Miaghstir: 0+1-1 = 0?
Hmm, they said that your companions are going to be affected, like they were in the earlier KotOR games... let's say that you are both at 0 (middle), you make one light decision, and your buddy makes one dark, I presume it'll go something like this:
Start:
you: 0
bud: 0
Your decision:
you: 0+1 = 1
bud 0+0,5 = 0,5
Buddy's decision:
you: 1-0,5 = 0,5
bud: 0,5-1 = -0,5
Thus you will each go your own way, but being partnered with one following the opposite path makes your path take a longer time (as his decisions partially counter-act yours). Or something, I dunno.
Ralackk: That could work for the karma rating, still won't stop the fact you are only going to beable to choose part of the story you want to hear. Unless all consquences all lead to the same conclusion, then the choices really mean nothing more then adding or subtracting from your dark/light side points.
I supose it might be cool to see how the story ends up with people saying what they like, much more realistic that way but I kind of like being in control of which arch the story could take at the same time.
I don't think it'll all lead to the same conclusion - some other MMOs (only have experience of WoW) only have one possible path (can only accept or deny quest, you can't chose how to do it [good/evil path]), but in other games you only see the chosen path, and have to replay with another character (or reload, though that cannot be done on an MMO) to see all possible reactions/choices/paths.
I do agree with you though, when playing a game I like being in control, but the social aspect of an MMO makes this more interesting in a way, many other MMO's are just "seeing other people play the same single-player game one after another", and this seems to incorporate a bit more of that sociality the genre should be built on (although, it also makes for a larger attack surface for griefers).