Hm, that seems to happen to me quite often.
Divinity 2: Developer's Cut
Played it for a bit, then filed it as a huge MMO-style RPG with repetitive combat and left it alone for a while. Some day I was in the mood for a 3D action RPG again, and after checking out Two Worlds which I found more cringeworthy than fun and then playing Risen for a while without making significant progress, I gave Divinity 2 another chance. And fell in love with it. I discovered more and more similarities to Divine Divinity, the humor, the freedom in builiding your character, and I also found out it isn't as big and repetitive as I thought it would be, even though I was shocked later on to find I had played it for 60+ hours. It's not perfect and it does get a bit repetitive in the end, but it's certainly a lot better than I initially thought it would be. And I loved being able to turn into a dragon. :)
Avencast - Rise of the Mage
The intro was so boring to me the first time I played it that I didn't even get to the combat tutorial before quitting. I blame it on the average voiceovers that are a bit slow and sluggish and there's too much dialogue you need to click through before getting a first glimpse of the action - and the action is where the game shines, not the story* as I found out when I had a more patient day at another time. It's actually fun for most of the time. (* Although the story has its moments, too, if in a weird way.)
Saints Row The Third
I actually didn't like the long over-the-top tutorial mission, and I played through it three times, because I wasn't happy with the characters I created and before you're allowed to create a new one, you have to play through the tutorial mission again. Unfortunately. I didn't realize the game allows you to completely change the looks of your character later on ... So I played through this mission three times: it's got a strange sense of humor, silly characters that were unfamiliar to me und unlikeable, I was always told what to do, there was no challenge to it, it was virgin territory to me since I rarley played any kind of shooters before and didn't have much experience with more modern games, and worst of all, my character didn't have a look or identity of its own. It was only when I gave the game a second chance and played beyond the first mission that I would discover why it actually is one of the most awesome games I've played. The tutorial only showcases the humor and over-the-top action, but the real fun comes from combining that with the freedom of an open world and a highly customizable character, something that you don't learn until after the first 30-60 minutes or so.
Mass Effect 3
I guess I played it too soon after ME2, so I was a bit burnt out on Mass Effect, and the changes in storytelling and gameplay were all the more evident and annoying to me. I think it was also shortly before I had to travel for a while and when I got back home, I never felt the urge to pick it up again. And then I had trouble getting back into it, because I had already forgotten quite a bit. I recently started over, now with a little more distance to the ME2 playthrough and an open mind and it became fun again despite its shortcomings. Doesn't really feel all that different to ME2 now. It's probably a bad idea to play different titles of a series in a row, at least if they're long RPGs that are very similar to each other but also introduce quite a few changes (and not always for the better).
Enclave
I played the demo and thought it was weird with clumsy controls and a too high speed that made it hectic and nearly unplayable for me. I thought it was rubbish. Nevertheless, when there was a promo on GOG, I decided to give it another try. And either GOG did something to make it run more smoothly on modern rigs or I quickly got accustomed to how it plays, in any case I ended up loving it. Another theory is that IIRC you play a melee fighter in the demo and the melee actually still feels clumsy and hectic to me. But in the full game you can choose your characters yourself and outfit them however you want, and I tended to play Enclave as a shooter with ranged weapons and magic rather than going for melee, which worked much better for me. And maybe the demo didn't allow you to choose your difficulty, and I admit, I also came to love the game later on because I played it on Easy. ;)
Brothers - A Tale of Two Sons
Everyone was praising it and it looked cool, so I bought it despite the warning that a controller was required to play it, IIRC at full price even. Little did I know that "controller" actually means "XBox controller" nowadays, and the support for other controllers (like my PS2 controllers) is inexistent to abysmal. I tried to make it work with emulators for Xbox controllers and failed. I tried to play it with keyboard controls which are integrated but bugged. All in all I played the beginning so often and always found it to be subpar because of those issus that frustration and disappointment made me think I would never be able to enjoy the game. Then some day on a whim I finally bought an Xbox controller, although I had sworn I wouldn't. It was plug and play and there were no further problems. I don't know what to think about the ending, as the story-telling wasn't perfect IMO, but overall I liked it and it was definitely worth playing, and using a controller actually is a must for the full experience (although I'm still a little sour that the support for other controllers is so bad).
Bastion
Similar to above; I played it for a bit with mouse and keyboard controls and while the game seemed okay, the controls felt weird (what fun using WASD in an isometric game that always requires you to move diagonally). After I had bought the Xbox controller, I gave it another try and it felt much better with the controller. Great game.
Mirror's Edge
I played through the tutorial, and apparantly it felt so long and exhausting to me that I took a break after that and then forgot to get back to the game. I think I also hadn't really mastered wall jumps at that stage and feared the game would be full of frustration because of that. On the second try I did better and then got into it. There actually were a few annoying points in the game, but I'm glad I played through it.
Richard and Alice, Evoland, Neverwinter Nights OC - NOT!
These three games are counterexamples to the above, games that didn't deserve the second chance I gave them despite me already being bored by them. They only got worse the more I played them.
Post edited July 14, 2014 by Leroux