Posted July 27, 2013
Vestin: What terrifies me is that your response wasn't "It cannot happen" or "It won't be bad if this happened" but merely "Nah, it won't happen". It's basically keeping your fingers crossed that people won't follow the most immediately apparent self-interested course of action... that would ultimately lead to their own downfall.
It's funny that you're terrified of a rational prediction where the consumer base is not behaving in a totally new manner as opposed to a doomsday prediction where everyone will only buy secondhand copies and then resell them right away because it's supposed to be extremely easy and post-scarcity and because the scenario partly relies on the assumption that Steam will facilitate, nay, push, people to do secondhand transactions. The whole consumer base could completely lose interest in video games as of tomorrow which would certainly spell trouble for the industry, but that's not going to happen, is it? I've already explained why that is. I've given this example twice or thrice already but anyway: The vast majority of consumers prefer getting a worse deal directly on Steam than go to a completely different(!) website to get a better, Steam-compatible deal cheaper. How are they all suddenly going to bother scouring the internet for secondhand deals?
Another example: The whole history of video games before digital distribution became a thing. The only time the industry ever was in deep trouble was when Atari spammed the market so full of shovelware that consumers gave up, which in turn gave Nintendo its chance to shine. No amount of secondhand trading put the constant growth and evolution of the industry in danger, although funnily enough, the technological evolution of PC games and hardware started to stagnate coincidentally with the rise of digital distribution (and the prevention of reselling :D).
Vestin: Have you heard the fairy tale of "The Fisherman and His Wife" ?
If I were Steam and reselling was forced upon me... You know what I would do? I would MAKE the games I sell degrade, be it by counting the number of times an application is run, the hours it is in use, or merely the time for which it sits on the shelf. People could then go ahead and sell their USED games. Of course - this may merely be my own fancy, as I detest coercion...
Even though the thought experiment of circling a single digital copy of a game through all the gamers in the world is a lot more elegant, what convinces me even more is the "adventure game" argument. You probably won't sell Starcraft 2, you can't sell League of Legends... but you sure as hell could get rid of something like The Longest Journey. You may grow attached to a box, the manual you have perused, even a particular CD... but if you get a digital copy back, it's going to be exactly similar (or even the same) as the one you've given away.
The goods we're dealing with here come out of nowhere, are infinite in supply, global, immaterial, never perish or deteriorate, and are indistinguishable from their equivalents. If we make radical changes to the system currently in place... frankly - I have no idea how that would end. Such decisions should not be made lightly and without proper considerations.
Have you heard the success stories of the more draconian attempts at DRM? Neither have I. If I were Steam and reselling was forced upon me... You know what I would do? I would MAKE the games I sell degrade, be it by counting the number of times an application is run, the hours it is in use, or merely the time for which it sits on the shelf. People could then go ahead and sell their USED games. Of course - this may merely be my own fancy, as I detest coercion...
Even though the thought experiment of circling a single digital copy of a game through all the gamers in the world is a lot more elegant, what convinces me even more is the "adventure game" argument. You probably won't sell Starcraft 2, you can't sell League of Legends... but you sure as hell could get rid of something like The Longest Journey. You may grow attached to a box, the manual you have perused, even a particular CD... but if you get a digital copy back, it's going to be exactly similar (or even the same) as the one you've given away.
The goods we're dealing with here come out of nowhere, are infinite in supply, global, immaterial, never perish or deteriorate, and are indistinguishable from their equivalents. If we make radical changes to the system currently in place... frankly - I have no idea how that would end. Such decisions should not be made lightly and without proper considerations.
As for your adventure game argument, refer to post 182. You also forget that not everyone wants to keep playing the same multiplayer game over and over and thus they'd be all too happy to let go of their copy.
Post edited July 27, 2013 by Selderij