HGiles: Man, now I want to start playing the Morrowind again. My old saves died due to too much mod swapping, and that was so devastating I never really got back into it.
Psyringe: Make sure to apply the Unofficial Code Patch by Hrnchamd. We worked several weeks doing practically nothing else but studying the ways in which Morrowind corrupted savegames when mods where switched. Hrnchamd had a brilliant idea on how to fix it, and I managed to create several mods that worked as testbeds, and with which we could test, analyze, and debug the new code in all the various ways how Morrowind treats its objects and references. (Making a mistake there would have meant that we were responsible for people's broken savegames, so we spent a LOT of time with tests.) Of course we were also building on previous analyses by wizards like Wrye, and without the knowledge already accumulated by the community we probably wouldn't ever have made it. But in the end, we had a patch that really solved the save corruption. With the code patch installed, you can safely remove even large and complicated mods, and add mods at any part of the load order.
Good advice, but I had already done that. Honestly, the code patch was probably the only reason the game went as long as it did, because I *love* trying different mods and changed them all the time.
The chain of events, as far as I could re-cosntruct it, included:
* Installing 3 different mods that impacted the same area
* I'd hit the limit of mods allowed and combined a bunch of them with self-made patches
* installed Wizards Island and then gotten rid of it
* swapped models and textures around a bunch too
* I think the final straw was me accidentally installing 2 versions of the same mod
After I realized that random things were spawning multiple copies of themselves (one door existed 12 times!) I tried to clean the savefile up, but then RL took over my playtime. I wonder if I still have that file around in the bowels of my backup HD? I may have another go at cleaning it up.
Anyway, it wasn't necessarily a surprise, given that I'd been skirting the edges of what my computer could handle for a while. It just kind of sapped my energy to play the game.
Wizards Island forever soured me on those huge, ambitions mods. I installed it on a recommendation, loathed it - the only good thing I can say is that at least the mod makers tried really hard - and then it took me 6 evenings to pry it out of my install. I have no idea which Lovecraftian horror was embedded into that music system, but it was really, really frustrating to get rid of.