Posted June 02, 2013
I think System Shock 2 is needlessly convoluted. To it's credit, I think Bioshock is needlessly simplified, not to mention the latest Call of Bioshock, Modern Infinite.
Really the only bothersome "convolutions" in the game are the weapon repairs and the billion billion psi powers you have. What does weapon condition add to the game beside needless tedium? Wouldn't maintenance or repair already be enough on our plates by themselves? And couldn't have the 50 or so psi powers have been condensed into at least a healthy 12 (which is still a lot)?
I realize this is an old game, but I really fail to see how the designers couldn't spare just one or two more polygons on the budget just to make the faces of the npcs look a tad bit normal. I feel this is a design flaw, not a technical one. The face is made up of two polygons, one on the left and right. This was hysterical to the person I tried to get play the game with me, and then I couldn't help but laugh in agreement. I think they could have utilized their polygon budget more effectively, realizing the face is probably the more important aspect of what makes an npc an npc.
I was already pretty frustrated with the game, but then I got to the end of "The Many" level. I started swearing, out loud. After about the 45th attempt I was just like "fuck it" and I turned the game to easy, where I had been playing the game on hard the whole time. The instantly respawning enemies and other shits still all killed me a couple dozen times before I could beat it. I don't suck at games, that I made it through the game on hard till that point proves that. However, after a certain point in the game I was having a really tough time. It was around the time I had attained the psi power that lets you use nanites to clone ammo and stuff. I don't know if the game just decided I didn't need ammo anymore since I had gotten this ability, but I was starving for ammo and nanites, and everything else that I was able to clone, and since I was also short on nanites, I couldn't clone stuff, so I felt pretty screwed. I don't think I made the wrong choices in leveling up, I mean I had max standard weapons and max psi, meaning I was maximizing my ammo usage and psi hypo usage through the attained damage bonus applied. I also had a few psi powers, like the one that prevents weapons from degrading, and all three offensive abilities. I didn't even beat the game since the last fight with SHODAN is an impossible clusterfuck all it's own. I opted to just watch a montage of someone clearing the boss fight and the ending scene, deciding to just be done with the game. I guess they expected you to just attain the most powerful regeneration and defense buff psi abilities and just cheaply spam those, because that's what the guy in the video did and I have no idea in hell how else it could be done.
I blame EA. Fuck those bastards. Fuck'em. EA ran Looking Glass Studios into the ground. Such a shame.
Really the only bothersome "convolutions" in the game are the weapon repairs and the billion billion psi powers you have. What does weapon condition add to the game beside needless tedium? Wouldn't maintenance or repair already be enough on our plates by themselves? And couldn't have the 50 or so psi powers have been condensed into at least a healthy 12 (which is still a lot)?
I realize this is an old game, but I really fail to see how the designers couldn't spare just one or two more polygons on the budget just to make the faces of the npcs look a tad bit normal. I feel this is a design flaw, not a technical one. The face is made up of two polygons, one on the left and right. This was hysterical to the person I tried to get play the game with me, and then I couldn't help but laugh in agreement. I think they could have utilized their polygon budget more effectively, realizing the face is probably the more important aspect of what makes an npc an npc.
I was already pretty frustrated with the game, but then I got to the end of "The Many" level. I started swearing, out loud. After about the 45th attempt I was just like "fuck it" and I turned the game to easy, where I had been playing the game on hard the whole time. The instantly respawning enemies and other shits still all killed me a couple dozen times before I could beat it. I don't suck at games, that I made it through the game on hard till that point proves that. However, after a certain point in the game I was having a really tough time. It was around the time I had attained the psi power that lets you use nanites to clone ammo and stuff. I don't know if the game just decided I didn't need ammo anymore since I had gotten this ability, but I was starving for ammo and nanites, and everything else that I was able to clone, and since I was also short on nanites, I couldn't clone stuff, so I felt pretty screwed. I don't think I made the wrong choices in leveling up, I mean I had max standard weapons and max psi, meaning I was maximizing my ammo usage and psi hypo usage through the attained damage bonus applied. I also had a few psi powers, like the one that prevents weapons from degrading, and all three offensive abilities. I didn't even beat the game since the last fight with SHODAN is an impossible clusterfuck all it's own. I opted to just watch a montage of someone clearing the boss fight and the ending scene, deciding to just be done with the game. I guess they expected you to just attain the most powerful regeneration and defense buff psi abilities and just cheaply spam those, because that's what the guy in the video did and I have no idea in hell how else it could be done.
I blame EA. Fuck those bastards. Fuck'em. EA ran Looking Glass Studios into the ground. Such a shame.