tarangwydion: The last one I bought was from back in 1994 or so, containing the walkthrough for Quest for Glory III, Police Quest IV, Dracula Unleashed, Legend of Kyrandia, etc. A great book overall.
For me, it was the same years but for Monkey Island 2. Monkey Island 1 & 2 were the first two PC games my father had bought for me (mail order too) and before the games even arrived, I decided to buy the book for both games. Looking back, I wish I hadn't since I cheated far too much and I actually complete Secret of Monkey Island without cheating (I got really stuck in the lava section though - you got to hate it when adventure games add mazes where you can't possibly win unless you use some kind of trick).
In general, these guides are useless for so many reasons:
- most of their "help" is obvious stuff that anyone would figure out
- they never document exploits which are often the most wanted by gamers
- these guides are made based on a pre-gold version of the game and are often inaccurate (the Oblivion guide which was included with my collector's edition was painfully inaccurate for example)
- with every patch and update, stuff becomes out of date in these guides
- etc. etc. etc.
A proper guide should explain the game mechanics but very very very few guides do that. I had a Sim City 2000 guide which I read and when I was done reading, I hadn't learned anything new. Most guides read like manuals where they simply explain aspects of the game without actually saying how they tie into the game mechanics.
For example, yes I do know that water pipes in Sim City allow you to supply water to homes, duh, but what happens if a line breaks? How come there are times when there's a water shortage even when you had enough water before with the same amount of land and population? Instead of guides really delving into the details, you just get stuff that should have been in the manual in the first place!