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keeveek: And yeah, I remember in Red Faction 2 multiplayer there was that weapon that allowed you to kill things through few walls even :D
I've only played MP of the first game, but it was there as well. It gave camping an entirely new level of annoying as most of the time, you couldn't see who killed you as he was somewhere entirely different. The MP was kinda awesome otherwise tho - secret rooms within walls, possibility to make a hole beneath your friend to drop him in bottomless hole...

Ooh, those were the times when I still played games with competitive MP. You know, times where the whole MP community wasn't divided into 'FUN?? WHAT THE FUCK ARE YOU TALKING ABOUT, KICK THIS ASSHOLE OUT OF THE GAME, HE DOESN'T KNOW WINNING IS THE MOST IMPORTANT THING EVER!' groud and people who are dicks just for the sake of it. Oh well.
Post edited June 01, 2013 by Fenixp
I don't know where to get it, and it doesn't work right on newer systems. I have my original disc and use an old XP machine to play it, but if you can ever get your hands on it, the original Project IGI it has this mechanic. You can shoot through doors, walls and wooden floors.

Here is a quick story of how awesome the game can be.
I was infiltrating an enemy base. I hacked into the security system and temporarily disabled the cameras. I then began "eliminating" the guard patrols. The cameras came back on during this time, but I had already shot an destroyed most of them so I felt I could continue safely. I came upon a guard shack with one hostile inside. I took up a nice safe position and switched to my sniper rifle, I could have used a lesser weapon but I wanted to drop him fast. When shot some guards retaliate and others go for the alarm, there is usually an alarm button in every guard shack and I wasn't taking any chances. What I didn't know was that there was still an active camera pointed right at that guard. When the glass shattered and he collapsed the alarm sounded anyway. A few of the door in the complex opened and a heavily armed security detail began converging on me. I fired and ran. After a brief fire fight I found an unoccupied building and took refuge inside. I was hoping to bottleneck them in the doorway but nobody came in. I remembered that I had access to a live satellite feed of the area so I looked at that. I could identify the building I was in and saw that a guard was standing outside the door with his weapon at the ready. That sneaky SOB had the same idea that I did. So I lined up with where he was out side and emptied a full magazine into the wooden door. I was rewarded with the sound of a groan and of something heavy collapsing to the ground. I checked the sattelite image again and saw the guard sprawled out on the ground. Now that it was safe I opened the door and continued my mission.

One of my favorite games ever!
There was a Billy Blanks movie years ago where they kill someone by sending the power of the punch "through" a wall (or I think it was steal door in this case). The baddie is push up against the door thinking he's safe and on the other side the good guy does some zen crane tai-chi thing and punches the door. Nothing happens to the door but on the other side the bad guy's chest burst out from the force of the punch.
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Fenixp: Ooh, those were the times when I still played games with competitive MP. You know, times where the whole MP community wasn't divided into 'FUN?? WHAT THE FUCK ARE YOU TALKING ABOUT, KICK THIS ASSHOLE OUT OF THE GAME, HE DOESN'T KNOW WINNING IS THE MOST IMPORTANT THING EVER!' groud and people who are dicks just for the sake of it. Oh well.
i miss the times where MP wasn't infested with 12yo screaming through their headsets as well.
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Stevedog13: One of my favorite games ever!
Oh yeah, Project IGI 1 is a great game. And you even have an opportunity to kill a guard through doors in the very first mission!

when you go through the fence into the building, there is a guard trying to get a can of soda from the vending machine exactly opposite to the door you're standing behind.

BLAM!
Post edited June 01, 2013 by keeveek
IIRC Blake Stone: Planet Strike advertised shooting through doors as a feature.
And Half-Life had that Gauss cannon that could shoot through walls.
And I think in Resident Evil 4 you could shoot enemies through most doors.
Post edited June 01, 2013 by SCPM
Chrome had the thermal vision + railgun thing, too. Great game.
Return to Castle Wolfenstein, possibly?

EDIT: Nope
Post edited June 01, 2013 by DreadMoth
Hitman 2: Silent Assassin mentions it explicitly in the manual.
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Stevedog13: I don't know where to get it, and it doesn't work right on newer systems. I have my original disc and use an old XP machine to play it, but if you can ever get your hands on it, the original Project IGI it has this mechanic. You can shoot through doors, walls and wooden floors.

Here is a quick story of how awesome the game can be.
I was infiltrating an enemy base. I hacked into the security system and temporarily disabled the cameras. I then began "eliminating" the guard patrols. The cameras came back on during this time, but I had already shot an destroyed most of them so I felt I could continue safely. I came upon a guard shack with one hostile inside. I took up a nice safe position and switched to my sniper rifle, I could have used a lesser weapon but I wanted to drop him fast. When shot some guards retaliate and others go for the alarm, there is usually an alarm button in every guard shack and I wasn't taking any chances. What I didn't know was that there was still an active camera pointed right at that guard. When the glass shattered and he collapsed the alarm sounded anyway. A few of the door in the complex opened and a heavily armed security detail began converging on me. I fired and ran. After a brief fire fight I found an unoccupied building and took refuge inside. I was hoping to bottleneck them in the doorway but nobody came in. I remembered that I had access to a live satellite feed of the area so I looked at that. I could identify the building I was in and saw that a guard was standing outside the door with his weapon at the ready. That sneaky SOB had the same idea that I did. So I lined up with where he was out side and emptied a full magazine into the wooden door. I was rewarded with the sound of a groan and of something heavy collapsing to the ground. I checked the sattelite image again and saw the guard sprawled out on the ground. Now that it was safe I opened the door and continued my mission.

One of my favorite games ever!
FYI You can buy this game on Gamersgate (or at least you could last year). Also someone coded a patch for modern systems that I used to finish the game on windows 7 just a few months ago.
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Elmofongo: Does Arma 2 and 3 have that feature?
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Grargar: I don't know. I haven't played any of the Arma games, though I have heard that finding the correct cover is a necessity because not every kind of cover can provide protection against every kind of firearm. I don't get it though, what does Arma have to do with Call of Duty?
No it has nothing to do with COD, just the feature of shooting through thin, weak materials like wood and sheet metal in Arma 2 and 3.
Post edited June 01, 2013 by Elmofongo
Well, SWAT4 with certain type of ammo (FMJ, of course).
Rainbow Six 3 had this feature
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Elmofongo: No it has nothing to do with COD, just the feature of shooting through thin, weak materials like wood and sheet metal in Arma 2 and 3.
In that case, this might help
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Licurg: In Hotline Miami, you can kill with doors.
Yeah, I was ninja´d!
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Grargar: Call of Duty 4: Modern Warfare. If I remember correctly, this was the first Call of Duty to allow you to kill enemies through doors/walls.
It was, and it basically ruined the game in MP. The ability to shoot through doors and thin walls was a perk, which made playing MP with longer-serving gamers a nightmare (skill be damned).