Posted April 23, 2010
In this thread, I asked if anyone could think up an effective DRM scheme, given that I doubt that publishers are just going to give up on it any time soon.
Then, not an hour or two later, I ran across this article at The Escapist. Shamus, the author, pretty much answered my question perfectly. I agree with pretty much all his points and, also, his conclusions.
I certainly think this is where a few publishers are heading with their DRM designs. It will be interesting (in a macabre sort of way) to watch them destroy themselves trying to make the perfectly piracy-resistant game that nobody actually wants to play. I can see it now, buying a single-player game and getting constant lag because you are essentially playing a Massively Single Player Online Game...
Then, not an hour or two later, I ran across this article at The Escapist. Shamus, the author, pretty much answered my question perfectly. I agree with pretty much all his points and, also, his conclusions.
I certainly think this is where a few publishers are heading with their DRM designs. It will be interesting (in a macabre sort of way) to watch them destroy themselves trying to make the perfectly piracy-resistant game that nobody actually wants to play. I can see it now, buying a single-player game and getting constant lag because you are essentially playing a Massively Single Player Online Game...
Post edited April 23, 2010 by Krypsyn