Posted June 20, 2013
Some spoilers
I understand that this is a PC gaming website but every now and then a console game comes along that receives such praise, adoration, and hype that even some PC gamers will take interest. For my part I hadn't turned on a console in over a year so when I read about this "amazing Citizen Kain of gaming" I said what the hell this is as good a reason as any to dust off the old ps3.
I purchased the game and beat it in two days. The game play was tolerable and I rather enjoyed some of the gruesome aspects of the combat. But when it was all said and done I was left wondering what the big fuss was all about. To me the characters were boring and cold, uninteresting. Everyone in the game, especially the main character, are totally sociopathic. Which makes them hard to relate to and unlikeable. For a game that was marketed and praised for its "realistic and believable characters" I found it disappointing.
Violence and traumatic events don't effect these characters, they just shrug off each violent episode and move on like nothing happened. In turn a lot of the suspense and tension takes a nose dive and it just ends of being another game where you kill things. There was only one character who I found to be somewhat interesting, an introvert called Bill. Bill reminded me of father Gregory from half life 2 who was insane and created traps for the zombies. A character whose isolated and depraved habitat reflected on his own warped physiology. But when everyone else in the game is a sociopath it kind of down plays the one interesting sociopath.
There's one point in the game where the main character is being assaulted by a bandit and nearly loses his life. The little girl comes and shoots the bandit, and saves the protagonist. The interaction that followed could have been an intimate moment. Where Jule, the protagonist, explains to the little girl that killing is not a game, and where he warns her not to end up like him.
Instead he scolds her for being a brat and in the next scene hands her a rifle to shoot bandits with.
The monsters for the most part were dull and uninteresting, the typical zombie mobs who gank you. But it was the clickers who stole the show. They add a completely new stealth dynamic to the game that's frantic and desperate. They are blind but they can sniff you out and kill you with just one bite. I wish every zombie in the game were this innovative.
This game is has unavoidably been compared to a similar zombie game. Tell Tale's the walking dead. The walking dead I found to be a far superior game story wise. Violence effected the characters, they broke down and behaved irrationally and frantically just as any normal person would. Characters in the walking dead become visibly deteriorated when others close to them die. Lee's acts of violence in order to save the little girl he protected also traumatized and frightened her. It left me wondering whether Lee himself was not a potential threat to the little girl.
There's none of that in the last of us, just kill kill
I just didn't get that depth from the last of us that bond I felt from the walking dead. Well that's my two cents.
I understand that this is a PC gaming website but every now and then a console game comes along that receives such praise, adoration, and hype that even some PC gamers will take interest. For my part I hadn't turned on a console in over a year so when I read about this "amazing Citizen Kain of gaming" I said what the hell this is as good a reason as any to dust off the old ps3.
I purchased the game and beat it in two days. The game play was tolerable and I rather enjoyed some of the gruesome aspects of the combat. But when it was all said and done I was left wondering what the big fuss was all about. To me the characters were boring and cold, uninteresting. Everyone in the game, especially the main character, are totally sociopathic. Which makes them hard to relate to and unlikeable. For a game that was marketed and praised for its "realistic and believable characters" I found it disappointing.
Violence and traumatic events don't effect these characters, they just shrug off each violent episode and move on like nothing happened. In turn a lot of the suspense and tension takes a nose dive and it just ends of being another game where you kill things. There was only one character who I found to be somewhat interesting, an introvert called Bill. Bill reminded me of father Gregory from half life 2 who was insane and created traps for the zombies. A character whose isolated and depraved habitat reflected on his own warped physiology. But when everyone else in the game is a sociopath it kind of down plays the one interesting sociopath.
There's one point in the game where the main character is being assaulted by a bandit and nearly loses his life. The little girl comes and shoots the bandit, and saves the protagonist. The interaction that followed could have been an intimate moment. Where Jule, the protagonist, explains to the little girl that killing is not a game, and where he warns her not to end up like him.
Instead he scolds her for being a brat and in the next scene hands her a rifle to shoot bandits with.
The monsters for the most part were dull and uninteresting, the typical zombie mobs who gank you. But it was the clickers who stole the show. They add a completely new stealth dynamic to the game that's frantic and desperate. They are blind but they can sniff you out and kill you with just one bite. I wish every zombie in the game were this innovative.
This game is has unavoidably been compared to a similar zombie game. Tell Tale's the walking dead. The walking dead I found to be a far superior game story wise. Violence effected the characters, they broke down and behaved irrationally and frantically just as any normal person would. Characters in the walking dead become visibly deteriorated when others close to them die. Lee's acts of violence in order to save the little girl he protected also traumatized and frightened her. It left me wondering whether Lee himself was not a potential threat to the little girl.
There's none of that in the last of us, just kill kill
I just didn't get that depth from the last of us that bond I felt from the walking dead. Well that's my two cents.
Post edited June 20, 2013 by DrDavidDuke