It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I ... Just ... All right, I've just played it a bit over 4 hours now, so I feel like I've finally given it a fair chance - with a controller, no less. The game itself is kind of fun, with combat having a lot of weight behind it which makes it quite satisfying. I've honestly not seen much of story to speak of, and while it's nice that you can piece it together from stuff like item description and the half-crazy dialogue, I have very little incentive to actually attempt to do that - I've not really seen anything interesting about it so far.

But I digress, it's gameplay that's important, right? So yeah, gameplay. It's good. I like how the weapons and especially their attack arcs behave, that's very nice. I also like the possibility to switch between one-handed and two-handed weilding, very neat idea, and some of the primitive 'combos' are interesting enough. What I do not understand are these things:
a) Where's the fun in repeating already memorized? So far, I have spent like 8 attempts to take down the gargoyle boss thing. The game was pretty much a breeze until then, this being a massive difficulty spike that just kind of ... Happened. So yeah, I fight the boss, I'm being careful, keeping my distance, learning its tells - 3 deaths. Me actually trying to utilize what I have learned - 4 deaths. The last death was the OTHER gargoyle which just sort of emerged all of the sudden, and BOTH of them suddenly using an attack I have never encountered in the game before. So yeah, that was the last death ("But it's your fault when you die!" my ass, I could have only predicted that if I seen a youtube playtrough.) Now I'm actually okay with that, I'm used to repeating boss fights from other hack and slash games so meh - what just constantly riles me up is that I repeatedly need to go trough the same set of enemies to get there. Some would argue that I learn the game better that way, but I never take damage - they're just an annoyance which slows every replay of the boss by good 5 minutes or so. It's like watching a 5 min long cutscene before I'm allowed my another go - and that's just an excercise in patience, not fun gameplay in any way. Well-designed games make me ragequit. Dark Souls made me leave in disgust while expecting another slog trough the same set of opponents.

b) What's the point of obscuring information? Now, I get games which don't hold your hand, but Dark Souls deliberately doesn't tell you anything. Oh yeah, "It's up to you to figure out" - that basically either means wasting loads of time with trial and error or booting up Dark Souls wiki, yet my experience is that the moment I'm forced to use a guide or walktrough, I will stop enjoying a game. Sooo... Yeah, I hope my mistake was not building my character wrong, because the game sure as hell won't tell me (lvl 17 or so Warrior, focused on Dex, Str and Vit)

So... Yeah. I no longer think it's terrible, just... Lacking. There doesn't seem to be much to do, and there doesn't seem to be much of interest to be found (and if there is, it's barred by the monsters with tons of HP that my weapon barely cratches). I do like the world design tho, especially how you keep unlocking paths connecting you to the previous locations, and then unlock paths FROM them. That's really cool.
avatar
Fenixp: what just constantly riles me up is that I repeatedly need to go trough the same set of enemies to get there. Some would argue that I learn the game better that way, but I never take damage - they're just an annoyance which slows every replay of the boss by good 5 minutes or so. It's like watching a 5 min long cutscene before I'm allowed my another go - and that's just an excercise in patience, not fun gameplay in any way.
I'm under the impression that you can just run to most bosses, without having to fight the enemies in the way. You may occasionally need to kill one or two of them, and there may be a few bosses where you can't run, but in most cases running should work.
Be aware though that I haven't played Dark Souls, so this comment is from the comments on a DS2 blind playthrough I was watching.

Edit: And if you find that the opponents in the area you are at are too difficult, then you probably are in an area you shouldn't be yet. You can of course go there and possibly succeed, but there's probably an easier area somewhere else.
Post edited May 23, 2014 by JMich
Have you been everywhere else? I have barely touched the Dark Souls games but I believe it's wise to see if you can find an easier path (especially if your current one is a hard boss) and in that way gain higher level or find a new item then return back when that boss is the only obstacle left to proceed in the game.

I also recommend against "try your best"-approach. Instead, don't assume you might win and analyze the boss's behaviour. Experiment and when you feel you have found a way that might give you an edge only then try your best to see how far you can come and then repeat.
It's got an incredibly old school approach with no hand holding. They want you to figure everything out other than obscure clues left by dead adventurers. Loot and powering up is the point of the game really. Oh and do not take the "Prepare to Die" tagline lightly, because there will be so many trial and error deaths. If you do not like difficult games it might just not be for you. I've known many people that started out not really liking Dark Souls, but sticking with it to find it to be one of their favorite games.
avatar
JMich: Edit: And if you find that the opponents in the area you are at are too difficult, then you probably are in an area you shouldn't be yet. You can of course go there and possibly succeed, but there's probably an easier area somewhere else.
Tried that, died to an enemy, lost a point of humanity :-/
avatar
Nirth: Have you been everywhere else? I have barely touched the Dark Souls games but I believe it's wise to see if you can find an easier path (especially if your current one is a hard boss) and in that way gain higher level or find a new item then return back when that boss is the only obstacle left to proceed in the game.
I think I have. I mean, every other location I've been to just seem to have monsters I get utterly obliterated by without getting as much as a smidge of chance, so I presume that's a clear way of the game saying 'Not there'
avatar
Nirth: I also recommend against "try your best"-approach. Instead, don't assume you might win and analyze the boss's behaviour. Experiment and when you feel you have found a way that might give you an edge only then try your best to see how far you can come and then repeat.
Oh yeah, I do remember reading that you need to be pretty damn careful, that's why my first bunch of encounters with the boss was mostly me dancing around, figuring its tales and how to dodge the attacks.
avatar
EnforcerSunWoo: If you do not like difficult games it might just not be for you.
I actually don't feel one way or another about difficult games. There are games in which I specifically enjoy difficulty, Dark Messiah of Might and Magic and Prince of Persia: Warrior Within would be good examples of those as I always play them on the hardest one, but I don't specifically enjoy a game for being difficult - it needs a lot more going for it.
Post edited May 23, 2014 by Fenixp
avatar
Fenixp:
I'm partway through a film right now, but will post back with a proper reply later - but... Judas is very much the "go-to" guy when it comes to DS - so hopefully he will post in the meantime!
I've tried to piece the various bits and pieces of story from that game and I did not get much out of it, hell I even read a wiki and even that didn't make sense to me. I may be thick but it could also be references that I miss simply because the developers are Japanese and there's the obvious differences in cultures.

I played the game for the combat and loot...
Post edited May 23, 2014 by silviucc
avatar
silviucc: I played the game for the combat and loot...
'Suppose I need more loot :-P
avatar
Fenixp: -snip-
Not all games are for everyone. Personally i enjoyed DS alot and happily hacked my way through it while reading as much item descriptions as i could :)

a) about dying - if you hit a wall, go elsewhere. There are plenty of places and somtimes its just better to return later.

b) a matter of taste.

For me DS just kept on getting better while i progressed. Ive got DS2 on my computer havent had time to play it yet. On summer vacation maybe..
Summon another player to help you.Even the toughest fights in the game become trivial that way.
I never played it, I read how people loved the difficulty spikes and how they loved getting killed over and over again while they figured out a bosses pattern and how they loved that you have to figure out the story for themselves with no handholding, How they loved replaying whole sections so they could learn how to play "properly". So I left it on the shelf and bought (I think) Metro LL or something else that released at the same time. I play games for fun, not frustration.

Prepare to die? Nope, I'll pass thank you very much :)
avatar
Fenixp: I ... Just ... All right, I've just played it a bit over 4 hours now, so I feel like I've finally given it a fair chance - with a controller, no less. The game itself is kind of fun, with combat having a lot of weight behind it which makes it quite satisfying. I've honestly not seen much of story to speak of, and while it's nice that you can piece it together from stuff like item description and the half-crazy dialogue, I have very little incentive to actually attempt to do that - I've not really seen anything interesting about it so far.

But I digress, it's gameplay that's important, right? So yeah, gameplay. It's good. I like how the weapons and especially their attack arcs behave, that's very nice. I also like the possibility to switch between one-handed and two-handed weilding, very neat idea, and some of the primitive 'combos' are interesting enough. What I do not understand are these things:
a) Where's the fun in repeating already memorized? So far, I have spent like 8 attempts to take down the gargoyle boss thing. The game was pretty much a breeze until then, this being a massive difficulty spike that just kind of ... Happened. So yeah, I fight the boss, I'm being careful, keeping my distance, learning its tells - 3 deaths. Me actually trying to utilize what I have learned - 4 deaths. The last death was the OTHER gargoyle which just sort of emerged all of the sudden, and BOTH of them suddenly using an attack I have never encountered in the game before. So yeah, that was the last death ("But it's your fault when you die!" my ass, I could have only predicted that if I seen a youtube playtrough.) Now I'm actually okay with that, I'm used to repeating boss fights from other hack and slash games so meh - what just constantly riles me up is that I repeatedly need to go trough the same set of enemies to get there. Some would argue that I learn the game better that way, but I never take damage - they're just an annoyance which slows every replay of the boss by good 5 minutes or so. It's like watching a 5 min long cutscene before I'm allowed my another go - and that's just an excercise in patience, not fun gameplay in any way. Well-designed games make me ragequit. Dark Souls made me leave in disgust while expecting another slog trough the same set of opponents.

b) What's the point of obscuring information? Now, I get games which don't hold your hand, but Dark Souls deliberately doesn't tell you anything. Oh yeah, "It's up to you to figure out" - that basically either means wasting loads of time with trial and error or booting up Dark Souls wiki, yet my experience is that the moment I'm forced to use a guide or walktrough, I will stop enjoying a game. Sooo... Yeah, I hope my mistake was not building my character wrong, because the game sure as hell won't tell me (lvl 17 or so Warrior, focused on Dex, Str and Vit)

So... Yeah. I no longer think it's terrible, just... Lacking. There doesn't seem to be much to do, and there doesn't seem to be much of interest to be found (and if there is, it's barred by the monsters with tons of HP that my weapon barely cratches). I do like the world design tho, especially how you keep unlocking paths connecting you to the previous locations, and then unlock paths FROM them. That's really cool.
If you're playing the first game here's a few tips:

If you're playing a Strength build, get a 100% block great shield and you can block most of the gargoyle's attacks. Just block, lower the shield to recover some stamina, block, lower, and then poke.

Try to avoid fat rolling. IIRC, in Dark Souls 1, whenever you are over 50% equipment load, you will be fat rolling. Fat rolling is when you make a really loud sound when trying to roll.

Keep in mind that you can have NPC summons help you out with bosses if you are in human form. I don't think you'll be invaded in Dark Souls 1 now because everyone's playing DaS II.

Do note that there are soft caps on stats in the game i.e. you'll get diminishing returns as you level up that stat.

If you're primary stat is Dex, I recall hearing that the Balder Side Sword is one of the better Dex scaling weapons in the game if you upgrade it. Check the wiki and look for an A or S in the Dex stat for a given weapon.
Oh yay, so you can't actually run away from a boss fight, so if I want to pursue different ventures, I lose all my accumulated humanity. Loving this!
avatar
Fenixp: Oh yay, so you can't actually run away from a boss fight, so if I want to pursue different ventures, I lose all my accumulated humanity. Loving this!
As long as you recover your bloodstain, you'll get your humanities back :)

Also, if you don't kill a boss in an area you can harvest humanity from the rats near the bridge dragon :)
avatar
Fenixp: Oh yay, so you can't actually run away from a boss fight, so if I want to pursue different ventures, I lose all my accumulated humanity. Loving this!
If you use an item called "Homeward Bone", you can run away frun anything. It'll teleport you back automatically to the last bonfire. So, entering the boss area, grabbing your souls, and then running to the other end of the area to be able to use the Homeward Bone away from the boss is a viable strategy.

That said, SL 17 for the gargoyles on your 1st playthrough seems a little low. 20-25, maybe? Still, the actual level isn't so important, upgrading your weapons is a lot more efficient way to increase your damage (yeah, I'm writing in bold because upgrading is really that important in this game. Try get a +5 weapon!