Posted April 06, 2010
![avatar](/upload/avatars/2010/02/25200d333d054e86306010bd1accb32b909402e4_t2.jpg)
Of course, the other solution is publishers just act sensible. I feel EA is a good example of this. DICE and BioWare for example seem very happy under them.
Bioware seems to have enough pull to be able to make most of its own decisions because they haven't slipped up yet but other developers simply don't have this advantage so publishers make huge demands from the start and effectively cripple most games before they even got a chance to prove themselves to be able to make great decisions on their own.
When I read an interview about "the making of" of games in the past, it nearly always includes a part that says "well we wanted to do this but the publisher told us not to" and more often than not, what they wanted was exactly what the game was missing to be great.