Posted June 01, 2011
Laverre: To be honest, although I am a fan of most older RPGs and thought Dragon Age quite boring storywise, most of the old games get more credit than they really should. I played the holy grail of rpg fandom Fallout 2 just last week again and.. honestly, it isn't nearly as good as we all remember. Sure the setting is fun, but the game itself? Pretty boring combat, questhubs with usually 3-4 quest and most of them not that creative or involving.
I think a lot of the praise older games get is simply due to the fact, that we had to fill a lot of blanks with our imagination due to technical limitations and by that had more the chance to make the worlds and the chars our own. Not to mention we were a lot less spoiled and used to certain kinds of story.
Oh and don't forget games like PS:T weren't the standard, but already in their time something rare and mostly the kind of rpg nearly noone bought.
yes but the fact is you cant compare a game released 10 or more years ago to a new one without considering what were the technical possibilities of that time, and the standards. I think a lot of the praise older games get is simply due to the fact, that we had to fill a lot of blanks with our imagination due to technical limitations and by that had more the chance to make the worlds and the chars our own. Not to mention we were a lot less spoiled and used to certain kinds of story.
Oh and don't forget games like PS:T weren't the standard, but already in their time something rare and mostly the kind of rpg nearly noone bought.
If you take the witcher 2, you cut off all cinematics, you imagine it with 800x600 bitmap graphics and a combat system surely not real time the result is a very short rpg game, short dialogs and bit tiny zones to explore.
Also there is to consider some mechanics now are old, very old, and ofc its normal and welecome that games released in 2011 are different from games released in 1995, but the point is modern rpgs are more or less all going to be fast peaced console action games, reducing aspects like dialouges, exploration, hidden content, customization, longevity in general, to enanche aspects that are merely aesthetic mostly.
I point out also that in the last 10 years the console market is consantly going to be more and more the target of most producers, so many developer choices nowadays are pleasing less the pc "keyboard" gamer.