Posted June 21, 2013
I happened to come across this and felt it was worth sharing. It's almost 49 minutes long, but even though it's in video format and there are some slides, you can listen to it like it was just audio and not lose much.
http://www.gamasutra.com/view/news/194571/Video_Sexism_and_sexuality_in_games.php
Description: Games have reached the point where realistic portrayals of sex and adult relationships are possible, but what does this mean to us as developers? How much responsibility do we have in addressing issues of sexism and sexuality, and are we inadvertently making statements about what is acceptable, even when we don't mean to say anything at all? Our industry is struggling with a conflict between the desire to be taken seriously as an art form, and the desire to avoid addressing social issues because what we make are "just games." These things have implications on our sales, and while they can be addressed, it can only happen if we are willing to acknowledge that greater discussion of the topic within the industry is merited.
If you're interested in why some folks are asking for sexism/inclusivity related changes in the video game industry, this video might illuminate some of it. If you're one of the folks asking for change, you might enjoy hearing opinions that align with yours. If you're bored and enjoy listening to a guy speak about stuff, it's got you covered.
I'm an eternal optimist and hope that people won't set any fires because of this. :p
http://www.gamasutra.com/view/news/194571/Video_Sexism_and_sexuality_in_games.php
Description: Games have reached the point where realistic portrayals of sex and adult relationships are possible, but what does this mean to us as developers? How much responsibility do we have in addressing issues of sexism and sexuality, and are we inadvertently making statements about what is acceptable, even when we don't mean to say anything at all? Our industry is struggling with a conflict between the desire to be taken seriously as an art form, and the desire to avoid addressing social issues because what we make are "just games." These things have implications on our sales, and while they can be addressed, it can only happen if we are willing to acknowledge that greater discussion of the topic within the industry is merited.
I'm an eternal optimist and hope that people won't set any fires because of this. :p