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If its a medieval fantasy rpg I always played Aslain Melémir, a half-elf ex-paladin that became a mercenary (and is now a fighter) once he saw the law he uphold was nothing but mere corruption of the cities and temples. He then joined with a dwarf named Gimlor and started adventuring together :P He was created for my first Icewind Dale Campaign... He had a daughter with an elven sorceress, which was the lead character I created for IWD2 and even though I didn't know it, it was quite appropiate for the ending boss... aaahhh, family :D.
I mostly play good characters, my favourites ones are the chaotic good types, you know the Minsc stereotypes: "Sword meet evil, evil meet sword." I dislike Lawful characters but have no choice when I roll certain classes like the monk.
I run the gauntlet, Lawful Evil, Chaotic Good, and absolutely everything in between. The only alignments I dislike playing are True Neutral and Chaotic Evil.
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ChaunceyK: I'm talking about computerized role-playing games that allow you to make moral & tactical decisions, with various choices to make in dealing with situations, do you decide ahead of time what type of character you are and stick with his/her morals & goals?
Ohhhh yes. I am terrible about that. It can take me hours, even days, to come up with a name and backstory, and then stat the character to match. It's one of the reasons I both love and hate rpgs with six member parties. It takes so long to get started. But then everything just flows once I get into the game and I find myself imagining the dialogue, fighting, bickering, etc. One of my favorites was a group in Icewind Dale II. IWD II starts off at the beginning with almost all the ships sinking getting to the harbour, so you just know you have this crazy mix of Luskan Mercenaries and do-gooders washing up on the shores or being lucky enough to be on the one boat that makes it in. So I had complete freedom throwing the party together alignment-wise and background-wise. It was just this mess of a party. And the reactivity in the in-game dialogue was just great; the lines you were able to say and the responses returned depended on who was talking at the moment, and they varied on race, class, gender, alignment, stats, skills, general attitude, and what you did recently. Fun times all around.
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Coelocanth: Pretty much exactly this for me as well. If I really get into the character's headspace I'll often find myself making decisions that I know aren't optimal from a metagaming stance (which is one thing I often find myself doing), but are what the character would actually do.
Me too, I think that's super fun. Sometimes it has massive consequences but that's how RPGs should be if you ask me. I remember in Dragon Age Origins I missed a whole companion because I killed Zevran after he attacked me, considering him an evil assassin who deserved to die.
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StingingVelvet: Me too, I think that's super fun. Sometimes it has massive consequences but that's how RPGs should be if you ask me. I remember in Dragon Age Origins I missed a whole companion because I killed Zevran after he attacked me, considering him an evil assassin who deserved to die.
LOL - me too! "Hey, I know I just tried to kill you, but trust me, I want to work for you now!" Yeah... no. Try to kill me, you die.
I tend to play multiple times making different decisions to experience various scnearios. If I only play one time I feel like I haven't completed the game yet and that I need to make the most out of the game :p Generally the first time I play as the good character.
I have to admit, I'm mostly just a...not sure about the word...pragmatic RPG player. I make the choices that are best for my character, and when it doesn't affect me badly, the morally righteous one.
So like...I won't ASK for a reward for a completed quest, but I definitely expect one :D. And if I don't like the guy I did the quest for, I'll definitely use Barter/Persuade to up my reward. And when I'm far enough in the game that 100 gold or whatever wouldn't make that much difference to me, if I get the dialogue option for "No need for a reward", I'd choose it.
Usually in my first playthrough of an RPG the character is very much like myself: do good and try to save the world. One of the reason's I like computer games is it's much easier and straightforward to save the world.

With games I like so much that I start multiple characters, each going through the campaign separately, like in Baldur's Gate or Dragon Age, I'll vary and make up beforehand what kind of character they'll be. And even when the choices build into the game don't always allow for the nuances of character you have in your hand, a lot of it gets filled in by me imagining in my head how a particular character will react.


[Dragon Age spoiler ahead]






It seldom leads to very different endings to a campaign to. Most extreme I've experienced, is one of my mages in Dragon Age was such a selfish character he chose elimination of the Circle for hope of becoming the greatest wizard in Thedas himself and spoiled the ashes of Andraste as well, thus both Wynn and Leliane ran away from him in disgust, leaving me with only one rogue npc and one mage npc.
I'm Kozamore
Stealthily does good deeds while amassing huge cash. Seriously, that's my usual elder scrolls character.
This is a very hard question. I would be a combination of these, though it is hard to point exactly how I would be. The least I can say is that I would be a character that makes precise calculations and does not make decisions based on a morality system, but on efficiency, rewards, and consequences.
Post edited July 06, 2014 by HijacK
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StingingVelvet: I usually play chaotic good. I like to play a Dirty Harry type, who acts for "good" as they perceive it and with ruthless disregard for the people they see as "evil," That's what is fun for me.

Often when replaying a game I go a more evil route, to see how it works out. It's very hard for me to play pure evil in most RPGs though, very few of them give a proper motivation to do so. Similarly I almost never play a goody-two-shoes that tells people no reward is needed or whatever, that doesn't make sense either. Cool, calculated and realistic chaotic good, that's the ticket.

Edit: Oh, and I usually play female assassins in action RPGs, mages in tactical RPGs.
^ What he said. Chaotic good is usually my choice.
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ChaunceyK: Barymore - He's a very virtuous soul: always tries to do the "right" thing, although he realizes that sometimes rules may be bent to ensure the greater good.
Except for that unpleasant swimming pool incident...
I tend to play as "nicely" as possible on my first go-round (but that doesn't mean I won't steal things). And I agree with Charon121 - with the way many games are slanted, it's like you get some sort of "punishment" if you don't run around singing "Kumbaya" and holding hands with everybody.
When I play true Role Playing games my characters tend to lean toward Barymore. When I try to change it up my level of enjoyment decreases LOL

As a matter of fact my screen name here is one I always use in my RPG's ;)
I tend to do the first playthrough from the heart, which ends up meaning mostly good but not always lawful.