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They should start charging for patches.

You know those games which are completely broken well the game company could sell you a patch which fixes 60% of those bugs for one set fee (around 10 pounds). There another 15 million just there.

Or they could start selling manuals or box artwork. They could make millions from removing stuff then just selling it back
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mrking58: They should start charging for patches.

You know those games which are completely broken well the game company could sell you a patch which fixes 60% of those bugs for one set fee (around 10 pounds). There another 15 million just there.

Or they could start selling manuals or box artwork. They could make millions from removing stuff then just selling it back
License to play the game - $70
Gametime - $5 per 15min (yeah, you'll have to continue paying this, and the purchasing system is retarded as well, you can't buy multiple batches of gametime at once, you'll have to go through the process each time you want to increase with 15 minutes... the process takes roughly 10 minutes)
Exe file so you can launch the game - $10
Skeleton data so it doesn't just crash directly - $15 (consists of a default-gray main menu without options [alt-f4 to quit], a default-grey cube for the player character model, completely flat default-grey flat environment, no lighting).
Game data: player model - $15
Game data: quest - $5 per quest.
Game data: environment - $5 per 100m^2
Menu option: "play" - $10
Menu option: "save" - $10
Menu option: "load" - $10
Menu option: "options" - $10
Option: graphics/resolution - $5 for each resolution you want to use
Option: bloom setting - $5
Option: anti-aliasing - $5 for each option
Save game - $5 each time you save
Load saved game - $5 each time you load

... ad infinitum.
Post edited February 10, 2013 by Miaghstir
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Austrobogulator: Pay per minute.
Did not Meridian 59 have a pay per hour system in place when it was new? And the original (DOS) Neverwinter Nights had that as well ($6/h), so that is nothing new.
No money no problem, why not sell your soul? For the grand total of 1 soul you can play our super, special, awesome game. If you've already sold your soul or find that too expensive, why not sell your first born?

Hurry offer ends soon, buy now and get this super, special, awesome dlc. It'll totally give you an edge over those n00bs
I think a fortune could be made by taxing people for every time they use terms such as "money milking" or, in general, idly whine about things they find unfair / imbalanced / OP...