It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
We are working on a role-playing game which incorporates features of base management, defense, team management and resource collection.

In the game you need to defend your base from waves of hostiles and then use the break time to explore the surrounding environment for supplies and work on missions. You need to assemble and maintain a specialized team which is made up of unique and individual characters. And you need to utilize their professional skills in order to achieve optimized team functionality. The game also incorporates many simulation driven elements, such as upgrading accommodation for the team so they can rest well.

Please check out our Kickstarter page

http://www.kickstarter.com/projects/1317934609/forsaken-fortress


Please let us know your thoughts!

Thanks
Attached some art and screen shots
Post edited November 23, 2012 by photonarena
avatar
photonarena: We are working on a role-playing game which incorporates features of base management, defense, team management and resource collection.

In the game you need to defend your base from waves of hostiles and then use the break time to explore the surrounding environment for supplies. You need to assemble and maintain a specialized team which is comprised of different units(medic, sniper, engineer,etc). The game also incorporates many simulation driven elements, such as upgrading accommodation for the team so they can rest well.

Please check out our Kickstarter page

http://www.kickstarter.com/projects/1317934609/forsaken-fortress


Please let us know your thoughts!

Thanks
Attached some art and screen shots
Looks interesting, What phase is the development currently in alpha or beta?
Also are you open to suggestions?
Hi rooshandark,

Thanks for replying.
We are now in alpha. We have decided the core gameplay, setting and graphical style. And we need outside input on detailed things such as story, level design, character, etc,etc and that is why we are here. We are open to any suggestions since we want to make this game unique and something people really enjoy.

Thanks
avatar
photonarena: We are working on a role-playing game which incorporates features of base management, defense, team management and resource collection.

In the game you need to defend your base from waves of hostiles and then use the break time to explore the surrounding environment for supplies. You need to assemble and maintain a specialized team which is comprised of different units(medic, sniper, engineer,etc). The game also incorporates many simulation driven elements, such as upgrading accommodation for the team so they can rest well.

Please check out our Kickstarter page

http://www.kickstarter.com/projects/1317934609/forsaken-fortress


Please let us know your thoughts!

Thanks
Attached some art and screen shots
avatar
rooshandark8: Looks interesting, What phase is the development currently in alpha or beta?
Also are you open to suggestions?
The gameplay looks pretty good actually, but I'm curious about the character portraits. Where did the inspiration for them come from?
avatar
photonarena: Hi rooshandark,

Thanks for replying.
We are now in alpha. We have decided the core gameplay, setting and graphical style. And we need outside input on detailed things such as story, level design, character, etc,etc and that is why we are here. We are open to any suggestions since we want to make this game unique and something people really enjoy.

Thanks
avatar
rooshandark8: Looks interesting, What phase is the development currently in alpha or beta?
Also are you open to suggestions?
avatar
photonarena:
Do you have steam?, I would love to give you a hand, i got a fairly good idea for the game and it seems pretty interesting so far. It would be easier for us to talk on steam.
Hi~the inspiration for characters comes from various various ways. Some of them are based on people around us, and we try to align the character's personality with the real person. And the rest are fictional. As the remnant of humanity, these characters come from different culture background so we are looking for models from different cultures as an inspirational source.
avatar
lowyhong: The gameplay looks pretty good actually, but I'm curious about the character portraits. Where did the inspiration for them come from?
Thanks. I hope you guys meet your goal, but in the unfortunate event that you don't, is there any chance this will still get made?
We have been designing this game for quite some time and we will make it no matter what. But the reality is if we don't meet our goal, the quality will certainly be affected. But we will seek whatever support we can get. Thank you for your support : ) And feel free to leave comments or tell your friends about it!
avatar
lowyhong: Thanks. I hope you guys meet your goal, but in the unfortunate event that you don't, is there any chance this will still get made?
I don't have steam account right now. But I will acquire one soon. And I'd love to work with you on your ideas! : P
Meanwhile, I am pretty busy with kickstarter, gathering feedback etc. Please feel free to join our discussion on our kickstarter page.

http://www.kickstarter.com/projects/1317934609/forsaken-fortress
avatar
photonarena: Hi rooshandark,

Thanks for replying.
We are now in alpha. We have decided the core gameplay, setting and graphical style. And we need outside input on detailed things such as story, level design, character, etc,etc and that is why we are here. We are open to any suggestions since we want to make this game unique and something people really enjoy.

Thanks
avatar
rooshandark8: Do you have steam?, I would love to give you a hand, i got a fairly good idea for the game and it seems pretty interesting so far. It would be easier for us to talk on steam.
Doh now I feel like an idiot for even asking that haha. Yeah, judging from the progress of the development, it would be silly to not release it anyway. Thanks for responding so quickly, and all the best for your project!
LoL, sweet!

avatar
lowyhong: Doh now I feel like an idiot for even asking that haha. Yeah, judging from the progress of the development, it would be silly to not release it anyway. Thanks for responding so quickly, and all the best for your project!
One thread is plenty, don't you think?

http://www.gog.com/forum/general/back_up_forsaken_fortress_a_simulation_driven_defense_rpg_today_for_a_black_friday_special
To answer question of a friend. The blond woman in the video is fictional and the dark haired one is modeled after my friend. And yes, we need to do a lot of work in marketing. That simply didn't exist before kickstarter...We also felt pressure of not getting enough exposure and you are correct, we almost entirely missed the first few days buzz.
Post edited November 23, 2012 by photonarena
This is looking very interesting so far. I really like the base-building combined with squad combat, but I also like that you go out on missions instead of just defending your base all day. Also, it's nice to see you've already got some good stuff to show, always important for a new developer. Best of luck with reaching your goal. If you haven't already, you should email RockPaperShotgun to get on their Kickstarter Catchup list, that should help with exposure.
thank you so much for the input.
We are working to meet those marketing tips you and other friends mentioned. We are late in this process. It is nice to know other people's idea about this game!

avatar
Gazoinks: This is looking very interesting so far. I really like the base-building combined with squad combat, but I also like that you go out on missions instead of just defending your base all day. Also, it's nice to see you've already got some good stuff to show, always important for a new developer. Best of luck with reaching your goal. If you haven't already, you should email RockPaperShotgun to get on their Kickstarter Catchup list, that should help with exposure.