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JMich: 2) Shroud of the Avatar is a weird one. It's what you can call a single player MMO. You do need a server to connect and play, but your computer can be that server. Unsure if you count that as DRM or not.
3) I think Project Eternity said it would be DRM-Free on one of its updates, not really sure though. Will have to look at it to refresh my memory.
That instantly makes me interested in Shroud of the Avatar (while I was eyeing it quite casually before), and yes, if you have all the pieces needed to run the game (ie. you do not need to connect to a master server where your game server is listed), it is DRM-free (as far as I'm concerned).

Project Eternity will be DRM-free, at least on GOG (most likely the disc version too).
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JMich: Biggest problem with quite a few of the KS developers is what they consider DRM. I think at least one of them was planning on using the App Store as a DRM-Free option for Mac, because he honestly thought App Store as a DRM-Free site, similar to how quite a few developers think Steam as DRM Free (and may be right at times). But when the backers ask for a DRM-Free option, Steam and the App Store are not considered DRM-Free.
But like Steam, the Mac App store has no inherent DRM, the DRM is only there if the developer chooses to use that option (although, to be honest, I'm not even sure if there IS a "built-in" option for DRM on the App store or if developers have to build their own systems). (Applications downloaded from the iOS App Store does have DRM, but that's not the same as the Mac App store.)

To begin with, software on the App Store got the App Store license tacked-on, which was incompatible with GPL (too many restrictions), so GPL'd applications couldn't be distributed that way, but that has since been rectified. And since GPL applications are freely distributed through App store, I'm quite certain that there is no forced DRM.
Post edited May 30, 2013 by Maighstir
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JMich: Biggest problem with quite a few of the KS developers is what they consider DRM. I think at least one of them was planning on using the App Store as a DRM-Free option for Mac, because he honestly thought App Store as a DRM-Free site, similar to how quite a few developers think Steam as DRM Free (and may be right at times). But when the backers ask for a DRM-Free option, Steam and the App Store are not considered DRM-Free.
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Maighstir: But like Steam, the Mac App store has no inherent DRM, the DRM is only there if the developer chooses to use that option (although, to be honest, I'm not even sure if there IS a "built-in" option for DRM on the App store or if developers have to build their own systems).

To begin with, software on the App Store got the App Store license tacked-on, which was incompatible with GPL (too many restrictions), so GPL'd applications couldn't be distributed that way, but that has since been rectified. And since GPL applications are freely distributed through App store, I'm quite certain that there is no forced DRM.
More or less what I said. A developer may rightly think that the App Store is DRM-Free, same as Steam. Many backers see App Store (and Steam) as DRM. So while the developer says "Yes, it will be DRM-Free. We will distribute it through the App Store", backers see "It will have App Store DRM". The problem is that I can't recall which kickstarter that was, though I wouldn't be surprised if it was Shadowrun that had that thought. Off to check.

Edit: It wasn't Shadowrun Returns, or at least I can't find anything on the KS pages :/
Post edited May 30, 2013 by JMich
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JinseiNGC224: What's great about GOG as it is:

1.) It's DRM-free, enough said there!
2.) You own your games forever and can play with your friends
3.) Many games here are nowhere else, legally, on the net.
4.) They have a great community with incentives through giveaways and gift giving, as we as suggestions
5.) Many games have further incentives from soundtracks to guides and more
6.) Games are updated to fit the most up to date plaltforms of windows and some on mac

I listed those to express my gratitude for GOG. I've been a bit GOG crazed the past few months and plan to continue that for a while to come.

The idea of GOG publishing, or even producing, some sort of game, is an idea that's just been on my mind and felt I should share it. If anyone has suggestions of how this could work, feel free to post your ideas here.

It's not something that is necessarily needed, just something that might bring a bit more to a site that works so hard to establish licenses on games (and does a good job). I haven't bought PC games anywhere else for a while now. I don't buy on any large digital platform other than GOG, which still has a relatively small collection compared to the other powerhouses. I'm always tempted to buy there since they have thousands of games to choose from, but I resist because I solely want to support GOG, even with a much more limited catalog. That's not going to change. If GOG had more games, though, that were exclusive and nowhere else, DRM-free, I can only think that people who find those exclusive games interesting would get into GOG more than they would've before. I don't regret or feel bad for limiting myself from other digital retailers. If anything it controls my spending to be in line with this site and no one else, for the time being. It also let's me relish in a large personal collection in one place :D
Triple wow! This is exactly my thoughts too for awhile now. I never envisioned that there'd be anyone who would think the same. I often wondered how great it'd be, for GOG to be sole digital publisher for all games ever, while keeping in line with their same DRM-free principles. That'd be heaven on earth for sure! :D

I do get tempted to buy games on Steam a lot, but have sorely resisted it (I only own 1 game, just to see how the purchase and installation process is like), because I stubbornly don't want to support the Pro-Drm hierarchy. Which I means rely about 80% on GOG for any new games. The rest, I purchase off individual developers that I know do not include DRM inside their games.
Post edited May 30, 2013 by Nicole28
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JMich: More or less what I said. A developer may rightly think that the App Store is DRM-Free, same as Steam. Many backers see App Store (and Steam) as DRM. So while the developer says "Yes, it will be DRM-Free. We will distribute it through the App Store", backers see "It will have App Store DRM".
Yeah, the public needs to be better informed. It should be as simple as the developers having a copy-pasted reply with "the DRM part of Mac App Store/Steam is OPTIONAL, and we WON'T use that". But even that should preferably not be needed.
Post edited May 30, 2013 by Maighstir
Does Mac/Apple allow only installs through their exclusive App store?

If so then DRM is inherent on that platform and users of that plattorm will never ever have it DRM free. Users will know that and probably accept DRMed versions.

For all other platforms I would assume a simple download with no strings attached as preferred delivery method of a DRM free version.
Post edited May 30, 2013 by Trilarion
At most, I can understand a timed exclusivity. If CD Project starts to release their games only on their own service, they are no different from Valve and they would loose a good portion of my sympathy. Right now market starts to apply this practice and it is leading us towards times where you will be able to buy games only from their publisher and nowhere else. It's PC port of PSN and Xbox marketplace solutions
Post edited May 30, 2013 by Mivas
If witcher 3 would only sell in here, that would be so insane that people would go bonkers

Edit: not really a bad idea but you know.. I think that many doesn't know of gog. and makers want to sell games.
Post edited May 30, 2013 by Antimateria
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Trilarion: Does Mac/Apple allow only installs through their exclusive App store?
No, and as mentioned, the DRM (if it even exists) on the Mac App Store is optional, like on Steam.

EDIT: Besides, why is that even a question? GOG sell games for Mac.

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Antimateria: Edit: not really a bad idea but you know.. I think that many doesn't know of gog. and makers want to sell games.
If The Witcher 3 was only sold here, more people would get to know about GOG, because they hear about this awesome game and starts looking around for where to buy it, then instead of going to the Steam they already know they get to hear about that GOG place.
Post edited May 30, 2013 by Maighstir
I play games and have been.. In my case I hate some smart phones, I don't even know how assholes those are.. I play games, old or new.. but I like much other than freaking insane things.

Gog publish own games? Doesn't they do it already or in another sense why would they does they even make games..

I loved witcher 1.. Second one is a bit overrated, third sounds awesome.

Edit: don't worry.. i'm bit drunk but I buy Witcher 3 if I can run it eventually. W2 was too linear. Swordcombat,I liked the first game lot more.
Post edited May 30, 2013 by Antimateria
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Antimateria: If witcher 3 would only sell in here, that would be so insane that people would go bonkers

Edit: not really a bad idea but you know.. I think that many doesn't know of gog. and makers want to sell games.
Perhaps it could be good as a timed exclusive for some months. If it ends up attracting a lot of customers, good. If not, then people can always expect it at their platform of choice (Retail, Steam, PS4/Xbone, etc.)

As for whether GOG.com could have access to complete exclusives that were not developed from CD Projekt, that would be tough. A lot of AAA developers include Steam in their games as a form of online authentication, while almost all independent ones try desperately to enter Steam Greenlight. Thus, I'm not so sure whether GOG.com can retain complete exclusivity.