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Yeah I get you, in fact I'm very grateful for the massive amount of work the Fallout and Heroes of Might & Magic modding communities in Russia have done. Not sure what I would have done without that Fallout TeamX patch
For you, the day the planet became a post-apocalyptic wasteland was the most important day of your life. But for Siberians, it was Tuesday.
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Plaguebringer: How's that not a prejudice? :D:D

Anyways, looks pretty good. Love russian-themed games/things... Slava!
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Crosmando: It's not a prejudice, it's just a bit of caution due to many stories I've read of dodgy activities in the industry over there.
Don't think I'm not onto your little tricks and schemes, Crosmando!
I can clearly see by your Chronosphere profile picture what side you are supporting.

Conscript reporting! For home country!
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Plaguebringer: Don't think I'm not onto your little tricks and schemes, Crosmando!
I can clearly see by your Chronosphere profile picture what side you are supporting.

Conscript reporting! For home country!
Hah! I actually played as Soviets mostly back when Westwood's old online servers for RA2 still existed.

But that being said, nothing more fun than Chrono'ing a dozen prism tanks right behind the enemy base :)
http://www.kickstarter.com/projects/1683973133/frozen-state/posts/522982

Some backstory: Ingvar, Hybrids, the"Railwaymen"

Update #5 · Jun 28, 2013 · 8 comments
Hey everybody. Thank you for your support!! Steadily we are moving to our aim.

It's time to reveal some more of the backstory.

The game takes place 5 years after the airstrike cut the city off from the rest of civilization. Divided by the thousands of kilometres of wild forests and marshes impassable by man, those who have survived still do not know what’s going beyond Duga-40 - whether the parasite had managed to escaped from the quarantine and spreaded around the globe, or they had been isolated and monitored within a gigantic exclusion zone.

In either scenario, you come to terms with the fact that you will never live again in the world you used to know. All rules and laws have been abolished. “Old” values like morality are not applicable in this doomed place.

Has this parasite simply revealed our true nature? Is there anything left, besides our appearance, that would give us the right to call ourselves ‘human’?

The main characters are mavericks, the few who prefer to (or have to) be alone. They still hold a bleak spark of hope, and this tiny spark twinkles like the faint glow from a lighthouse, guiding them through the cold, devastated city (and possibly drawing others to them as well...)

The Officer


early concepts

Ingvar Nilsson

Despite his age, Ingvar has managed to stay in good physical shape. The long years that he spent in military service have forged him into a strong and tough man. Like any soldier, Ingvar is well built and has advanced skills in shooting and can easily handle any kind of weapon.

Ingvar Nilsson never had an easy-going life. He was a third-generation soldier with all pros and cons of this profession; the only thing he has ever know was the military, through endless drilling and training, and taking on long and dangerous missions. He has always felt uncomfortable in normal civilian life among general people.

After ten years in an unhappy marriage and endless scandals, his wife left him and took away their children. For Ingvar it was an event which broke his spirit; the children were everything for him - his small link with the normal world, which made him a normal man and father, and not a heartless soldier.

The last time he saw them was the day before he left to a Soviet city, with a vague, but strictly classified mission. After all those horrible things that happened there, his children were his only reason to stay alive for so long. Ingvar still seeks a way to escape from the city, if only to at least figure out what's going on beyond the Siberian forests.

Factions


The Railwaymen - a fairly large group of survivors, which set their improvised camp on the city’s outskirts. The name “Railwaymen” comes from the location of their camp. They settled at the part of the railroad that used to connect the City Railway Station and Warehouse, and built their shelters out of train carriages. Well-fortified, this camp has undergone many Nemostors raids and Hybrids attack, and has withstood everything.


The camp would have fallen long time ago, if they didn’t have their secret weapon - LEDOKOL. The LEDOKOL (Icebreaker) is the most powerful and armored exoskeleton ever built in the USSR. It was meant to replace their tanks, but due to some disadvantages (slow speed, high power consumption and significant production costs) was never launched in mass production, and was mothballed as an unviable project. One of the prototypes was found by the Railwaymen survivors and fixed, to protect their camp. LEDOKOL is operated by Colonel Lewis - another survivor from international military group, which was sent by the League of Nations to Duga-40.



early iterations

Speed painting by Our Concept Artist Dmitry


Hybrids


some early iterations

Speed painting by Our Concept Artist Dmitry

http://www.youtube.com/watch?feature=player_embedded&v=VQrf5eb8dYM

Hybrids

There is a lot of mystery and uncertainty about the Hybrids. The wide variety of mutations was never truly explained, and the scarce studies of this phenomena revealed only a few facts:

1) Arguably, the parasite had been in some kind of hibernation within some extraterrestrial artifacts - the so-called “Black Obelisk” or “Black Coffin” (due to their rectangular shape and deep, black colour). While an experiment was conducted on the Obelisk, somehow the parasite was awakened, and everyone who participated in the experiment was exposed to it.

2) The parasite is a tiny protozoan, which has some similarities with the earth’s molds. To grow and develop, it needs a host. When this parasite gets into a living creature, it alters the host’s DNA, adopting his/her to its basic needs: feeding, surviving and procreation. Consuming DNAs from different creatures makes the hosts mutations and abilities even more versatile



3) For some unknown reasons, the parasite cannot overtake the DNA of some individuals. Research of those who have resistance to the infection has not revealed any genetic immunity in their blood. The infection is incurable, all attempts of the reverse mutation have failed.

4) A single hybrid carries billions spores of the parasite, and with the death of its host neither parasite nor spores die. In some cases the parasite can develop into a separate entity and leave the host. The initial belief that burning the dead hybrids and infected, would prevent further spread was false. Fire, radiation, all known chemicals do absolutely no harm to the spores.



Gaunt(Pregnant) and Slink early concepts


These are two rare examples, when a parasite can outgrow in a separate entity and leave the host. The Gaunts are hybrids, which suffer from starvation all their functions and abilities are limited, they desperate look for any kind of food (a living organism). Very often they become prey of stronger hybrids. In order to survive the parasite inside the Gaunt mutates into a separate organism which can live without a host: the Slink. The Slinks are spider-like hybrids infants of the Gaunts, they are fast and quite strong, considering their small size. Nourished by the leftovers of Gaunt, it leaves its body. If a Slink doesn’t find a new victim to consume and mutate in a bigger creature, it cocoons, turning its body in a big tumor full of new spores.
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Crosmando: I don't trust giving money to Russian developers, sorry no prejudice against them personally but I'd rather see it get made first.
Nothing wrong with being cautious.
I'm been eyeing for this for a while and I'm not sure if I should pledge, I want to help but I can only afford a lower tier anyway.

If they bring similar atmosphere from games like Metro or STALKER as an isometric RPG it's an automatic win for me.
Did this drop in funding significantly? I seem to remember it being at 20k before. Maybe I am imagining things.
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StingingVelvet: Did this drop in funding significantly? I seem to remember it being at 20k before. Maybe I am imagining things.
I actually thought the goal was actually a bit lower lol .But no i didnt notice any changes..
I... like the story.

I'm going to wait until I see some proper gameplay footage though.
I've already backed way too many kickstarters as it is. Not to mention all the games I have bought during the summer sale. My budget for games is well past depleted.
Interesting project but I've seen mentions of episodes on the main page and I don't like kickstarters for episodes.
583
backers
£16,168
pledged of £60,000 goal
13
days to go

Doesnt look good.
They need more people to spread the word.
http://www.kickstarter.com/projects/1683973133/frozen-state/posts/547508

Keep the wheels turning

Update #8 · Jul 24, 2013 · 12 comments

Hey there!

This nightmare, I mean kickstarter, is finally over. Unfortunately, we didn’t make it. There is a bunch of reasons why this campaign has failed, but I wouldn’t like to analyse them straight away.

Crowdfunding is way harder, than it seems, when you do it for your own project, spreading the word is not a piece of cake it’s a hard work that I could not make on my own. The reality is I’m not a marketing guy, this activity has drained my brains out. Now, I want only one thing - dive deep into the development. For the last week I was busy scratching some money to continue the development. Thankfully, our families and friends have supported our endeavour, with their help and money from the sell of my garage, we will be able to work full-time for a few months.

During this period we will be working on a playable version of the game, which would have the core gameplay and most of the key features being implemented. I hope that a robust alpha will be a compelling demonstration not only of the final gameplay, but also our skills and ability to deliver what we promise.

Another good news, the first milestone is almost done. The alpha 0.0.1 is right on the schedule and should be completed by August. Basicly we revamped many of the things that were in prototyping stage, in addition, basing on your feedback and comments, we were constantly experimenting with camera and character controller, car controller and so on.

In the alpha 0.0.2 we plan to work on things such as: the fog of war, enemies’ AI, limited sight view, the first actual location, GUI and HUD, inventory, loot, main characters’ animations and some more awesome stuff.

In conclusion of the current update I’d like to show the latest 3D models and two more awesome, atmospheric soundtracks, which were made last week.

3D Models

The Nemostor heavy, usually they accompany light and nimble Nemostor scouts, patrolling the city during the daylight.


The abandoned post office, one of many buildings that can become a temporary shelter or a death trap.


The Music



Thank you,

Snow Arc team
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nijuu: http://www.kickstarter.com/projects/1683973133/frozen-state/posts/547508

Keep the wheels turning

Update #8 · Jul 24, 2013 · 12 comments

Hey there!

This nightmare, I mean kickstarter, is finally over. Unfortunately, we didn’t make it. There is a bunch of reasons why this campaign has failed, but I wouldn’t like to analyse them straight away.

Crowdfunding is way harder, than it seems, when you do it for your own project, spreading the word is not a piece of cake it’s a hard work that I could not make on my own. The reality is I’m not a marketing guy, this activity has drained my brains out. Now, I want only one thing - dive deep into the development. For the last week I was busy scratching some money to continue the development. Thankfully, our families and friends have supported our endeavour, with their help and money from the sell of my garage, we will be able to work full-time for a few months.

During this period we will be working on a playable version of the game, which would have the core gameplay and most of the key features being implemented. I hope that a robust alpha will be a compelling demonstration not only of the final gameplay, but also our skills and ability to deliver what we promise.

Another good news, the first milestone is almost done. The alpha 0.0.1 is right on the schedule and should be completed by August. Basicly we revamped many of the things that were in prototyping stage, in addition, basing on your feedback and comments, we were constantly experimenting with camera and character controller, car controller and so on.

In the alpha 0.0.2 we plan to work on things such as: the fog of war, enemies’ AI, limited sight view, the first actual location, GUI and HUD, inventory, loot, main characters’ animations and some more awesome stuff.

In conclusion of the current update I’d like to show the latest 3D models and two more awesome, atmospheric soundtracks, which were made last week.

3D Models

The Nemostor heavy, usually they accompany light and nimble Nemostor scouts, patrolling the city during the daylight.


The abandoned post office, one of many buildings that can become a temporary shelter or a death trap.


The Music



Thank you,

Snow Arc team
good luck to you guys, i first saw this game on greenlight and really loved the concept, sad it didnt make the kickstarter but keep going at it