Posted June 25, 2013
I am a sucker for underdog stories. But one thing that bugs me about some games is how badly they match the losing story to the winning game play.
Many games will have you play a level or a mission were you utterly lay waste to the enemy without taking a scratch only to have the game narrative say something l "We successfully held the line here but others areas were not so luck, we have to retreat."
It seems forced, I wish more games actually let you feel like you were the underdog who could fail at any moment.
That is one thing I loved about the game Myth: The Fallen Lords. After each mission you really felt like you just barely won by the skin of your teeth (and often you did) and when the game narration tells you that you need to retreat you whole heartedly agree with it. Or if a battle else were was lost you really believe it because the enemy feel like a real threat.
What other games out there are good about capturing that underdog fighting a lost cause feel.
Many games will have you play a level or a mission were you utterly lay waste to the enemy without taking a scratch only to have the game narrative say something l "We successfully held the line here but others areas were not so luck, we have to retreat."
It seems forced, I wish more games actually let you feel like you were the underdog who could fail at any moment.
That is one thing I loved about the game Myth: The Fallen Lords. After each mission you really felt like you just barely won by the skin of your teeth (and often you did) and when the game narration tells you that you need to retreat you whole heartedly agree with it. Or if a battle else were was lost you really believe it because the enemy feel like a real threat.
What other games out there are good about capturing that underdog fighting a lost cause feel.
Post edited June 25, 2013 by Zookie