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ZapMcRaygunn: There are some newer games with a similar level of interactivity, but this was the first to really give you a whole living island to enjoy, and it feels more like a vacation than a game.
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Firebrand9: I have to ask also; what games?
Well to answer both of you, as far as any that have that level of interactivity, not many yet, although the next one will likely be Shroud of the Avatar (Lord British and Tracy Hickman are likely to be an awesome team). However, the Elder Scrolls games do contain a certain level of interactivity and individual schedules. The first time I played Skyrim, I walked into a farm house and chatted with the farmer and his wife who excused herself and went to sleep while I was in her house.
That's a pretty good approximation of an UVII style character schedule. Still, even Skyrim doesn't have the feel UVII has.
Another game that has a lot of interactivity and character schedules is Gothic II, although it also has a very high level of difficulty.
Hopefully, with this new world of Indies coming our way, some indie developers will create an isometric UVII type engine that will have the interactivity of the original. I don't think the major studios will do another UVII type game. SOTA gives me the most hope since VII was Dr. Garriott's favorite, and as far as a good story, Mr. Hickman is truly a master storyteller, as anyone who has read his body of work can attest.
Morrowind and Deus Ex are pretty much tied for my favorite game. Mainly because both excel at what I really care about in games... exploration, story, lore and most importantly intelligent and adaptable gameplay systems.

Fallout is usually what I say is my third, for most of the same reasons.
Of all time : Baldur's Gate 2. It's just the perfect RPG in my opinion, with a great story, great characters, great lore, great humour, great drama, great voice acting, great music, great artwork, great (and tactical) combat, great everything really. I've never been so sad to finish a game - and this is a BIG game. All things considered it's the most polished game I've ever played and it's just exactly the kind of game I got into PC gaming for.

Now : Fall from Heaven 2 (a Civ 4 mod). I love Civ 4 anyway and this is in a dark fantasy setting (which I love) and is a bit more complex than vanilla Civ 4.

A few weeks ago : Fallout New Vegas. I maxed out at Level 50 now though so the fun and anticipation of levelling up has gone (I'm still enjoying it though).

Honourable mentions : X-Com TftD, Rome : Total War, BG1, Torment, Icewind Dales 1&2, Deus Ex, Half Life 2, S.T.A.L.K.E.R., Tomb Raider 1, Civ 4, Far Cry, Bioshock,, Age of Empires 2.
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nightrunner227: Favorite game ever? Silent Hill 2. Why? Because of the atmosphere, the sense of isolation, the wonderful deepness of the enviroment and openness to interpretation of everything, the sombre yet unsettling music, the tragic but still likeable characters (though they all irk me), the genius creature design. Silent Hill 2 just took everything I ever wanted from a game and wrapped it up in a package that fundamentally changed my outlook on life and the world around me. My only regret is that I hate saying those bastards at Konami are the ones who did it.

On GOG? The Cat Lady. Why? Despite some obviously BAD sound design in places, the game as a whole was solid, deep, and fascinating. Like SH2, the game changed how I viewed everything. Even now, knowing everything that can happen in the game, I still get sucked into it everytime I start it up.

For a game that didn't change me as a person, Morrowind. Morrowind was just all-around epic. It is truly what an open-world rpg should be. Literally the only complaint I've ever had about it is that the hit/miss percentage makes leveling marksman near impossible.
Yeah, I definitely one of my fav's for the Playstation a well. I also like the game (can't remember the name) where it was kinda like Silent Hill scary but you used a camera as the weapon.
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nightrunner227: Favorite game ever? Silent Hill 2. Why? Because of the atmosphere, the sense of isolation, the wonderful deepness of the enviroment and openness to interpretation of everything, the sombre yet unsettling music, the tragic but still likeable characters (though they all irk me), the genius creature design. Silent Hill 2 just took everything I ever wanted from a game and wrapped it up in a package that fundamentally changed my outlook on life and the world around me. My only regret is that I hate saying those bastards at Konami are the ones who did it.

On GOG? The Cat Lady. Why? Despite some obviously BAD sound design in places, the game as a whole was solid, deep, and fascinating. Like SH2, the game changed how I viewed everything. Even now, knowing everything that can happen in the game, I still get sucked into it everytime I start it up.

For a game that didn't change me as a person, Morrowind. Morrowind was just all-around epic. It is truly what an open-world rpg should be. Literally the only complaint I've ever had about it is that the hit/miss percentage makes leveling marksman near impossible.
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Ki11s0n3: Yeah, I definitely one of my fav's for the Playstation a well. I also like the game (can't remember the name) where it was kinda like Silent Hill scary but you used a camera as the weapon.
Fatal Frame ;)
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Ki11s0n3: Yeah, I definitely one of my fav's for the Playstation a well. I also like the game (can't remember the name) where it was kinda like Silent Hill scary but you used a camera as the weapon.
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nightrunner227: Fatal Frame ;)
Haha yeah that is what it was called, good game and only being able to use the camera made it scarier, god now I wanna play it again lol.