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Wishbone: What? I was mimicking your style exactly.
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Darling_Jimmy: Well, I meant the seemingly misplaced hostility.

So did I, Tetris.
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WhiteHamster: What games run just as well? The Unreal Series, IDs stuff and Blizzard Games? And I've never had rogue install files destabilizing my entire system, nor have I had games that I install try to run malicious code. I've never really heard of stuff like that aside from DRM tinfoil hat theories. Then again, I pay for my games. I have heard of Apple's updates destroying entire photo and music libraries for no discernible reason. I'm not a mac hater, in fact I look to get one when I get the money to have another laptop, but I'm not gonna buy into this whole lie that it does everything better than a Windows-based PC. I'd be buying it for the things it does different.
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Wasgo: You're absolutely right that Macs don't play the games as well. When the first generation of Boot Camp was released, many Mac users posted about how it was beneficial to use the Windows versions of games like Civilization IV rather than the Mac port, because it had less bugs and ran faster.
As for the upgrade problems, it doesn't matter which platform you use. Whether it's hardware incompatibilities with Vista, or 32-bit input managers causing errors in Snow Leopard, these things happen. It's always funny how the argument gets focused on these fringe scenarios rather than daily use. For me, I find that my Mac is more useful for web browsing, e-mail, task management and other similar task. For gaming, it's either older games or I play on a console. Neither Mac OS nor Windows are 'better'. It all comes down to usage, preference and past experience.

Right, I agree with you about the fringe cases, that's the point I was making. As a regular user, I don't get these things and hear about this fringe cases for macs as well. You're right that there are always problems whenever you upgrade. I had a friend's Ubuntu setup just go nuts and break when he upgraded it to the next version, and Linux is supposed to make it easier than anything. The big horror stories you hear about people with their games breaking are from pirated games, which really irks me. It's never games that can't be found anywhere to buy legally (Baldur's Gate) it's games like Batman or Crysis. I couldn't count the people I've met that have brand new video cards, and amazing setups and everything, and they can't find $30-50 to buy a game.
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WhiteHamster: The big horror stories you hear about people with their games breaking are from pirated games, which really irks me. It's never games that can't be found anywhere to buy legally (Baldur's Gate) it's games like Batman or Crysis.

(Emphasis added)
While there are some games for which this is true (Spiro:YOTD, Batman:AA, Titan Quest, etc), as an absolute statement it is incorrect.
Games are developed on an insane schedule, and it's almost inevitable that game breaking bugs slip in every now and then. Remember the cannon room in the last Zelda game? I'm also pretty sure that every Elder Scrolls game has shipped with at least one major game-breaking bug.
Bad DRM systems also cause havoc with ligit copies of games (StarForge, anyone?) I personally had a lot of grief with KOTOR's defective DRM system.
So yes, piracy may be part of the issue, but as long as there are companies with bad software engineering practices in the game development industry, piracy is by no means the whole story.
Post edited September 20, 2009 by JamesGecko