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LOL awesome. Any idea where the sound clip is taken from?
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Aaron86: Skyrim's dragons are still the new Oblivion gates, right?
I will take the Dragons over those stupid Oblivion gates.

Enter Oblivion gate hmm map 3 Okay run up here dodge that mob keep running OH Sigil Stone!

Skyrim Dragon: Oh another dragon! this time on a mountain, this time in a forest, this time in a swamp, this time ECT....

My only annoyance with the dragons is that the bones weigh a ton and If I'm on my way to a dungeon its a pain to have to kill it and drop the bones in my house before continuing on my way.
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Arianus: My only annoyance with the dragons is that the bones weigh a ton and If I'm on my way to a dungeon its a pain to have to kill it and drop the bones in my house before continuing on my way.
Now that you say it, I finally realise I have to stop doing that. :D
I maintain a pick up ratio of 20gp/pound, meaning I'll pick up 5p 100gp sword, but not 30p 200 gp armor. Keeps me from hauling garbage all over the place.

But I've been making an exception with dragon bones, for whatever reason. It's not like I could smith something out of them any time soon, or that I'd need a ton of the stuff when/if I ever can.
Post edited December 08, 2011 by Jarmo
You can only make armor with dragon stuff, so really once you have 15 or so of the one you want you can stop messing with them.
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StingingVelvet: You can only make armor with dragon stuff, so really once you have 15 or so of the one you want you can stop messing with them.
Well its nice to know being a mage I won't beable to use these bricks lol.... But the OCD I have makes me pick them up for fear of wasting money bleh.
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Arianus: Well its nice to know being a mage I won't beable to use these bricks lol.... But the OCD I have makes me pick them up for fear of wasting money bleh.
Dragon Bone Weight Reduction ;)
That's cheating. Dragon bones are supposed to be heavy. :P

More mudcrab.
Post edited December 08, 2011 by Aaron86
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Aaron86: That's cheating. Dragon bones are supposed to be heavy. :P
And? So is saving / reloading ;)


First inventory mod I have seen: http://www.skyrimnexus.com/downloads/file.php?id=667
Dragonbone weapons craftable: http://skyrimnexus.com/downloads/file.php?id=2881

Oh and did not someone wanted a FF7 buster sword? http://www.skyrimnexus.com/downloads/file.php?id=2699
Post edited December 08, 2011 by Siannah
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Arianus: Well its nice to know being a mage I won't beable to use these bricks lol.... But the OCD I have makes me pick them up for fear of wasting money bleh.
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Siannah: Dragon Bone Weight Reduction ;)
Sigh I wish I could mod my PS3 but alas I cannot. :(
As my PC is to horrible to actually run Skyrim, I can only contribute this crap:

http://www.youtube.com/watch?feature=player_embedded&v=Ip7QZPw04Ks
Sorry SV & Siannah, but this will be a mostly negative post again. ;-)

The more I play, the more I feel that the system of shouts is redundant and adds little to the game. Many shouts duplicate effects already included in a school of magic, and all shouts except Dragonrend (by both its nature and significance to the plot of the main story) obviously belong to one of the schools.

Alteration: Become Ethereal, Elemental Fury (increases speed of attack), Marked For Death, Whirlwind Sprint

Conjuration: Call Dragon, Call of Valor (conjures/summons a hero)

Destruction: Clear Skies, Fire Breath, Frost Breath, Ice Form, Storm Call

Illusion: Animal Allegiance (Command), Aura Whisper (Detect), Dismay (Demoralize), Kyne's Peace (Calm), Throw Voice

Mysticism: Disarm, Slow Time, Unrelenting Force

Lesser Powers: Dragonrend

You might say: But the shouting itself is so awesome! Sure, I agree, but why not have all magic shouted, then? The impact on gameplay would be negligible because magic creates light and sound anyway, alerting nearby enemies to your presence.

And you might say: It's part of the story! Sure, but is it a good part of the story? I don't care for the whole Dragonborn, "only person in Tamriel that can stop Alduin" bit anyway. Blunt determinism (as in "destined to be the hero" storytelling) does not make for a satisfying game. At least Morrowind was subtle and ambiguous (the important bit there being that Azura chose you as her champion, whether or not you have any real link to Nerevar being ambiguous, the extent of her influence being simply getting you to Vvardenfell).

******

*** Thieves Guild spoilers below ***

******

The Thieves Guild storyline blows. Seriously.

You sell your soul to Nocturnal for nothing. More precisely, for:

1. Nocturnal's blessing of luck on the guild

Karliah claims that the success of the guild is due to Nocturnal's blessing of luck. Not only is this blunt determinism, it is blatantly contradicted by the restored influence and success your actions have brought to the guild without Nocturnal's aid.

2. the power to meet Mercer on "equal footing" (or some nonsense like that)

First and foremost, this is Karliah's mission, not mine. Sure, Mercer slit my throat or whatever when I was down to keep me from interfering with his plans, but I was on the ground and vulnerable because that bitch Karliah shot me. He did steal from the guild, making revenge a matter of guild honor, but is that motivating enough for me to sell my soul to Nocturnal for the *chance* of vengance? No.

Second, Nocturnal doesn't seem to grant any actual powers with which to defeat Mercer. Iirc, Karliah explicitly mentions that Nightingale powers won't be given until the Skeleton Key is returned to the Twilight Sepulcher (making this part of the deal nonsensical unless I misunderstand something). You could argue that Nocturnal might have subtly influenced the battle by altering the luck of the combatants, but does the f***ing Dragonborn really need her help to take down Mercer?

I would love to have an alternative: Mercer and I kill Karliah, Mercer takes the Skeleton Key and one of the Eyes and leaves Skyrim, I take one of the Eyes and assume control of the Thieves Guild, and that's that.

I'm also a bit irritated that Riftweald Manor, probably the coolest house in the game, doesn't become a player home after killing Mercer. Sure, it can be easily modded if playing on the PC, but come on: What is with Bethesda not allowing the player to buy or "inherit" homes that no longer have an owner? Same happens in Morthal: I'm Thane but can't purchase the vacant home of the people killed during the Thane quests. WTF?
Post edited December 10, 2011 by ddmuse
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ddmuse: The more I play, the more I feel that the system of shouts is redundant and adds little to the game.
The whole shouts thing does sound redundant, but at least it has spawned one of the better gaming related memes to appear on the Internet in a while.
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ddmuse: The more I play, the more I feel that the system of shouts is redundant and adds little to the game.
I can agree with that, for the most part. I generally just leave it on fire breath or force push (har) and not worry much about it. They didn't really remove anything to give us shouts though, so it's hard for me to complain too much.

As for it replacing magic, I think that says a lot about how limited Skyim's magic system is, honestly. Magic really feels like it was built as an addition to melee, rather than a possible replacement. At least destruction does.


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ddmuse: The Thieves Guild storyline blows. Seriously.
The generally much better than Oblivion writing does take a bit of a regression in the faction questlines. The Dark Brotherhood is probably the best, though even that one has some silliness that is more eye-rolling than funny. The companions barely even have a story really, and it ends super abruptly. The mage's questline seems really interesting for a while and then ends out of nowhere.

The thieves guild is actually the longest and meatiest of them all, probably. You're right that it has some serious logic fails toward the end though, and personally I was kind of bored of it near the finish line.

Quest design as a whole is pretty shitty in Skyrim, honestly. Every RPG like this is about fetch quests, but Skyrim's aren't hidden very well or spiced up at all. You can tell they spent most of their time on getting better dialogue in there and building a more interesting world. Compared to New Vegas the quests are downright MMO-y.

I still love the game though.
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ddmuse: Sorry SV & Siannah, but this will be a mostly negative post again. ;-)

The more I play, the more I feel that the system of shouts is redundant and adds little to the game. Many shouts duplicate effects already included in a school of magic, and all shouts except Dragonrend (by both its nature and significance to the plot of the main story) obviously belong to one of the schools.

Alteration: Become Ethereal, Elemental Fury (increases speed of attack), Marked For Death, Whirlwind Sprint

Conjuration: Call Dragon, Call of Valor (conjures/summons a hero)

Destruction: Clear Skies, Fire Breath, Frost Breath, Ice Form, Storm Call

Illusion: Animal Allegiance (Command), Aura Whisper (Detect), Dismay (Demoralize), Kyne's Peace (Calm), Throw Voice

Mysticism: Disarm, Slow Time, Unrelenting Force

Lesser Powers: Dragonrend
I don't them useless... I tend to think of the Shouts as the only form of Magic that a dragon can use (not being adept at all that hand waving that humaniod mages use). and as such it perfectly logical that they too would be constrained by the different schools of Magic.

As far as being the Dragonborn well that just gives you the abiliities of both sides of your family tree so to speak. Tis why every Mage can't or would even want to use Shouts.

Does it give the Player an advantage? No but it sure is fun.... LOL

Beakie
Post edited December 10, 2011 by Beakie
And if you didn't have Unrelenting Force, how would you get Lydia out of the doorway?