It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Ok, so this is about my own curiosity.

There are an absolute myraid of online games out there, from games with online options, client download games, and persistant browser based games (PBBGs).

The quality tends to be on a strict curve with them, those games you buy for pc/xbox/ps3 with online play are obviously graphic driven etc and higher quality (generally). Those with clients are pretty much up there, but tend to be slightly more "childlike" with the graphics. Finally PBBGs tend to be more low key, less graphic intense, things like (and I hate even mentioning it) Runescape, Adventure Quest, the vast flash games (which ok not strictly PBBGs as such) and the less known, used and played "text based" PBBGs where graphics are few and far between, and everything is more link driven etc.

Now to my "question". As a coder of such mentioned above "text based" PBBGs, I was curious to know, do any of you play such games? If so, what are they? What features do you like? Basically spread a little word about these smallish games and the things that make them fun, be it a funny "NPC" text coded into a store, the chat community etc... whatever.

Part 2 of questioning is thus: What is your favourite online game? (Can choose one or two from each "category" if you like) and what is it that makes it your favourite exactly?

Now I get this horrid feeling "CoD!!" will come up a lot, hoping however the people in the land of GoG are a little more diverse and are into the games for more than "I can nuke someone after camping for 10 minutes hehehehe"
The only mmo i have played for more than an hour is or should i say was fonline, its an online fallout 1/2 using both maps and areas with some added extras. After about an hour and a half i thought pfft mmo and havent touched it since.

Me and mmo's and mp for that matter just dont get along.
Minions, Team Fortress 2, BZFlag, the old (real) Tibia (before they started prostituting to little cry babies ;)), Magicka, Proelium, and a couple others are on-line games that I enjoy playing.
And yes, I'm well aware that this ain't exactly one or two *grins*.
I enjoy games that provide a mixture of strategic elements, some form of action (I dislike most turn based games, asides of something like Civilisation) and some form of community (preferably persistent worlds).
I used to play this game called Wulfram 2. It's a multiplayer team-based FPS, where you drive a hovertank and try to destroy the enemy team's base. It feels a bit like Battlezone, but it has auto-aiming so players with crappy latency are not put out at a disadvantage; there are also only 2 vehicles - heavy and light, both with their own advantages and disadvantages, so the game was really quite balanced. It even predates Savage as the first game to successfully blend an RTS-commander mode with FPS gameplay, and the community is quite friendly too.

I had a lot of fun with it back in the day. There were some truly great moments that still stick with me today. One time, the enemy wasn't giving our team any quarter, and we were just pushing back and forth, back and forth. I messaged the team and asked for volunteers to join me on an espionage mission. We quickly past the frontlines, and were stopped by the enemy, but we managed to defeat them, albeit with losses. We waited for respawns, then slowly inched forward again, with some enemy tanks still trying to stop us. Slowly, we managed to get nearer and nearer to their flank defenses, and then we took them out. Now the enemy panicked, and their forces all came after us. Our next plan was to RUN, and run we did, leading them on a wild goose chase, while our team mates on the frontlines took this opportunity to push forward and reduce their defenses to scrap.

tl;dr version: it was a hard fight, but with strategy and some skill, we came out victorious in the end! At the end of the game, everyone, including the enemy, was cheering and exclaiming about what an amazing match it was.
Post edited March 12, 2011 by lowyhong
I've tried a few MMOs and the only ones I ever enjoyed enough to keep playing for an extended amount of time was Matrix Online (now shut down) and Guild Wars. I almost like Star Trek Online, but the whole away team part just really ruined it for me.

Other than that, any other type of MP game simply doesn't interest me. I'd rather play against bots than cheaters, whiny kids, poor losers, etc.
avatar
bansama: (...)Guild Wars(...)
(...)cheaters, whiny kids, poor losers, etc.
Doesn't/didn't Guild Wars have poor whiny loser kids who cheated as well? And if not, why so?
avatar
acemarch: Now to my "question". As a coder of such mentioned above "text based" PBBGs, I was curious to know, do any of you play such games? If so, what are they? What features do you like? Basically spread a little word about these smallish games and the things that make them fun, be it a funny "NPC" text coded into a store, the chat community etc... whatever.
I used to play Kingdom of Loathing, which was absolutely hilarious. That game is really driven by it's humor, and has a distinct deliberately badly hand drawn style that fits the game perfectly. It's been a couple of years since I played it, but for a couple of months I did play it religiously. It has a nice chat interface and a lot of focus on various forms of crafting which is designed really well.
avatar
USERNAME:Wishbone#Q&_^Q&Q#GROUP:4I used to play Kingdom of Loathing, which was absolutely hilarious. That game is really driven by it's humor, and has a distinct deliberately badly hand drawn style that fits the game perfectly. It's been a couple of years since I played it, but for a couple of months I did play it religiously. It has a nice chat interface and a lot of focus on various forms of crafting which is designed really well.
avatar
Man reading this makes me want to go back to it too.

I also played this browser-based game that's similar to EVE, though easier to get into. It's called Pardus. There is a constant flow of players, and it's not a bad game at all. Pretty much what you'd expect EVE to be like as a browser game.
I used to play text MUDs, but I haven't for a long time.

I don't bother with competitive multiplayer anymore, so my favorite online game is probably Everquest 2. It's pretty much been ruined now by the idiot development team (though I still think it's better than the competition), but looking back a few years, it provided a great balance between detail and approachability. Its expansive feature set, detailed game mechanics and heavily textured presentation made it a much more complete and interesting game than your stock WoW-alike, in my opinion. However, it was still pure power fantasy, not a spreadsheet, and so I didn't have to work too hard to have fun with it.

My main problem with online games is that I have no one to play with, but I get bored quickly playing alone.
Post edited March 12, 2011 by Mentalepsy
avatar
bansama: (...)Guild Wars(...)
(...)cheaters, whiny kids, poor losers, etc.
avatar
Fujek: Doesn't/didn't Guild Wars have poor whiny loser kids who cheated as well? And if not, why so?
There are definetly some whiny loser kids in GW, but the way the game is made, you don't really have to deal with them.

As for cheaters, there's been a few exploits in GW's history, but cheaters always end up getting banned. If it was a PvE related cheat, their effect on the game was usually small (screwing up the economy a bit, but GW's economy is a joke anyway). PvP related cheats never last long, Anet's always been pretty serious about those (unless it's sync-entry in random arenas, but that's pretty minor).
avatar
Mentalepsy: I used to play text MUDs, but I haven't for a long time.
Oh yes, in my younger days I played on the Valheru MUD a LOT.
avatar
Fujek: Doesn't/didn't Guild Wars have poor whiny loser kids who cheated as well? And if not, why so?
Wouldn't know. I play it strictly single player on the Japan/Asia servers which are deserted.
Online gaming wise, and outside of co-op versions of shooters, I've tried:
- MUDs/MU*s (I've played both hack and slash/pvp ones as well as roleplay ones, and a mix of in between)
- MMOs (LotRO, DDO, Warhammer, a bit of WoW, a bit of AoC, CoH, some other F2P ones, and a few other game demos and betas)
- Browser based games: Neopets, Utopia, KoL, Abyss-UK are the main ones I remember that I've played for more than a couple months in the past. I've played a number of other ones but my interest never really lasted long in them.

There are a whole lot of crappy ones that are based upon the same kind of tired premises (a shallow kind of resource collecting or xp gaining via limited number of turns each day). KoL transcended that because it was funny, but also because there were many things to do outside of your turns per day (ie, shopping, chatting, etc). Other tired premises (to me) include the usual war themed ones where it's all about micromanaging your troop/building build order by logging on immediately after the building was done so you could queue up the next one etc, and having some mix of offensive and defensive troops in your army. Not bad but at this point nothing unique and exciting. I don't know the name of the codebases, but I've seen a couple of games which were essentially identical to each other, just the background story/names of places you visit and the currency etc was different, but the underlying codebases were exactly the same as each other, just reskinned, and that would fail right away for me too.

For me, I like uniqueness, something creative rather than the "tried and true". I like a system where you could be on as little (to a point) or much as you liked in a day, but doesn't punish you for not being on like clockwork at X:00 every day or something as your building queues dictate. I don't mind a capped number of turns per day if that's the direction of game design, but I guess I'm saying that there shouldn't be (again, to me) nothing at all you can do in the game once your daily turns are done. A good community would help a lot with this but it's a bit of a chicken and egg thing there; but I guess a good part of this is the devs nurturing a good community culture. There are some really crappy ones with lots of flame wars, and on the other hand I've seen a PvP based PBBG where even the opposing sides were very friendly with each other and everyone helped newbies and seemed quite sporting with each other (Movoda - that was the impression I got of it at least when I tried it for a couple weeks). A monitored forum or ingame general chat system would help here too to keep people hooked/occupied.

My favourite online games are:
- MUDs: Medievia, back when I was playing it, for the clan communities and random loot system and lots of ingame random events/immortal-run games. They had some political/licensing issues and a bad name in the mudding community at large but I kept out of reading all those. Achaea wasn't bad too as they had a complex codebase and light RP, but it seemed too immature and pay-to-win overall.
- MMOs: I like LotRO, but every MMO has its valid criticisms and drawbacks.
- PBBG: Not sure. I played Neopets for 2-3 years and was good at restocking, netted enough rares to top a prominent list for over a year so got spammed to hell and back with admirer/beggar mails ugh. The general community there is really bad, though there was a decent base of nice people too. Barely ever really played their flash games, which a lot of newbies that try Neopets get hung up on thinking that that was the focus of the game. I liked Neopets and KoL because I loved the hunt for random loot. I guess that's a common theme with me too. :) I liked the general community in KoL and Abyss-UK a lot, too.
Post edited March 12, 2011 by jesskitten