Posted March 18, 2010
Remember my first post about discussing the rising Iranian game industry?
I am more and more convinced the good old Persians will be our fututre for PC games and multiports, since it just started fresh in the industry and show independence against the big heads such as Microsoft and Sony.
Amir H. Fassihi, one of the game designers of the upcomming action game "Garshasp" (The God of War on PC:), made an interesting comment on his blog about our current stand on PC-games:
Computer games used to be simple, where the focus was on the design of the game as an interactive media, where the designers were there with no armor on the arena ready to battle the huge magical monsters of making a game fun.
Many layers have been added these days to games including detailed graphics, cinematic sequences, polished music compositions, surround audio effects, physical simulations, visual effects and etc. which are actually armors and weapons that the designers can wear and these all together can help and bury some lack of game design talents deep under. Not to mention marketing hype which is quite influential in itself and can mesmerize a player into thinking that they like something.
Game used to bring the thrilling moments to the players every second but it is quite hard to achieve that in most modern games.
Some recent examples, Darksiders, while great at character design and ok at graphics and wonderful visual effects and sound and very polished game play mechanics, the game design throws you out of the immersed world a lot of times and you feel the silly repetitive tasks they have put in there just to increase the length of the game which becomes offensive sometimes. When a game becomes complex in story and features and visuals, then the game designer needs to be much more committed to issues such as the cohesion of all these elements around the element of fun, which is not quite like balancing the game of pac man but more like understanding user emotions, psychology, gaming history, technical issues and lots more. This should be the modern day game design, a highly evolved task, something much much more than level designing.
Assassin's creed, great technically and wonderful visuals but the wide array of possibilities for the player needs exponential design thoughts as how to bring the non stop fun for the player which clearly this game has not been able to provide.
Prince of Persia 4 is another big failure example for game design in my opinion. If the designers had improved half of what the other departments have achieved, then we would have experienced a breath taking product.
Batman, Arkham Asylum, great in many aspects such as a cinematic experience and animation and physics but a very simple game where you do not sense the challenge you usually expect from games and nothing bold in the area of game design, the feelings experienced are much closer to what you have while watching movies than what you used to feel playing Space Invaders.
There was a time when game designers did not have a position in game development and it was all programmers making games, they showed up and helped make better interactive media, they are gone once again today, although not gone int he credits, but really gone and they need to come back and help the industry, they need to come back many many times stronger than what they were with multi-disciplinary knowledge, talent and courage. They need to take our all the superficial armors and weapons of technology, story and cinematics and show that they can be a warrior without all that and bring the gaming to a newer level.
http://amiross.blogspot.com/2010/02/lost-art-of-game-design.html
The more I read it, the more I am hoping Garshasp will be the next best action game of the year...well, on PC.
I am more and more convinced the good old Persians will be our fututre for PC games and multiports, since it just started fresh in the industry and show independence against the big heads such as Microsoft and Sony.
Amir H. Fassihi, one of the game designers of the upcomming action game "Garshasp" (The God of War on PC:), made an interesting comment on his blog about our current stand on PC-games:
Computer games used to be simple, where the focus was on the design of the game as an interactive media, where the designers were there with no armor on the arena ready to battle the huge magical monsters of making a game fun.
Many layers have been added these days to games including detailed graphics, cinematic sequences, polished music compositions, surround audio effects, physical simulations, visual effects and etc. which are actually armors and weapons that the designers can wear and these all together can help and bury some lack of game design talents deep under. Not to mention marketing hype which is quite influential in itself and can mesmerize a player into thinking that they like something.
Game used to bring the thrilling moments to the players every second but it is quite hard to achieve that in most modern games.
Some recent examples, Darksiders, while great at character design and ok at graphics and wonderful visual effects and sound and very polished game play mechanics, the game design throws you out of the immersed world a lot of times and you feel the silly repetitive tasks they have put in there just to increase the length of the game which becomes offensive sometimes. When a game becomes complex in story and features and visuals, then the game designer needs to be much more committed to issues such as the cohesion of all these elements around the element of fun, which is not quite like balancing the game of pac man but more like understanding user emotions, psychology, gaming history, technical issues and lots more. This should be the modern day game design, a highly evolved task, something much much more than level designing.
Assassin's creed, great technically and wonderful visuals but the wide array of possibilities for the player needs exponential design thoughts as how to bring the non stop fun for the player which clearly this game has not been able to provide.
Prince of Persia 4 is another big failure example for game design in my opinion. If the designers had improved half of what the other departments have achieved, then we would have experienced a breath taking product.
Batman, Arkham Asylum, great in many aspects such as a cinematic experience and animation and physics but a very simple game where you do not sense the challenge you usually expect from games and nothing bold in the area of game design, the feelings experienced are much closer to what you have while watching movies than what you used to feel playing Space Invaders.
There was a time when game designers did not have a position in game development and it was all programmers making games, they showed up and helped make better interactive media, they are gone once again today, although not gone int he credits, but really gone and they need to come back and help the industry, they need to come back many many times stronger than what they were with multi-disciplinary knowledge, talent and courage. They need to take our all the superficial armors and weapons of technology, story and cinematics and show that they can be a warrior without all that and bring the gaming to a newer level.
http://amiross.blogspot.com/2010/02/lost-art-of-game-design.html
The more I read it, the more I am hoping Garshasp will be the next best action game of the year...well, on PC.