Posted August 10, 2013
Wishbone: I hate those with a passion. "Every enemy we've thrown at you until now have taken damage in the ordinary way. Now kill this guy. Oh, what is that? He doesn't take any damage when you attack him, and you think that's completely illogical given the rest of the game? Well, then you'll have to try something else, won't you? No, we won't tell you what it is, you'll have to go look at a YouTube video to find out. And once you've done that a few times, we'll change it, so you'll have to do something completely different and unrelated to hurt him. And we'll do that to you 3 or 4 times before you can finally take him down for good."
Still, in some games they do give you enough clues about what you're supposed to do to make the boss fight enjoyable. I thoroughly enjoyed the end of Portal, but then that was also the only fight in the game, so it didn't break "the rules of fighting" already established by the gameplay up until then.
You are taking it to extreme and every soultion taken to extreme is bad. I could do the same with bosses that doesn't have any gimmick. Great example would be a drug lord from the first Hitman. You just have to stand in front of him and put few mags of ammo into his head. It's funny to see cut-scenes when he talk and you can barely see his face because he has so many bullet holes in it, but that's all fun that you can find during this boss.Still, in some games they do give you enough clues about what you're supposed to do to make the boss fight enjoyable. I thoroughly enjoyed the end of Portal, but then that was also the only fight in the game, so it didn't break "the rules of fighting" already established by the gameplay up until then.
Post edited August 10, 2013 by Aver