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Note: Following some discussions with Iceberg Interactive, we have been asked to remove Dark Matter from sale while the developer addresses the fact that the game's ending has some problems. The game will remain available for download for anyone who has already bought it. The developers have stated that they are working on a patch as a solution to this, and as we mentioned yesterday, anyone who wants a refund on their copy of their game is free to contact Support and we'll take care of you. Our apologies about this, and we hope that this helps address the problem. If you have any questions, please feel free to leave a comment below.

Dark Matter, a Sci-Fi thriller that challenges you to explore the dark corridors of a defunct spacecraft where light is as scarce as the resources you need to survive.

What is Dark Matter? Imagine you're stranded in a giant defunct space exploration vessel, and you are not alone on board. There's an ominous alien parasitic presence lurking at every corner, hiding away in the air-shafts, creeping through the conduits. This is a metroidvania-type title set in deep space, where no one can hear you scream, curse at your enemies, or call for mummy when you're lost in the vast labyrinth of dark corridors. In this non-linear survival and exploration action game you'll be challenged to make it through 14 danger-filled areas designed in the spirit of the darkest gritty hard S-F. With four upgradable guns, crafting mechanics, resource management, dynamic lightning that genuinely affects gameplay, and a reactive soundtrack, this gripping game is sure to stop your heart a few times as you play.
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LaithArkham: Is it just me or does the character never run, but always walks, in all of these videos? That seems to be a bit of a flaw in design there, if you can only walk about at a leisurely pace even in the middle of combat.

Still looks interesting, definitely wishlisting.
You CAN run but then your character runs out of stamina :)
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GOG.com: This is a metroidvania-type title set in deep space,

...14 devious levels
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SirPrimalform: You're contradicting yourself there, because Metroidvania type games don't have levels. They have areas, but those aren't levels because levels come in a sequence and are accessed one after the other where as the areas in a Metroidvania type game are increasingly accessible in parallel.

So are you misusing the term level (perhaps you meant it like areas) or are you misusing the term Metroidvania? I hope it's the former. =(
I promise you that you can go around just like in any other metroidvania :)
Post edited October 18, 2013 by JudasIscariot
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JudasIscariot: You CAN run but then your character runs out of stamina :)
I played the game and it's actually areas, I'll let my marketing team know to change the description :)

I promise you that you can go around just like in any other metroidvania :)
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SirPrimalform: YEAH! That's great to hear because the exploration is probably my favourite element of a metroidvania, thanks for letting me know.
In case you need to know more, there are logs to read as well because what sci-fi game DOESN'T have logs to read :)
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IAmSinistar: Well, went ahead and bought it, will be my weekend game. Hope the control scheme is fluid. Does it play well with an Xbox controller, or does it really need the mouse to shine?
I played it juuuuuust fine with the Xbox controller :)
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JudasIscariot: In case you need to know more, there are logs to read as well because what sci-fi game DOESN'T have logs to read :)
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SirPrimalform: YUS! This sounds better and better.

It would be an instabuy if my laptop was up to it, as it is I guess I'll buy it when I fix my PC or when it's on sale, whichever comes first. >_>
Another thing:

Like any respectable metroidvania it has save points and crafting stations at those save points. Now why crafting stations? you may ask. Because the game is not going to just leave ammo laying around for you to find nor do the enemies drop health. It's your responsibility to make sure you are stocked up :) Personally, I like the craft your own ammo and health approach because it makes it more of a hidden threat and makes the player more cautious when fighting to preserve ammo and health packs :)
Post edited October 17, 2013 by JudasIscariot
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JudasIscariot: I played it juuuuuust fine with the Xbox controller :)
Another thing:

Like any respectable metroidvania it has save points and crafting stations at those save points. Now why crafting stations? you may ask. Because the game is not going to just leave ammo laying around for you to find nor do the enemies drop health. It's your responsibility to make sure you are stocked up :) Personally, I like the craft your own ammo and health approach because it makes it more of a hidden threat and makes the player more cautious when fighting to preserve ammo and health packs :)
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SirPrimalform: You're killing me here! I really want to play this but I can't at the moment. =(

But seriously, you've managed to convert me from cautious optimism to "I need to play this as soon as possible!" so you deserve a bonus or something.
I have an awesome job and I get to play games before they get released and then share any knowledge I have about them with you, the community :)

I think that's bonus enough :D
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JudasIscariot: I played it juuuuuust fine with the Xbox controller :)
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IAmSinistar: Ta Judas, and thanks for the further information about the gameplay. Looking forward to it even more and feeling like I may have made the right decision to seize this one. Cheers!
If you have any more questions, feel free to PM me or ask in the thread :)
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JudasIscariot: I think that's bonus enough :D
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SirPrimalform: Plus you have that subtle but oh so cool monocle that some clever and handsome forum member made you. :D
I wonder who that was :P

(Yes, it was SirPrimalform for those not in the know. Thanks, dude :D )
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JudasIscariot: If you have any more questions, feel free to PM me or ask in the thread :)
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IAmSinistar: Much appreciated! The game is downloading as I write and I'm quite excited to play it, so thanks again to you and to GOG for bringing me yet another game that I might have otherwise missed.
Let me know if you like the game :)
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JudasIscariot: If you have any more questions, feel free to PM me or ask in the thread :)
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Mentalepsy: Here's one. Is this game pretty challenging, or is it another marshmallow?
I am not sure what your definition of challenging is but I'll use this:

It's not Volgarr the Viking challenging but it's certainly no Waking Mars in terms of difficulty.

Does that help? :D
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ruzenqures: I watched some gameplay videos can someone tell his/hers honest opinion about animations. They look a bit clunky.
I am no expert on animations, but considering the girl just recently got out of cryogenic suspension and still hasn't gained her voice back because of it, she's doing pretty good all things considered :)
Post edited October 17, 2013 by JudasIscariot
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nijuu: Whats tpp?. Hmm Looks nice. This and Aarklash .hmmmmm argh.. cant buy both
Third person perspective :)
Hey all. Just wanted to let you know I'm working on our fix for this issue at the moment and we should have something official posted for you all today.
high rated
All;

It's come to our attention that the gamecard for Dark Matter was not quite specific enough about the nature of the game and, as a result, it may be that some people bought the title with some misapprehensions as to how the game's story would end. Since we don't ever want to sell a game to someone because they believe it is something that it is not, we wanted to let you know about this and let you know what we're doing to make it right.

If you bought Dark Matter before 21 October 2013 at 15:00 GMT (when we updated the description to where we feel it adequately reflects the game) and you feel that the game wasn't as promised to you, please contact Support and they'll be happy to offer you full refund to your card or, if you''d prefer, games of equal or lesser value to the sale price of Dark Matter (which is $13.49).

We're sorry if anyone who bought the game isn't happy with the way it was represented, and we hope this makes it right for you guys.

If you've got any questions, hit me up and I'll try to answer 'em for you.
Post edited October 21, 2013 by TheEnigmaticT
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TheEnigmaticT: All;

It's come to our attention that the gamecard for Dark Matter was not quite specific enough about the nature of the game and, as a result, it may be that some people bought the title with some misapprehensions as to how the game's story would end. Since we don't ever want to sell a game to someone because they believe it is something that it is not, we wanted to let you know about this and let you know what we're doing to make it right.

If you bought Dark Matter before 21 October 2013 at 15:00 GMT (when we updated the description to where we feel it adequately reflects the game) and you feel that the game wasn't as promised to you, please contact Support and they'll be happy to offer you full refund to your card or, if you''d prefer, games of equal or lesser value to the sale price of Dark Matter (which is $13.49).

We're sorry if anyone who bought the game isn't happy with the way it was represented, and we hope this makes it right for you guys.

If you've got any questions, hit me up and I'll try to answer 'em for you.
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fylchi: You might want to edit this part of the description, too:
"4 weapons, each with 4 ammo types. Elemental ammo effects that allow you to freeze, dissolve, electrocute or set fire to your enemies"

As near as I could tell, there were only two types of elemental ammos that could actually be used in the game. The specs for a third exist, but there is no way to actually make any. Whatever.

Thanks for taking care of this for us, GOG. You're one of the few places I'll even risk buying a game at launch.
I'll have our team look into this tomorrow. Thanks. :)
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Bigs: IMO the game should be removed from sale... since it is 99.9% not ever going to be completed... and changing a text ending screen "bug" doesn't cut the mustard with me.
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IAmSinistar: Unfortunately I concur here, it seems rather improbable that the game will ever be touched again by the devs, apart from possibly removing the "to be continued" part. I understand how legally GOG can't commit to answering what will happen with future development, since they are neither the developers nor the publisher. But at the same time I think this is a dubious item to leave in the GOG catalogue at this time, even more so at the current price. I believe that this only rewards the publishers for putting out an incomplete product, which is hardly a disincentive to others who might consider the same strategy.
Well, that's hard to call. One of the awesomest adventure games series in the catalog--Tex Murphy--ended on a cliffhanger that stood for 15 years before there was any word of it being resolved. We sold Overseer with a clear conscience--because the game was good--and as long as the product page properly describes Dark Matter, I don't see where it's a problem if this game ends on a cliffhanger, too.
Post edited October 21, 2013 by TheEnigmaticT
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TheEnigmaticT: All;

It's come to our attention that the gamecard for Dark Matter was not quite specific enough about the nature of the game and, as a result, it may be that some people bought the title with some misapprehensions as to how the game's story would end. Since we don't ever want to sell a game to someone because they believe it is something that it is not, we wanted to let you know about this and let you know what we're doing to make it right.

If you bought Dark Matter before 21 October 2013 at 15:00 GMT (when we updated the description to where we feel it adequately reflects the game) and you feel that the game wasn't as promised to you, please contact Support and they'll be happy to offer you full refund to your card or, if you''d prefer, games of equal or lesser value to the sale price of Dark Matter (which is $13.49).

We're sorry if anyone who bought the game isn't happy with the way it was represented, and we hope this makes it right for you guys.

If you've got any questions, hit me up and I'll try to answer 'em for you.
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jimbob0i0: JudasIscariot - did you play this to conclusion? What did you think of using a weapon (and the Teleport skill referred to) in the tutorial not being used or even available in the actual game?
Actually, no.I put about two hours of testing into it and it seemed like a good title. I saw a game with cool mechanics, a promising start, and interesting progression. But let me explain why:

Generally, our team gets evaluation builds that aren't quite finished yet; they're usually nearly there, but they can be missing pieces of various sizes. We also don't finish most of the brand-new games that we're given before releasing because we usually get the final builds 1 - 3 days before they go live. This is not enough time to test almost any game to completion when you have 4 - 6 games coming out each week.

On a personal note, evaluating a game means I can't make a speed run through it, it takes time, and, in this case, I didn't have time to finish the game before my available time to evaluate this was up.
Post edited October 22, 2013 by JudasIscariot
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JudasIscariot: Actually, no.I put about two hours of testing into it and it seemed like a good title. I saw a game with cool mechanics, a promising start, and interesting progression. But let me explain why:

Generally, our team gets evaluation builds that aren't quite finished yet; they're usually nearly there, but they can be missing pieces of various sizes. We also don't finish any of the brand-new games that we're given before releasing because we usually get the final builds 1 - 3 days before they go live. This is not enough time to test almost any game to completion when you have 4 - 6 games coming out each week.

On a personal note, evaluating a game means I can't make a speed run through it, it takes time, and, in this case, I didn't have time to finish the game before my available time to evaluate this was up.
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jimbob0i0: That makes a lot of sense - and I guess this must be quite the disappointing situation for you then (perhaps even moreso) ...

Thanks for the frank response there.
It very much is as when I tell folks about a game, I don't try to sell it, per se, but to let others know at least a bit about the game since there wasn't a demo. Believe me, the last thing I want to do is mislead people about a game :/
Following some discussions with Iceberg Interactive, we have been asked to remove Dark Matter for sale while the developer addresses the fact that the game's ending has some problems. The game will remain available for download for anyone who has already bought it. The developers have stated that they are working on a patch as a solution to this, and as we mentioned yesterday, anyone who wants a refund on their copy of their game is free to contact Support and we'll take care of you. Our apologies about this, and we hope that this helps address the problem. If you have any questions, please feel free to hit me up.