Posted September 26, 2009
Lone3wolf: The thing I hated about the Dune games was moving your forces one unit at a time...20 units to launch an attack? oh sure...select; click; select; click; select; click; select; click; select; click; select; click; select; click; select; click; select; click; select; click; select; click; select; click;...
And if the base was 4 or 5 "screens" away on the map...your mouse button broke before you got there :-\
Wishbone: Not really Dune "games", you're talking about Dune 2 specifically. Yes, that game would indeed benefit hugely from two of the later RTS interface staples, namely grouping and contextual right-click commands. Still, it was the first of its kind, the grandfather of base building RTS'es, and more than deserving of its unfortunately limited fame. It always pissed me off in later years, to hear someone talking about a new RTS as a "C&C clone", when C&C was actually a Dune 2 clone. And if the base was 4 or 5 "screens" away on the map...your mouse button broke before you got there :-\
lol, yeah. From what I can remember of the time, back then, Dune2 never really got advertised/reviewed as heavily as C&C:Tiberium Dawn did.
C&C got the mix of balance, play, UI and story down very well. There were some issues in the balance, in that Nod were slightly underpowered in units (but a good tactician could overcome that), and the delivery rate on new vehicles (if you were on a largeish map, and your runway was over on the "west" edge, you could have 1 delivery plane incoming, and 1 in the queueueue, so there was a bottleneck).