Posted June 30, 2015
dick1982: "
However, market research led us to believe that a vast single-player story was important to end-users; they did not want to see Mechwarrior-style missions where the party would be briefed, charge off like raging lunatics, slay and loot the villains, and then return to the tavern for a nice cup of mead."
i'm insulted. i loved the mechwarrior games. and battletech lore is almost as deep as D'n'D worlds.
Nothing here meant to insult mechwarrior fans - it is just a different genre. The whole idea of 'brief, raid, repeat' is very military in nature and suited well to mechwarrior but for a fantasy game, not so much. It has NOTHING to do with the scope or quality of the game lore. Just the nature of the setting and what players expect of it.However, market research led us to believe that a vast single-player story was important to end-users; they did not want to see Mechwarrior-style missions where the party would be briefed, charge off like raging lunatics, slay and loot the villains, and then return to the tavern for a nice cup of mead."
i'm insulted. i loved the mechwarrior games. and battletech lore is almost as deep as D'n'D worlds.