It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I love the OC. I also love HotU, the music playing in Lith My'atar is so great, and the characters, Nathyrra, Seer, Valsharess, Mefistofeles, pure epic!

For me SoU is the weakest part, it starts slow, then it gets boring and the ending comes too quickly (IMHO).
I like the OC, but i like HotU much more. SoU is a little short but i find it quite entertaining. Overall i would place it 2nd after HotU together with the OC i suppose... ;)
I'm in the minority, but I really liked the OC. If you or anyone intends to try it out, it's good that you know that the game, while it has stronger RPG elements than most fantasy cRPG's, is at it's heart, an absolute grind.

If Baldur's Gate is high fantasy, NWN1's OC is dark fantasy. As long as you don't go into it expecting Baldur's Gate or Planescape: Torment, you may appreciate the storyline - and then the grind.

Having said that, the consensus among NWN1 players is that it's other strengths, that of SoU, HotU & the fan-made content, are much better than the OC.
I like the OC. Good when you make your own weapons
avatar
SteamEngenius: I'm only in Chapter 1 and so far I'm finding the story to be very underwhelming...
When I played the OC back in 2002, I too found it underwhelming. However if you're comparing your NWN experience with other RPGs, like I did back then (Elder Scrolls: Morrowind being the RPG that I played prior to NWN), the lack of freedom and linear storyline is going to feel very constraining; disappointment is only natural.

However, as luck would have it, over time the OC is the campaign I have played the most and have had the most fun with by using it as a launching pad for fun character builds. That's not the say the expansion campaigns are bad. SoU is - in my opinion - okay but somewhat limiting for a magic user; HoU was awesome but I never got to finish it (something I need to get around to).

I think the best advice I can offer anyone playing the OC is to not think of NWN as a free-form rpg but as Diablo with D&D rules. After a second playthrough you'll be able to appreciate some of the nuances in the storyline, the internal and external conflicts (I'd say more but I don't want to give away spoilers) and some of the better dialogue and quirky characters found in the game. That has been my experience anyway.
This is my first time around with Neverwinter Nights and I have to say I've been thoroughly enjoying the original module. I think most of the criticism is fairly deserved, but at the same time, it comes down to expectations. It's definitely missing the charm of the old Infinity Engine (Baldur's Gate, Icewind Dale). It's much darker, for sure, and less friendly in many ways. NPC interaction feels a little lifeless, and the henchmen seem like robots most of the time. Most of the writing is very good, but it suffers from some poor voice acting (Aribeth is especially jarring).

The soundtrack by Jeremy Soule is good, but more atmospheric than inspiring. It doesn't compare to his previous epic work on Icewind Dale. At times it actually reminds me of the odd (yet strangely compelling) soundtrack to Pool of Raidiance: Ruins of Myth Drannor (by the way, GOG, where's that one?). In fact, the basic feel of NWN reminded me of PoR:RoMD more than once.

The 3D aspect of the game is both a blessing and a curse. Zooming the camera in close can really immerse you in the action, but for ease of play I usually pulled back to an almost Baldur's Gate type of perspective. But then you get textured modules rather than beautiful hand drawn landscapes. So in a sense it's actually a step backwards in artistic design, in my opinion. It is definitely a kick to see my dual-wielding ranger/rogue slash her way through a horde of enemies up-close and personal, though. Maybe it's worth the sacrifice, but I miss the artistry.

I really enjoy the D&D 3rd ed. rules, and that's part of what makes NWN work. I decided to play a ranger/rogue for this game, a new combination for me. I think it was a very good choice for this adventure, for several reasons. One, there are TONS of traps and locked containers everywhere, and they pretty much all contain treasure (which is weird, really). Stealth lets me pick when and how to approach each battle, which has turned some otherwise tough battles into cake walks. Setting traps has helped a lot in certain circumstances (it's fun to recover a deadly trap, reset it and watch them get nailed by their own trap). I just took out a lich with a deadly holy trap in the Hosttower. Also, with 10 pts in Use Magic Device I've been able to use all sorts of scrolls and wands, adding spellcasting to an already formidable fighter.

For most of the game (so far, I'm in the latter part of Chapter Two), my main weapons have been the Namarra +1 rapier and the Fey Duster +1 short sword (dual wielded). Sure, there are more powerful weapons...but both of those swords have a 75% chance of dazing the opponent with each strike (opponent gets save, of course). So as a ranger I'm getting 4 swings per round, and once an opponent is dazed each attack is a sneak attack. Think about that for a second. In a single round, three out of four attacks are likely to trigger the effect, and the opponent only has to fail one saving throw to be dazed. Wicked. I have other weapons to fall back on for other situations (undead, for example) but for most opponents...nothing comes close (including the Sword of Chaos). Fun stuff!

They got a lot right in NWN, and as a first-time player, I think the OC is terrific. Realistically, I could see where it would be a drag to trudge through it a second time. If what everybody says about the subsequent modules is true, it may well pale by comparison. But it's still a lot of fun the first time around. So far, at least. :)
I'm also new to NWN and having already played games like Baldur's Gate 2, Planescape Torment, and Fallout 1/2, I did initially find the OC to be a little bland. For me the writing and level/quest design just seems uninspired and very much 'by the numbers' in comparison to those aforementioned games.

But I don't think it is terrible by any means, at its worst just mediocre and perhaps not all it could/should have been.

However I have restarted the OC over LAN with a buddy and I'm now having a blast. The fun of playing it co-op with a friend seems to make up for much of the campaign's short comings.
Post edited January 06, 2012 by KomradeKlee
Multi-player is where it's at for NWN... Neverwinter Connections has already been mentioned by Urk up thread - it is a good place to get yourself into a PnP style ongoing campaign with regular players and dedicated DMs with many years of experience running great games.
Heather Haze, I enjoyed reading your post.

[to answer your question, i never got hooked on the OC. i've gotten halfway through several times before losing interest. it wasn't godawful, it was just sort of bland. it was also my first exposure to D&D, and i felt like a bit of an outsider my first time through.]
Post edited January 07, 2012 by fjdgshdkeavd
I'm not a hardcore gamer to DND, but I played Planescape Torment, Icewind Dale 1 & 2 (2 not finished yet). I found the gameplay is interesting and bought NWN in local store and give it a try.

To be fair, they all like go to area A, find someone / something, fight your way to area B, talk to someone / find something.

I think the slow progress, especially in the fight, makes NWN bland.
In the IE games, a 6 character party give you 6 attack in a round, which make us getting fun in combat. However in NWN, even with your henchman you only get 2 attack / round in low level, and have to watch them "dancing around" during a fight. I believe it is why we feel NWN bland.

For people like me prefer to play in step by step style, OC seems like a pain. However I still bought a copy here recently and will give another try later.
avatar
HeatherHaze: This is my first time around with Neverwinter Nights and I have to say I've been thoroughly enjoying the original module. I think most of the criticism is fairly deserved, but at the same time, it comes down to expectations. It's definitely missing the charm of the old Infinity Engine (Baldur's Gate, Icewind Dale). It's much darker, for sure, and less friendly in many ways. NPC interaction feels a little lifeless, and the henchmen seem like robots most of the time. Most of the writing is very good, but it suffers from some poor voice acting (Aribeth is especially jarring).

The soundtrack by Jeremy Soule is good, but more atmospheric than inspiring. It doesn't compare to his previous epic work on Icewind Dale. At times it actually reminds me of the odd (yet strangely compelling) soundtrack to Pool of Raidiance: Ruins of Myth Drannor (by the way, GOG, where's that one?). In fact, the basic feel of NWN reminded me of PoR:RoMD more than once.

The 3D aspect of the game is both a blessing and a curse. Zooming the camera in close can really immerse you in the action, but for ease of play I usually pulled back to an almost Baldur's Gate type of perspective. But then you get textured modules rather than beautiful hand drawn landscapes. So in a sense it's actually a step backwards in artistic design, in my opinion. It is definitely a kick to see my dual-wielding ranger/rogue slash her way through a horde of enemies up-close and personal, though. Maybe it's worth the sacrifice, but I miss the artistry.

I really enjoy the D&D 3rd ed. rules, and that's part of what makes NWN work. I decided to play a ranger/rogue for this game, a new combination for me. I think it was a very good choice for this adventure, for several reasons. One, there are TONS of traps and locked containers everywhere, and they pretty much all contain treasure (which is weird, really). Stealth lets me pick when and how to approach each battle, which has turned some otherwise tough battles into cake walks. Setting traps has helped a lot in certain circumstances (it's fun to recover a deadly trap, reset it and watch them get nailed by their own trap). I just took out a lich with a deadly holy trap in the Hosttower. Also, with 10 pts in Use Magic Device I've been able to use all sorts of scrolls and wands, adding spellcasting to an already formidable fighter.

For most of the game (so far, I'm in the latter part of Chapter Two), my main weapons have been the Namarra +1 rapier and the Fey Duster +1 short sword (dual wielded). Sure, there are more powerful weapons...but both of those swords have a 75% chance of dazing the opponent with each strike (opponent gets save, of course). So as a ranger I'm getting 4 swings per round, and once an opponent is dazed each attack is a sneak attack. Think about that for a second. In a single round, three out of four attacks are likely to trigger the effect, and the opponent only has to fail one saving throw to be dazed. Wicked. I have other weapons to fall back on for other situations (undead, for example) but for most opponents...nothing comes close (including the Sword of Chaos). Fun stuff!

They got a lot right in NWN, and as a first-time player, I think the OC is terrific. Realistically, I could see where it would be a drag to trudge through it a second time. If what everybody says about the subsequent modules is true, it may well pale by comparison. But it's still a lot of fun the first time around. So far, at least. :)
Really good post with a lot of nice insight for someone who is new to the DnD system. Thanks.
I actually liked the OC well enough to play it to completion three times, and played through over 50% another few times. I do agree that it wasn't great, but I found it amusing enough to keep me going back to it.

Community made modules and on-line persistent worlds is where the game really shines though.
Just started NWN for the first time a couple weeks ago, and I was definitely not into the OC (Really bad voice acting, no question) so I just played through chapter 1 to get the hang of the game and went straight to SoU. It's much better, and so far I'm liking HotU even more than SoU. It's not so much about the story, it's that the dungeons/quests are a lot more fun. Just overall better design. Voice acting still isn't great, but it is better than in the OC.
nvm
Post edited January 09, 2012 by NWNDM
I think the OC is interesting enough, although I don't think I'll ever want to go through it a second time. I agree that the slower & less tactical combat is part of the problem. Playing a rogue helps with that a lot - setting traps and backstabbing puts a lot of the sense of actual combat back into the game.

I think NWN is in the same boat as Morrowind (although Morrowind's main campaign is miles better in terms of plot, reveal, etc). The main campaign was supposed to be 'good enough', more of a way to show of the engine and create a setting. The real content was supposed to come from player mods, and I think both games succeeded at that very well.