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Robette: Steampunk/Cyberpunk, at least when it comes to taking the place of the zombie fed. A development I find rather pleasant thought.
I don't think you understand what happens when the mainstream'ers latch onto a new trend (hint: it becomes shit).

And yes once upon a time the "zombie" thing was cool and somewhat unique too, like in Resident Evil you didn't just have human zombies you had zombified dogs, crows, spiders, and all manner of horrifying mutants. But when it started to become mainstream-ized it got all toned down, only human zombies, so to be more familiar and "safe" to the audience.

Cyberpunk/Steampunk will become shit too once the iFag hashtag Fecesbook generation latch onto it, it's inevitable. It's not the setting which is good or bad, but the talent of the people working on it.
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Kunovski: you guys are silly... I don't mind if the game looks like a lego brick as long as the gameplay is GREAT - that's how I choose my games.
Yes and I couldn't care less what a girl looks like, as long as she's good in bed.... oh wait
Post edited August 23, 2013 by Crosmando
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Robette: Steampunk/Cyberpunk, at least when it comes to taking the place of the zombie fed. A development I find rather pleasant thought.
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Crosmando: I don't think you understand what happens when the mainstream'ers latch onto a new trend (hint: it becomes shit).

And yes once upon a time the "zombie" thing was cool and somewhat unique too, like in Resident Evil you didn't just have human zombies you had zombified dogs, crows, spiders, and all manner of horrifying mutants. But when it started to become mainstream-ized it got all toned down, only human zombies, so to be more familiar and "safe" to the audience.

Cyberpunk/Steampunk will become shit too once the iFag hashtag Fecesbook generation latch onto it, it's inevitable. It's not the setting which is good or bad, but the talent of the people working on it.
Yada yada, sure, happens a lot, but their where still some great contributions to the zombie genre past Resident Evil. Left4Dead, DayZ, I did like Resident Evil 5(If that is somewhat past Resident Evil). I have my doubts if focusing on humanoid zombies is really a sign of decline, or if having the whole zoo hunting you down wasn't a sign of pseudo-diversity to begin with. The currently (ending) zombie fed seems to be more fueled by a dog eat dog endzeit fear than the idea of the magically living dead, and in that I find humanoid zombies rather fitting.
Post edited August 23, 2013 by Robette
Have you even played Resident Evil 1-2 for example? They are legitimately horror games, they have relatively "slow" gameplay, a creepy atmospheric soundtrack, puzzles. And compare that with "zombie" games of today, with their spastic fast-paced action gameplay.

Everything will eventually by ruined by the low-attention span generation.
Post edited August 23, 2013 by Crosmando
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nijuu: It is a trend. Some lazy devs out there too. Wonder what the next trend will be...
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Robette: Steampunk/Cyberpunk, at least when it comes to taking the place of the zombie fed. A development I find rather pleasant thought.
I think that Cyberpunk has been under and/or misrepresented for a long time... it's time for it to shine!!!
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Crosmando: Have you even played Resident Evil 1-2 for example? They are legitimately horror games, they have relatively "slow" gameplay, a creepy atmospheric soundtrack, puzzles. And compare that with "zombie" games of today, with their spastic fast-paced action gameplay.

Everything will eventually by ruined by the low-attention span generation.
That genre is still alive and well, it just doesn't need zombies! You talk about horror games being more diversified yet you claim the only important horrors "must" have zombies in them.
Although it seems lazy, the 8-bit look is still badass to me when treated right. Exhibit A: HOTLINE MIAMI.
Post edited August 23, 2013 by osborne112
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McDon: That genre is still alive and well
And when was the survival horror game you played?

Action games don't count.
I agree, especially the NES/8-bit era copy but they were old when they were released in my opinion. :P

Anyway, different tastes and all that.
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McDon: That genre is still alive and well
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Crosmando: And when was the survival horror game you played?

Action games don't count.
Amnesia
Slenderman
SCP containment breach

You wanted lack of action? You can't even fight back in any of these games.
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McDon: Amnesia
Slenderman
SCP containment breach

You wanted lack of action? You can't even fight back in any of these games.
3 games, all indie and one freeware, in how long? A decade? Longer? Horror, real horror games, don't sell to the mainstream, action sells.
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McDon: Amnesia
Slenderman
SCP containment breach

You wanted lack of action? You can't even fight back in any of these games.
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Crosmando: 3 games, all indie and one freeware, in how long? A decade? Longer? Horror, real horror games, don't sell to the mainstream, action sells.
other than the fact these "indie" sold more than most "real" games do. Decade? One is getting an upcoming sequel, one and another was only released last year...
high rated
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scampywiak: By this I mean, does every fucking indie dev have to copy Zelda, Mega Man or Mario Bros? We all loved those games, time to move on. Even if they happen to be stuck in 8-bit graphics.
They do that for a simple reason. They don't have enough money and resourcs to hire a good graphics designer, 3d models designer etc etc.

One pixel artist is cheaper than a whole team of graphics designers.

Also, graphics are usually the least important thing in games, at least when you're not 12 years old. The biggest problem why many indie games are boring does not lie in the graphics quality, but how fucking the same they are.

another 2d indie platformer "with a twist" like TET says in every video, space shooters, etc etc.

Games with pixel art graphics may be great - Lone Survivor, Terraria, and many others.

So, I wouldn't want indie devs to use more money on graphics design, I would them rather use that money on good writers, level designers and things like that.
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McDon: Amnesia
Slenderman
SCP containment breach

You wanted lack of action? You can't even fight back in any of these games.
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Crosmando: 3 games, all indie and one freeware, in how long? A decade? Longer? Horror, real horror games, don't sell to the mainstream, action sells.
Compared to what? There was Resident Evil and Silent Hill and...? Especially since both games drew much of their atmosphere from their technical limitations.
Post edited August 23, 2013 by Robette
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Robette: Compared to what? There was Resident Evil and Silent Hill and...? Especially since both games drew much of their atmosphere from their technical limitations.
Nocturne, Obscure, Blair Witch project, Parasite Eve (maybe less), Alone in the dark, Fear Effect, I could go on and on, my friend.

btw. there is one Resident Evil 1 like game in the works, but it didn't get greenlight.
Post edited August 23, 2013 by keeveek
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Robette: Especially since both games drew much of their atmosphere from their technical limitations.
Stupidest thing I've read all week. I bet you're one of those "games were only turn-based because of technical limitations" people aren't you.