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So, You Want to Be A Hero?

One of the best series of the 90s--the adventure/RPG hybrid that combines high draw with low humor--the [url=http://www.gog.com/en/gamecard/quest_for_glory]Quest for Glory series is now on GOG.com. Pick up all 5 games in the series for just $9.99! In addition to the manuals, maps, books and other goodies, we're also including the original EGA version for Quest for Glory I as well as the remake!


If you’re a gamer who remembers the days when a 386 was a blazingly fast machine, you likely have a special place in your hearts for Sierra Entertainment Games, and the Quest For Glory series may have been the best of the games that studio developed in the 90’s. For those who remember these classics, you probably aren’t even reading this, since you just clicked on “add to cart” and are already downloading the games. For the rest of you, let’s talk about what makes Quest for Glory special.

Quest for Glory is the story of becoming a hero. From the first game, where you are a recent graduate of the Famous Adventurer’s Correspondence School, to the last game where you are a hero with unparallelled skill, fighting evil on a grand scale, you chart the journey of your hero, whether you’re a fighter, a mage, or a thief. Each challenge you encounter can be solved a number of different ways--depending on where your skills lie--and discovering how to master those challenges and save the day is half of the fun.

The other half of the fun, of course, is the trademark silliness that Sierra games contain. Whether it’s clever throwbacks to other Sierra classics, cameos by the Marx Brothers, or deadly puns, the game makes sure that you’ll keep on laughing while you play. While there are definite moments of high drama and excitement throughout the series, the light-hearted nature of the games--especially the earlier ones--makes sure you’re never bored.

The Quest for Glory games have riddles and puzzles--as adventure games tend to--and fast-paced combat and stat-based character improvement--as RPGs generally do--but it combines the two together into a whole that is more than the sum of its parts.

Whether you’re a fan of the games from back in the day or you’ve never played them before, these great games are sure to enthrall, so pick up the complete Quest for Glory bundle on GOG.com today for just $9.99 for all 5.
Thank you, GOG! :D
This release made my day! I've been waiting for this one for ages so I can finally complete my collection of Sierra Quest games! Also nice to see that there's both the VGA and original version of Quest for Glory 1. Thank you very much, GOG!
CowboyBebop is a actually ninja. I thought I'd get to create a game page on the wiki for the first time, but when I finished it and pressed save it turned out that he beat me by 3 minutes
This is the fifth time I've bought this game.

And I don't regret it at all. I remember pouring over the well made Adventure's Coorespondence text and fighting with my siblings on who would play next. I was a fan since the original release. People can keep their Space Quest and King's Quest. This is the best Quest for me.
Post edited May 10, 2012 by Forbiddenwar
FINALLY they get a re-release, and on GOG no less! I don't think these have been printed since the last Collection or whatever they called it so many years ago. Good job GOG! :D

And yes, AGDI's remake of II is fantastic. (I need to actually finish it one of these days... maybe after I buy the series here. :)) Definitely needs a stickied link in the GOG forum.

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MichaelPalin: Oh!, but these are all old games. You know, many of us come to gog for newer games and indies and I think the site is shifting too much to some sort of "good old" games store.
Well played, sir.

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lugum: plus you can export your characters to the other series, which i doubt you can with the vga version.
No, exporting works fine with either version.

That said, while I personally prefer the remake (because I'm just a sucker for 256 colors) the EGA version is definitely one to consider. VGA was unfortunately a step back in some regards, the combat system most notably.

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wolfsite: Well I already own the originals.......... Oh who am I kidding purchased.
So do I, but but... the CDs could break someday! :)

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bazilisek: QfG 4 is the DOS talkie version, all patched up including the non-Sierra patch (reference).
Ah, so they did include the NRS patch. Thanks for the info.

Would you happen to know if I-VGA and III are also pre-patched with NRS?

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Leroux: Btw, is V any good? I once got the retail version from a bargain bin but I never managed to install it due to some disc error or DRM or system incompatibilities, dunno. I only ever looked at the screenshots and wondered: Can this really compare to the other QfG titles or is it one of the much hated epigones to a great series, a failed experiment into new graphic and gameplay territories?
It's okay. Even has a few areas where it's better than previous games: actual 3D environment and no mini-game for combat means you can actually try to be stealthy as a real strategy for the thief, which is pretty cool, though like most of the game mechanics it's not very well fleshed out except for a few areas where they explicitly designed it to be possible.

Certainly I can complain. It is pretty rough in some areas, does lean too heavily on lackluster combat, and if you're a fan of one particular character from IV, they didn't get the voice actor back and it shows. :/

But if you're a fan of the series, definitely worth playing. It's still QFG, still headed up by the Coles. It's no XCOM Enforcer or anything. :)

Personally, I would say I and V are the contenders for worst in the series. I is very weak on story, but can be forgiven because it's at least decently well balanced on the stats end and has the excitement of starting out on the journey. V has a better story, though sometimes they try too hard to tie all the games together, and combat/stats are a weak part.

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elvenlord: QfG3 had some "you did something we weren't expecting" errors that could ruin the game half way through, but it was not anywhere near as bad as 4.
I only recall a couple of those (it was no IV) and I think most if not all are fixed by the unofficial NRS patch.

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TheEnigmaticT: I liked 3 better than 1. ;__;
1 had better balance for the fighting/stats (read: any) but otherwise I agree, I prefered III to I.

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TheEnigmaticT: 2 was best, though. By far the best.
I'd say IV is a pretty good contender too. It and II are my top two faves. If you forced me to pick I'd probably go with IV.

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kalirion: Sierra's titles are a bit unforgiving for me.
bazilisek is right, that shouldn't turn you off from these. Most deaths are instant, there aren't really any "oh no, you didn't find the needle in the haystack before you left town and now you're screwed." Circumstances where you can save yourself into a corner do exist, but many are easily avoided, along the lines of "if you throw this unique inventory item away for no reason you won't be able to make this critical potion later." The few "you have now saved yourself into a stuck state" things I can remember are time limit related, and they are always pretty clearly called out when the clock first starts ticking as "oh no, this happened and you now have a limited number of game days to address this problem." It's not like some of the earlier Sierra games where you're constantly banging your head against a wall because you didn't foo the bar a few scenes earlier because there was no apparant need to.

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StayPuft: they just didn't grab me like Kings Quest
...

You got into King's Quest but not QFG?

After loving the + remake of KQ2, I dragged myself through most of the King's Quest games and I'm really not sure why. I guess I just kept figuring they'd get better. VI was the only one (aside from that fan-made enhanced remake of II) I didn't look back on and go "well, that was a waste of time."

Even the worst QFG game, I was still glad I played. :)
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zavlin: Hooray gog! One of the series that really got me into point-and-click adventures.. i already have the anthology but might consider getting this download anyway! Also, id encourage QFG enthusiasts to watch for this QFG-like game thats due out this year: Its called mages initiation.
That's made by the same team that does the Sierra VGA remakes (AGDI) right?
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wolfsite: That's made by the same team that does the Sierra VGA remakes (AGDI) right?
Right, except they use a different company name for their commercial releases (himalaya studios).
Post edited May 10, 2012 by zavlin
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Kloreep: Would you happen to know if I-VGA and III are also pre-patched with NRS?
Yes, they are. Both of them.
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kalirion: Great release! I know lots of people have been clamoring for this one, though Sierra's titles are a bit unforgiving for me.
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DCT: Well luckly this series is a bit more forgiving since the puzzles are character class and stat based, plus there less dead ends in this series the worst you will have to deal with in this series is the battles,especially if you run into a real nasty monster before your skilled enough.
Nice that there are fewer dead ends, but even one would be too many if its one of those "miss an item in the beginning, game is unwinnable hours later" deals.
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wolfsite: That's made by the same team that does the Sierra VGA remakes (AGDI) right?
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zavlin: Right, except they use a different company name for their commercial releases (himalaya studios).
Thanks, does look interesting though I will admit I always preferred playing the thief than the mage so I'm not sure about a mage focused version.
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kalirion: Nice that there are fewer dead ends, but even one would be too many if its one of those "miss an item in the beginning, game is unwinnable hours later" deals.
Now don't quote me on this, but part of the charm of the QfGs is that the setting is very much an open world, meaning that if you miss an item, you can (almost?) always go back for it later, because the whole world is accessible to you pretty much all of the time. The game is really a strange RPG/adventure hybrid.
Post edited May 10, 2012 by bazilisek
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wolfsite: Thanks, does look interesting though I will admit I always preferred playing the thief than the mage so I'm not sure about a mage focused version.
From what i understand you choose a class based on the elements.. so maybe one of the mage types will play like a thief..I could definitely imagine an air mage being based on hiding&tricks... guess we'l find out sometime this year :)
Post edited May 10, 2012 by zavlin
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kalirion: Nice that there are fewer dead ends, but even one would be too many if its one of those "miss an item in the beginning, game is unwinnable hours later" deals.
I can't think of any at all. There are sme Miss this item or this conversation and have to beat the game the hard way, or even, get a different ending, but there is no "unwinnable"
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DukeNukemForever: And with the original AGI-Version and the SCI-remake! Great bundle.
Both the original and the remake used versions of the SCI engine (SCI0 and SCI1.1 respectively). The AGI engine was used on the even older games. (KQ1-2, SQ1-2, PQ1, LSL1)
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kalirion: Nice that there are fewer dead ends, but even one would be too many if its one of those "miss an item in the beginning, game is unwinnable hours later" deals.
Nah, it doesn't do that. Err, well, possibly in II? My memories a little fuzzy. I think multiple possible solutions should still prevent you from being absolutely stuck in most cases, though, you just might be locked out of the "optimal" route if you don't have a certain item. That game can be a little hard to figure out as it has the strictest time limits, but a fair amount of quests are optional. And playing the VGA version of II with point-n-click should make it a fair bit easier than with the orginial parser.

As I said in my post above, where "dead ends" happen it's mostly about time limits; and they're generally signalled so that you can make a save when the clock starts. Only if you neglect multiple saves and save yourself into a position where you don't have enough time left to solve the necessary puzzles would you be truly dead-ended by those.
Post edited May 10, 2012 by Kloreep