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Giants runs great on Wine, there's no need to patch or anything. Just run the installer with wine and everything should work. The only weird thing is that shadows flicker a bit, but it's not a big deal.
Descent 3:
As mentioned in the other thread (but not in this one unless I've just totally missed it), should work fine with Wine. I don't have the GOG.com version but at least the original retail releases work.

MDK: The other thread says this works in Wine. Can't confirm myself since I don't have the game.

MDK 2: I have the GOG version running in Wine. It might be that I had to do some minor tweaking to get it working but can't remember anymore. I could test this in the near future to make sure.

UFO: Aftershock (the GOG version) works fine in recent versions of Wine, I believe version 1.2 onwards. Earlier versions of Wine suffered from the mouse cursor disappearing. I've had some random crashes but I don't know if they're due to Wine or just the game itself crashing.

UFO: Aftermath should also work in Wine, with similar notes regarding the mouse cursor issues in older versions of Wine. I haven't tested the GOG version though.


All of this is using the proprietary nvidia display driver. I don't have recent experience with these games using other graphics hardware or drivers.
Hi,

I just got Postal 2 working by copying native binaries from the free mulitplayer mode.
I described it in this thread: http://www.gog.com/en/forum/postal_series/postal_2_on_linux/post3
Broken Sword 2 works perfectly. A well-known issue is videos - it's necessary to rename the folder or tell ScummVM where to look. Perhaps we should list all the ScummVM games without waiting for confirmation?

Neverwinter Nights works great as well. I've only tried it under Wine, but when I catch some time and free some disk space, I'll try to run it natively. There are threads on this forum describing how to do it, in addition to those on Bioware's official NWN pages, so I think it's safe to say it works.
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OmegaX: You might want to add Unreal Tournament 2004. There were instructions in the series forums of how to get the last linux patch working with GOG's version of the game.
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paldepind: Thanks!
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ethanb: You say Kingpin "runs fine in Wine" but there's a native Linux binary for it.
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paldepind: And how do you make it work with the GOG version?
Hmm, the installer extracts from the CD, doesn't it? Yeah, maybe Wine is the best answer.

...

Well, I just tried to run it for the first time in about 5 years. Not so much. It says it can't find "ref_glx.so" even though it's in the current directory. Sounds like it might be a surmountable issue, but not sure how yet. Seems like Wine is definitely the best answer for now. :)
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Arkose: The purpose of this thread is to identify native Windows games that run properly on Linux, not emulated ones.
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hyperagathon: If that were the purpose, we'd only be listing source ports and engine reimplementations.
If you take a moment and view the list, you'll notice it contains both DOSBox and ScummVM games, in addition to games that work under Wine - neither of these qualify under "run properly on Linux".
Correct. This list if for every game that is playable in Linux.

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hyperagathon: Perhaps we should list all the ScummVM games without waiting for confirmation?
That's a good idea. I've added all the games from the ScummVM GOGmix.
I don't know if you've heard of it, but gemRB is a rather mature engine that runs all Infinity Engine games. So far, Baldur's Gate 1&2 and Icewind Dale are completable.
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headphonehalo: I don't know if you've heard of it, but gemRB is a rather mature engine that runs all Infinity Engine games. So far, Baldur's Gate 1&2 and Icewind Dale are completable.
Thanks for the tip. GemRB is now mentioned under Baldur's Gate and Icewin Dale.
Neverwinter Nights works natively with proper graphics drivers. The startup videos require Bink video for linux available here.

This thread is the best tutorial I'm aware of.
Post edited February 16, 2011 by Decagon
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Decagon: Neverwinter Nights works natively with proper graphics drivers. The startup videos require Bink video for linux available here.

This thread is the best tutorial I'm aware of.
Thanks! I've added it.
Rayman Forever works nice, too!
http://www.gog.com/en/forum/rayman/rayman_forever_on_linux
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Nehmulos: Rayman Forever works nice, too!
http://www.gog.com/en/forum/rayman/rayman_forever_on_linux
Added :D
Painkiller: Black works well in Wine. Installed to a new wineprefix and used winetricks to install d3dx9; edit drive_c\Program Files\GOG.com\Painkiller Black\Bin\config.ini to change your resolution (the line is Cfg.Resolution, I am using "1920X1080" fine.) Run winecfg and add a profile for Painkiller.exe, graphics settings to emulate a virtual desktop and match your resolution settings, and choose your audio driver. I run Ubuntu so I choose the OSS driver and left it on Full hardware acceleration. I use padsp to run the OSS sound from wine through PulseAudio to get sound.

To start Painkiller I'm running a script which contains:

#!/bin/sh
export WINEPREFIX=/home/username/.wine-painkiller
cd $WINEPREFIX/drive_c/Program\ Files/GOG.com/Painkiller\ Black/Bin/
padsp wine ./Painkiller.exe
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drstupid: Painkiller: Black works well in Wine. Installed to a new wineprefix and used winetricks to install d3dx9; edit drive_c\Program Files\GOG.com\Painkiller Black\Bin\config.ini to change your resolution (the line is Cfg.Resolution, I am using "1920X1080" fine.) Run winecfg and add a profile for Painkiller.exe, graphics settings to emulate a virtual desktop and match your resolution settings, and choose your audio driver. I run Ubuntu so I choose the OSS driver and left it on Full hardware acceleration. I use padsp to run the OSS sound from wine through PulseAudio to get sound.

To start Painkiller I'm running a script which contains:

#!/bin/sh
export WINEPREFIX=/home/username/.wine-painkiller
cd $WINEPREFIX/drive_c/Program\ Files/GOG.com/Painkiller\ Black/Bin/
padsp wine ./Painkiller.exe
Thanks for the detailed instructions. I've added them to the collection. Just one question why did you choose OSS? Doesn't Ubuntu use ALSA?
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paldepind: Thanks for the detailed instructions. I've added them to the collection. Just one question why did you choose OSS? Doesn't Ubuntu use ALSA?
Well, I'm not an expert on Linux audio but mostly just experiment. Ubuntu uses PulseAudio, but I don't think that means it doesn't use ALSA. I've had mixed results depending on the app if I pick ALSA or OSS and some won't work or will crash with OSS, and others will crash with ALSA. Some apps (like Painkiller) I wasn't able to get sound at all unless I used OSS, so that's what I used. If I use OSS I run wine through padsp so it runs through PulseAudio, otherwise I don't get any sound. So, PulseAudio gives you some flexibility where you can also try the wine OSS driver (through padsp) if the wine ALSA driver doesn't work for that application. I think...