de_Monteynard: However, I do agree that the AI aspect of strategy games is often sorely lacking and that even the best systems cannot bring it close to what the human brain is capable of.
Yeah, Ageod games have very decent AI. But I am not talking about wanting a challenging AI from Total War series, what I was talking about, the AI is apparently braindead even for TW standards, it's incapable of attacking your cities with armies, it never declares any wars, it goes suicidal in most battles etc etc.
It's obviously broken. You can see how much broken it is in Angry Joe's video (i personally never liked the guy, but his Rome 2 review is honest and it lists tons upon tons of problems, not only with AI.
In general, good AI is not a goal to achieve for most publishers. In FPS games, for example. We had great commando AI in Half-Life, we had nice Skaarj AI in Unreal, we had good AI in FEAR and first Far Cry and that's about it.
Most of the games don't even come close to what was already introduced in games many years ago.
And pretty much what Psyringe told - publisherd don't even want good AI, because most of the players would be asswhipped by it (probably including myself), and whiny bitches would flood the internet with "this game is cheating" rants all over the place. Most of the mainstream gamers don't want a great challenge, they want to win. There are tons of articles about "why so few people finish their games?" - finishing the game, winning it, it's the ultimate goal since arcade games.
This is why I slowly started to get interested in board games - first, the only limitations in intelligence is your and your friends capabilities, also, modern board games more and more rarely focus on winning, more on having a good time and adventure. Of course there always is a winner in board games, but winning, "completing" the game is not the main goal. At least not for me and most of my friends.