hedwards: This is good to hear, I hope you can bring it here.
The main issue with the SRR stuff was that everybody thought they had already negotiated a license before the KS campaign, and it turned out that they didn't have one. Then we found out well after HBS did that the license wouldn't permit the game to be sold DRM free.
It's nice to here that you're not ideologically opposed to DRM, but also realize that Steam is DRM. I'll have to think about whether or not to back.
RobSeres: Thanks for the info about the SRR. We would definitely have to maintain our promise of DRM-free once we negotiate distribution. Is there a lot of concern that we would offer both DRM-DREE on one site and a steam version as well, or is it the fear that we would end up just going with steam and breaking our promise? I have a love/hate relationship with my steam collection.
It's great to see you being active in the forum here, a thread that I began because I thought your game looked interesting. Now that you've decided to do your best and distribute DRM-free, and even on GOG, I might very well back your product.
Like the others said and as you now know it's good to offer it to as many people as possible, but DRM should not be written into the core programming of your game so that you can distribute it on platforms like Steam, or GOG. I have not had many good experiences with Steam and I don't like seeing them making a near monopoly of the business, with most kickstarter games waiting on getting the greenlight to be sold to a mass audience on steam and DRM only sites. But I also don't care for games that require me to register my game online. If I want to play an online game, I'll play an MMO or a browser based game (this is sort of directed at the newly launched Project Phoenix), but they've now agreed, after popular demand, to market a DRM-free, offline copy with (allegedly) no copy protection, with also the chance of a PS4 hard copy edition, which would solve most DRM worries for me.
Just keep it open, and listen to your backers, and also your potential customers who will buy the game after the fact, like many of us here. Not everyone can be legendary founders in an exciting, potentially groundbreaking kickstarter project, but the pledgers as well as the public need to feel cared for and should be able to buy their game the way they like to play.
I do hope you get greenlit though, since that is (unfortunately) the standard these days.
I use the same name on kickstarter so you might see my name pop up as a backer soon :)
Oh yeah, and welcome to the forums since you are a new user!
Oh, and consider adding a profile pic from your project. It would be fitting!