just getting started, get ready folks because this is the true indication that all hope should be abandoned for the company and it's run by people who haven't got the slightest idea about something we call the "Real World"
http://www.eurogamer.net/articles/2012-03-20-dragons-dogma-can-sell-10-million-worldwide-reckons-capcom
"It's difficult, because we really want this game to sell 10 million units worldwide. We want to sell a lot, and that's just something that we think we can do. We're not positive [it will be a success]. Of course it's a risk, but that's what we want - a challenge."
"But in Japan, we can absolutely sell a million units. We know that's attainable, it's absolutely do-able. We have a kind of assurance that that will happen, but for worldwide that's not so much the case, and I think that's why a lot of Japanese developers are hesitant about going global. It's because they don't have that assurance that it'll be successful."
Capcom has finally, completely and totally lost their minds