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Agreed, KOTOR was great because it's singleplayer. I can't imagine how all that immersion will get trashed if you have to group with a bunch of idiots.
"TAKE COVER TRISTAN! I WILL SUPPRESS THE ENEMY!"
reply: "lol wtf u nub go eat shit wai r u talkin like a fag lolz"
Oh well. We'll see. But the latest videos of TOR have actually surprised me with their production values. The last game to bait me like that was EVE. I'm quite looking forward to this actually.
I'm looking forward to this, too. Like, REALLY looking forward to this.
The trick with these kinds of games is always, as people are saying, finding people to group with who aren't complete, utter idiots. The nice thing about a place like this is that we're all pretty much reasonable, mature individuals. So... in short... if I get pulled into this game, and I'm almost certain to, I'm dragging some of you folks with me if I can. :D
Also, I think I may need a bounty hunter character. If only because one of your support crew is voiced by Imoen from Baldur's Gate. Gah. The cuteness. It's overwhelming.
And a Republic Trooper. I'm entertaining notions of being Delta-38 in an RPG setting. Yes, please.
This is NOT KotOR 3. It is a complete rape of the KotOR storyline by the MMO cash cow, which ruins the chances of ever having a real KotOR 3. They have jumped the timeline ahead by 300 years, are completely ignoring the storyline elements established in KotOR 2 and are reducing what could have been one of the greatest gaming trilogies ever down to a few inconsequential background references you might encounter as you progress through the game. BioWare and LucasArts have completely given into greed with this one, they will not be getting one cent from me for this travesty.
EDIT - Wait, one of the hunt winners was called "The Defenestrator"!? What, does he only kill by throwing people out windows? That would be funny if it wasn't so very sad that they are doing this to the Old Republic.
Post edited August 25, 2009 by cogadh
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cogadh: This is NOT KotOR 3. It is a complete rape of the KotOR storyline by the MMO cash cow, which ruins the chances of ever having a real KotOR 3. They have jumped the timeline ahead by 300 years, are completely ignoring the storyline elements established in KotOR 2 and are reducing what could have been one of the greatest gaming trilogies ever down to a few inconsequential background references you might encounter as you progress through the game. BioWare and LucasArts have completely given into greed with this one, they will not be getting one cent from me for this travesty.

Well I'm expecting a reskinned wow with lightsabers but I'm going to try it before I decide how shit it is. I do agree that it doesn't bode well for KOTOR3. With any luck Obsidian will get to do it after Alpha Protocol because it really is one of the best trilogies that's never been finished
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AlphaMonkey: The trick with these kinds of games is always, as people are saying, finding people to group with who aren't complete, utter idiots. The nice thing about a place like this is that we're all pretty much reasonable, mature individuals. So... in short... if I get pulled into this game, and I'm almost certain to, I'm dragging some of you folks with me if I can. :D

Good idea, those of us who are going to be playing TOR should form a guild consisting mainly of GOGers
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cogadh: This is NOT KotOR 3. It is a complete rape of the KotOR storyline by the MMO cash cow, which ruins the chances of ever having a real KotOR 3. They have jumped the timeline ahead by 300 years, are completely ignoring the storyline elements established in KotOR 2 and are reducing what could have been one of the greatest gaming trilogies ever down to a few inconsequential background references you might encounter as you progress through the game. BioWare and LucasArts have completely given into greed with this one, they will not be getting one cent from me for this travesty.
EDIT - Wait, one of the hunt winners was called "The Defenestrator"!? What, does he only kill by throwing people out windows? That would be funny if it wasn't so very sad that they are doing this to the Old Republic.

Too bad you people living in the States wont be playing on the same servers as us europeans. We should form at least two localised GOG groups!
EDIT: Wow. I accidentally replied to your post when I obviusly should have been replying to AlphaMonkeys post, which was just above you :)
Post edited August 25, 2009 by JNokikana
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ovoon: this new 4 part video was released showing GREAT detail of what to expect in the game. This is just part one, each part will follow if you wait 10 seconds after the video is over.
http://pc.ign.com/dor/objects/816935/bioware-mmo-project/videos/gcom09_oldrepublic_spc1_082109.html
I say it looks really good. Almost looks like KOTOR 3

it's going to fail, and it will likely hurt Bioware's rep big time. Paying every month for the rights to play what is in essence a competitive chat room for boys with stats is not gaming.
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cogadh: This is NOT KotOR 3. It is a complete rape of the KotOR storyline by the MMO cash cow, which ruins the chances of ever having a real KotOR 3. They have jumped the timeline ahead by 300 years, are completely ignoring the storyline elements established in KotOR 2 and are reducing what could have been one of the greatest gaming trilogies ever down to a few inconsequential background references you might encounter as you progress through the game. BioWare and LucasArts have completely given into greed with this one, they will not be getting one cent from me for this travesty.
EDIT - Wait, one of the hunt winners was called "The Defenestrator"!? What, does he only kill by throwing people out windows? That would be funny if it wasn't so very sad that they are doing this to the Old Republic.
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JNokikana: Too bad you people living in the States wont be playing on the same servers as us europeans. We should form at least two localised GOG groups!

Well, as I thought I made abundantly clear, I won't be playing this game at all, so even if you guys do make localized groups, I won't be a part of it.
I will say that having a GOG group is not a bad idea, as most of the people here don't seem to be your typical MMO douchebag type. That might make even this MMO a bearable experience, but it still isn't enough to make me want to give LA and BioWare any of my money.
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cogadh: I will say that having a GOG group is not a bad idea, as most of the people here don't seem to be your typical MMO douchebag type. That might make even this MMO a bearable experience, but it still isn't enough to make me want to give LA and BioWare any of my money.

Yeah, trouble is, though, that those of us that currently do play MMO games are split over many different games, and even within the same game there's often not only the Europe/Asia/America split, but also different servers within each region - we did try grouping up in World of Warcraft, but the fact that most of us playing that game would have to create new characters (or pay for transfer) made it less than feasible, notwithstanding the unbridgeable Europe/America divide, apparently there was also a try with Guild Wars.
It looks good but I'm kind of worried about shared dialog options, even among my real friends we all tend to play these sort of games differently. What happens when someone likes going the evil route and the other person likes going the good route?
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Ralackk: It looks good but I'm kind of worried about shared dialog options, even among my real friends we all tend to play these sort of games differently. What happens when someone likes going the evil route and the other person likes going the good route?

0+1-1 = 0?
Hmm, they said that your companions are going to be affected, like they were in the earlier KotOR games... let's say that you are both at 0 (middle), you make one light decision, and your buddy makes one dark, I presume it'll go something like this:
Start:
you: 0
bud: 0
Your decision:
you: 0+1 = 1
bud 0+0,5 = 0,5
Buddy's decision:
you: 1-0,5 = 0,5
bud: 0,5-1 = -0,5
Thus you will each go your own way, but being partnered with one following the opposite path makes your path take a longer time (as his decisions partially counter-act yours). Or something, I dunno.
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Miaghstir: 0+1-1 = 0?
Hmm, they said that your companions are going to be affected, like they were in the earlier KotOR games... let's say that you are both at 0 (middle), you make one light decision, and your buddy makes one dark, I presume it'll go something like this:
Start:
you: 0
bud: 0
Your decision:
you: 0+1 = 1
bud 0+0,5 = 0,5
Buddy's decision:
you: 1-0,5 = 0,5
bud: 0,5-1 = -0,5
Thus you will each go your own way, but being partnered with one following the opposite path makes your path take a longer time (as his decisions partially counter-act yours). Or something, I dunno.

That could work for the karma rating, still won't stop the fact you are only going to beable to choose part of the story you want to hear. Unless all consquences all lead to the same conclusion, then the choices really mean nothing more then adding or subtracting from your dark/light side points.
I supose it might be cool to see how the story ends up with people saying what they like, much more realistic that way but I kind of like being in control of which arch the story could take at the same time.
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Miaghstir: 0+1-1 = 0?
Hmm, they said that your companions are going to be affected, like they were in the earlier KotOR games... let's say that you are both at 0 (middle), you make one light decision, and your buddy makes one dark, I presume it'll go something like this:
Start:
you: 0
bud: 0
Your decision:
you: 0+1 = 1
bud 0+0,5 = 0,5
Buddy's decision:
you: 1-0,5 = 0,5
bud: 0,5-1 = -0,5
Thus you will each go your own way, but being partnered with one following the opposite path makes your path take a longer time (as his decisions partially counter-act yours). Or something, I dunno.
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Ralackk: That could work for the karma rating, still won't stop the fact you are only going to beable to choose part of the story you want to hear. Unless all consquences all lead to the same conclusion, then the choices really mean nothing more then adding or subtracting from your dark/light side points.
I supose it might be cool to see how the story ends up with people saying what they like, much more realistic that way but I kind of like being in control of which arch the story could take at the same time.

I don't think it'll all lead to the same conclusion - some other MMOs (only have experience of WoW) only have one possible path (can only accept or deny quest, you can't chose how to do it [good/evil path]), but in other games you only see the chosen path, and have to replay with another character (or reload, though that cannot be done on an MMO) to see all possible reactions/choices/paths.
I do agree with you though, when playing a game I like being in control, but the social aspect of an MMO makes this more interesting in a way, many other MMO's are just "seeing other people play the same single-player game one after another", and this seems to incorporate a bit more of that sociality the genre should be built on (although, it also makes for a larger attack surface for griefers).
Post edited August 25, 2009 by Miaghstir
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Ralackk: It looks good but I'm kind of worried about shared dialog options, even among my real friends we all tend to play these sort of games differently. What happens when someone likes going the evil route and the other person likes going the good route?
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Miaghstir: 0+1-1 = 0?
Hmm, they said that your companions are going to be affected, like they were in the earlier KotOR games... let's say that you are both at 0 (middle), you make one light decision, and your buddy makes one dark, I presume it'll go something like this:
Start:
you: 0
bud: 0
Your decision:
you: 0+1 = 1
bud 0+0,5 = 0,5
Buddy's decision:
you: 1-0,5 = 0,5
bud: 0,5-1 = -0,5
Thus you will each go your own way, but being partnered with one following the opposite path makes your path take a longer time (as his decisions partially counter-act yours). Or something, I dunno.

I think you misunderstood the "companions being affected" idea. When they talk about your decisions affecting companions, they are not talking about other players, they are talking about the NPC characters that you can collect into your party during the course of the game. Just like with the last KotOR game, your decisions make you gain or lose influence with NPC party members, which can affect their alignment and the story.
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cogadh: I think you misunderstood the "companions being affected" idea. When they talk about your decisions affecting companions, they are not talking about other players, they are talking about the NPC characters that you can collect into your party during the course of the game. Just like with the last KotOR game, your decisions make you gain or lose influence with NPC party members, which can affect their alignment and the story.

Hmm... yes, I see your point.
Wait? A party, of me and NPCs, in an MMO? Doesn't that make it "everyone playing the same single-player game" all over again?