Oh, don't get me started...
If you want names, first get the creative talent from current Obsidian / old Troika / Black Isle and give them the story and characters I have and the very very rough idea of world and have them make something out of it, flesh out the story and characters a bit more, write it a hundred times better than I can, and actually build a (huge) world based on that. Then also give them as many programmers as they need, let them hand-pick them, and a bunch of testers for a first run, doubled by a lengthy public beta afterwards.
About the game itself, it should be absolutely huge, 100+ hours if you try to mostly do just what you have to, easily 200+ if you take your time, and mostly open world (restricted by available means of transport in a few places, out of necessity). Free to do what you wish, but everything has consequences and while you'll be able to complete the game in many ways, you'll only "win" it by achieving a particular series of goals.
50-60% pure party-based RPG (though some parts may require just one character and many will require making proper use of 2-3 characters while trying to somehow keep the others alive as they're basically powerless under the respective circumstances), 25-30% strategy (still pondering whether it'd work turn-based or have to be real-time... I'm not exactly keen on RTSs...) with RPG elements, and the other portion more of a... seafaring adventure-RPG of sorts. Data-heavy, tactical... And plenty of gameplay concepts I'd want put in, such as train through use (no levels, feats, etc.), "divine" (long discussion) favor/disfavor and intervention, a particular concept of magic, etc., and characters that can die (usually no resurrection) but be replaced if you find others that will accept to follow, as long as you still have a leader truly dedicated to the cause alive.
As of technical details, PC exclusive and, if you say I'm so filthy rich and can afford it, donationware (obviously DRM-free... and also obviously accepting just about every form of payment anyone'll ask for) for the game itself. Won't be for profit, after all. Those who pay certain amounts will get tech support, be able to download the game however many times they want off the official site, and also get extras and enhancements from there. Those who won't will still be free to play the game, but they'll have to obtain it through other means, and get the enhancements through same other means too, and of course get no official support. Free for all will be bugfixes and some tools to verify installer integrity (game itself as well as all updates) to make sure it hasn't been tampered with.
Well, you got me started... Been chipping away at ideas for years. Just no skills to do anything with them, so...
/babble
Edit: Forgot, purely singleplayer, no online integration/achievements/whatever of any kind, and try to keep its video requirements relatively low, not at the "playable with integrated graphics" level, but at making sure that a midrange card from a few generations before the game's release will handle it just fine.
Post edited November 26, 2012 by Cavalary