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I'm experiencing screen tearing while playing NWN Diamond Edition, purchased here in GOG.

I've enabled V-Sync in the settings. It's also enabled for this game on my Nvidia Panel. Yet I'm still getting tearing.

My specs:

Windows 7 Home Premium 64-bit SP1
Intel Core i5 4690 3.5 GHz
8 GB RAM
2047MB NVIDIA GeForce GTX 750 Ti

Any way I can reduce tearing? It doesn't look good.
No posts in this topic were marked as the solution yet. If you can help, add your reply
My V-Sync does nothing either!
Check if other resolutions make a difference. YellowAries reported that he had problems especially with a HD1080 resolution (1920x1080).
Post edited November 05, 2014 by DeMignon
You could try D3DOverrider (Comes with Rivatuner) to force V-Sync at a driver level. It works with Win 7.
http://downloads.guru3d.com/download.php?det=163
Post edited November 05, 2014 by olnorton
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ricprd: I'm experiencing screen tearing while playing NWN Diamond Edition, purchased here in GOG.

I've enabled V-Sync in the settings. It's also enabled for this game on my Nvidia Panel. Yet I'm still getting tearing.
If you enable VSync you also need to enable Triple Buffering (it's pointless without it).
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ricprd: I'm experiencing screen tearing while playing NWN Diamond Edition, purchased here in GOG.

I've enabled V-Sync in the settings. It's also enabled for this game on my Nvidia Panel. Yet I'm still getting tearing.
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Hickory: If you enable VSync you also need to enable Triple Buffering (it's pointless without it).
V-sync is hardly pointless without triple buffering, just lags a bit. :P
(DirectX based games don't support triple buffering at all, so it's basically like any DirectX game with v-sync enabled)

V-sync doesn't work for me either in NWN (using AMD HD7950) there is always some screen tearing. I have not tried to force it with the video drivers yet, let's do that now...
...and yes that works. I can successfully force V-sync with AMD Catalyst 14.9 WHQL, no more tearing.

The in-game setting doesn't work for me, but forcing it with the driver does work.
Post edited November 12, 2014 by Atlantico