Licurg: Aw come on, it's not that bad. It was very violent, which is a plus for me
Not for me, though. I don't mind violence, but because violent games are abundant these days I won't give any points for that. I could take some off in some cases, though.
Licurg: the single-player campaign is at least original
So is doing brain surgery with a pink chainsaw while looking through two drinking straws superglued to your eyes while riding a space hopper on top on of an experimental jet-engined pogo stick, but that doesn't mean you should make a game around the concept, especially when it should somehow be logically connected to F.E.A.R. of all things. I've got very few recollections of F.3.A.R. - thank goodness - but I recall the campaign not being very different from that of its predecessor, which, again, is a point against the game as far as I'm concerned.
Licurg: and the multiplayer is fun.
I play very little multiplayer games in general. Alright, I can't imagine how co-op could possibly make F.3.A.R. any worse, but I hated the single player so much that if you forced me to choose between playing the co-op or having a lobotomy, I would spring under the knife in a heartbeat.