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"Simply put, Molior RS aims to be one of the first living pieces of MMORPG fanfiction."
- PC GAMER
We've got a lot of stuff done:
So far we have all of 'Free-to-Play' areas and lots of 'Member's areas' re-built in the Aurora engine. We also have a select portion of the skills, monsters, combat, items, and quests that are active in the game world. We've got our YouTube channel that has over 400 videos which documents our work and progress from 2013 to now, so if you need more convincing you can go check those out here.

30+ quests (more added every month)
360+ game locations
4 combat types
6 bosses
11 skills (more coming)
50+ monster types
1000+ game items
We also have PvP combat in the Wilderness if that's your fancy.

What the heck are we doing?
Re-creating Runescape in the early 5th age through Neverwinter Nights 2, give our collective take to a game we love dearly. Molior RS is a living, breathing world, with a thousand possibilities, expansive lore-based quests, player vs player dueling, bossing, and many skills to train. An exciting new experience awaits you!

The bulk of it:
Through countless hours of area design, script writing, quest building, and programming, we've developed a vast amount of gameplay within lore-based quests, combat, skills, both old and new environments, factions, dynamic weather, and many new lands to explore. We plan to release regular updates to our existing content, indefinitely. We aren't duplicating Runescape, we're reconstructing it based on the lore, so you'll kind of be playing the game you remembered but at the same time you won't. With the Aurora Engine's toolset in our hands, we can make the project endless. Did we mention everything will be free? Molior Rs will be entirely free, but you need to buy Neverwinter Nights 2: complete Edition because Molior RS is a mod for Neverwinter Nights 2.

So whats the deal with Neverwinter Nights 2?
Neverwinter Nights 2 was packaged with the Aurora toolset, which allows players to create their own missions and campaigns. With a ton of modifications and dedicated server support, so we've created an MMORPG. Neverwinter Nights 2's toolset is known for being extremely flexible with what users can do with it, which makes it ideal for our needs.

Legal Stuff!
We have been Jagex approved, and are a Proud Runescape community project!
Runescape is the intellectual property of Jagex.
We are not a private server.
We do not use any of their source code (it wouldn't even work in our engine).
We have no intention to replace Runescape, we are simply a mod and multiplayer server(s) for another game.
Post edited December 04, 2017 by Anthrax0420