Posted July 23, 2013
Let me start by stating the fact that the game got really poor initial reception due to its QTE-heavy beginning - but after an hour or so, QTEs become a fairly rare occurence.
So anyway, Tomb Raider. What you get with this game is more or less the standard Tomb Raider experience, for better or worse - you do a lot of platforming, you get a lot of puzzles to solve, you murderize a lot of men. But the way this game handles all of the above is absolutely phenomenal.
The game doesn't actually bring any innovation to the genre, but what it does it just does exceptionally well. The amount of care put into it is obvious from every inch - thanks to amazing animation quality, I've felt like I'm controlling a living, breathing human being (Lara keeps looking around, she organically reacts to her surroundings, to what happens to her like falling etc.) Amazing music and breathtaking vistas help the game's world come to life, and if you take your time to explore and look for diaries, there's a lot of background story to be discovered.
However, what I liked by far the most about it was the game's main character, Lara Croft. So far, she was a fairly one-dimensional british murder-cheologist with oversized breasts. In the new Tomb Raider, however, she actually gets a proper character, and a very well-written one at that. The story is a story of Lara Croft and her transformation from a young girl into the woman we know from the previous games as much as it is a story of a mystical island - and both work oh so very well. I would even go as far as calling her one of the best protagonists I have ever seen in a videogame.
There were some things which were bugging me about the game, mainly the fact that you get from 'Oh got I have killed him' to mowing enemies by dozens in a few hours, but eh, that's what most people expect from Tomb Raider I guess - at least there's an optional stealth element.
So anyway, Tomb Raider. What you get with this game is more or less the standard Tomb Raider experience, for better or worse - you do a lot of platforming, you get a lot of puzzles to solve, you murderize a lot of men. But the way this game handles all of the above is absolutely phenomenal.
The game doesn't actually bring any innovation to the genre, but what it does it just does exceptionally well. The amount of care put into it is obvious from every inch - thanks to amazing animation quality, I've felt like I'm controlling a living, breathing human being (Lara keeps looking around, she organically reacts to her surroundings, to what happens to her like falling etc.) Amazing music and breathtaking vistas help the game's world come to life, and if you take your time to explore and look for diaries, there's a lot of background story to be discovered.
However, what I liked by far the most about it was the game's main character, Lara Croft. So far, she was a fairly one-dimensional british murder-cheologist with oversized breasts. In the new Tomb Raider, however, she actually gets a proper character, and a very well-written one at that. The story is a story of Lara Croft and her transformation from a young girl into the woman we know from the previous games as much as it is a story of a mystical island - and both work oh so very well. I would even go as far as calling her one of the best protagonists I have ever seen in a videogame.
There were some things which were bugging me about the game, mainly the fact that you get from 'Oh got I have killed him' to mowing enemies by dozens in a few hours, but eh, that's what most people expect from Tomb Raider I guess - at least there's an optional stealth element.