Posted November 28, 2014
This is a stupid question, but I'm stuck.
I have an encounter polygon defined. when the player crosses it, a bugbear will spawn. What I want is to also set a variable called nFoundBugbear to 1 when the player crosses the encounter polygon.
How do I do this? I thought I was setting it correctly in the encounter properties but it didn't work. If it's set to 1, an NPC says something different than if it isn't, and that part is set up correctly. So I'm obviously not setting the variable correctly.
help would greatly be appreciated.
I have an encounter polygon defined. when the player crosses it, a bugbear will spawn. What I want is to also set a variable called nFoundBugbear to 1 when the player crosses the encounter polygon.
How do I do this? I thought I was setting it correctly in the encounter properties but it didn't work. If it's set to 1, an NPC says something different than if it isn't, and that part is set up correctly. So I'm obviously not setting the variable correctly.
help would greatly be appreciated.
This question / problem has been solved by urknighterrant