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Hi there,
Has anyone tried this? I don't have Morrowind at the moment however this sounds interesting.
Clicky clicky
Karl
Whoa. Cool, but Oblivion mods come and go and most are never finished and rarely does one emerge from beta. I'll believe it when I see it (and play it).
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michaelleung: Whoa. Cool, but Oblivion mods come and go and most are never finished and rarely does one emerge from beta. I'll believe it when I see it (and play it).

and what is stopping you from doing just that?
looks interesting. i wonder what is the compability with morrowind mods... (probably none)
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michaelleung: Whoa. Cool, but Oblivion mods come and go and most are never finished and rarely does one emerge from beta. I'll believe it when I see it (and play it).
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lukaszthegreat: and what is stopping you from doing just that?

When I have procured a copy of Morrowind.
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lukaszthegreat: looks interesting. i wonder what is the compability with morrowind mods... (probably none)

Due to sweeping changes made to all aspects of the engine and game between games Morrowind mods cannot be compatible with Oblivion and vice versa. Many Oblivion mods will be compatible with Morroblivion, however.
Nice, I must try it...
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lukaszthegreat: looks interesting. i wonder what is the compability with morrowind mods... (probably none)
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Arkose: Due to sweeping changes made to all aspects of the engine and game between games Morrowind mods cannot be compatible with Oblivion and vice versa. Many Oblivion mods will be compatible with Morroblivion, however.

oh yeah. but how...
house mods for example?
or new quests?
they won't work will they.
It looks good. But does it do away with Oblivion's faults? Playing Morrowind with better combat and interface would be nice. But does the world still scale with you? Does it have Oblivion's awful lockpicking? Things like that would put me off, to be honest.
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Navagon: It looks good. But does it do away with Oblivion's faults? Playing Morrowind with better combat and interface would be nice. But does the world still scale with you? Does it have Oblivion's awful lockpicking? Things like that would put me off, to be honest.

Ive played Morroblivion and all it really does is allow you to explore the morrowind game world with better graphics some new items and some new voice dialogue. As far as I know, none of the quests work at all at this time. And yes it has Oblivions superior lockpicking that allows a novice to at least try to pick a lock instead of just saying they arent high enough level :p
Well, having played through Morrowind 3 times already, I can't say the the idea of playing through it AGAIN appeals to me very much, shiny graphics or no.
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wolfar15: Oblivions superior lockpicking that allows a novice to at least try to pick a lock instead of just saying they arent high enough level :p
No, I much prefer the other way.
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wolfar15: Oblivions superior lockpicking that allows a novice to at least try to pick a lock instead of just saying they arent high enough level :p
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Weclock: No, I much prefer the other way.

Me too. Better again was Fallout 3's way. Which combined the two. But without the terrible imprecision of the Oblivion system. You're picking a lock. You need to be precise. Sodding console port controls don't cut it.
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lukaszthegreat: oh yeah. but how...
house mods for example?
or new quests?
they won't work will they.

It depends on whether they have added Morrowind alongside the Cyrodiil area or replaced it entirely. If Cyrodiil's cells are gone mods that use them won't work as expected. Mods that don't rely on a specific cell would still work, however.