torqual76: I do not want my children to have eye damage because i as loving parent did buy them a playtool, that destroys their eyesight. I know that nintendo is just covering themselfes. But it makes me not feel safe about buying a 3ds. I think i will skip this 3d technology this time :(.
3d technology in cinema makes me dizzy and i get a real headache when watching it for too long. I do not know what causes this. Sometimes i got motionsickness by playing a fps. Halflife engine is the most evil for me. After playing 10 minutes i am feeling extremely sick. Other fps engines are not so bad for me. This sickness feels like sea sickness. Funny is that i can travel on a boat without problems.
Have a nice day
The deal with kids is that their brains are still developing and things like a lazy eye at that age can definitely lead to problems which wouldn't occur if the lazy eye happened as an adult. There's also the bit about those warnings being proactive in case somebody claims that their kids were harmed and not warned.
You're not likely to get any sort of damage from the technology if you play for short periods of time, longer term in both session duration and total sessions might cause problems. It's just not sufficiently studied to know for sure.
The effect they're using should be significantly less likely to cause harm than other forms of 3D that we've used up until this point because both images should be simultaneously seen by your individual eyes.
Personally, I won't be buying one, I'll wait to see what happens with it. I remember the Virtualboy flopping pretty quickly on release.
Ash360: This is the article by the way
http://www.gamasutra.com/view/news/29850/3D_Gaming_Wont_Make_Your_Eyes_Stick_That_Way_Says_Top_Doc.php At least adults and older children don’t have anything to worry about other than maybe getting headaches.
This is more or less what I'd think. It's unlikely that your eyes notice whether it's two different images or two different perspectives on the same image. Either way each eye processes it differently.