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clstreak: Everyone says theres enough time for the QTE's i barely get a blink im talking quarter of a second to see and react. I dont belive it relates to the game itself on the hard or unchecking, but when i run the game in SLI mode it just blinks or dont show up period. I think its a driver related issue if you run sli. but i could be wrong. But i have lost alot so called easy fist fights becuse this QTE's. Has anyone else noticed this and is running SLI by chance?
I run a single card (GTX 580) and have noticed a few rather quick letter flashes during fistfights. So, it is not just a SLI thing, and doubt it is a driver issue. It is just the game...

My strategy for fistfights is to position a finger on each of the A, W, and D keys, and ignore the S key when an 'S' flashes. I haven't lost a fight since doing this...
I've also had fistfights where the letters were only visible for a fraction of a second. But in other fistfights they were visible for a longer time. No idea why.

In any case, I really hope this gets patched or modded out. I'm not interested in a reaction speed or button mashing game. To me, RPGs cerebral games of imagination, not RSI-inducing action games.

Hopefully the QTEs don't dominate the game too much.
What I love about these quests is that you do not fail the game by not completing these quests although they are obviously part of the main quest at the time.
In all other games main quests are always done in a way that you have to and you can easily complete them to progress. But Witcher 2 can give you a different experience where "you do not have to win all the battles to win the war"
There are two ballista firings in the prologue. The first one is where the king hands you the spyglass and you look through it. The goal is to get it to 1.5 degrees. This is pretty much hit or miss for me and not a real big issue as all you have to do is kill him a little later on.

The second ballista involves QTE's in loading and aiming it. The QTE for aiming is a real pain in the butt. I have found that incrreasing your mouse sensitivity helps a little. Also, hold the mouse with one hand and bang the crap out of the left mouse button with the other hand will work.
Post edited June 08, 2011 by Goodmongo
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Goodmongo: There are two ballista firings in the prologue. The first one is where the king hands you the spyglass and you look through it. The goal is to get it to 1.5 degrees. This is pretty much hit or miss for me and not a real big issue as all you have to do is kill him a little later on.

The second ballista involves QTE's in loading and aiming it. The QTE for aiming is a real pain in the butt. I have found that incrreasing your mouse sensitivity helps a little. Also, hold the mouse with one hans and back the crap out of the left mouse button with the other hand will work.
I saved it and it took me a while to find 1.5 degrees as it was hit and miss.
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clstreak: Everyone says theres enough time for the QTE's i barely get a blink im talking quarter of a second to see and react. I dont belive it relates to the game itself on the hard or unchecking, but when i run the game in SLI mode it just blinks or dont show up period. I think its a driver related issue if you run sli. but i could be wrong. But i have lost alot so called easy fist fights becuse this QTE's. Has anyone else noticed this and is running SLI by chance?
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bri193: I run a single card (GTX 580) and have noticed a few rather quick letter flashes during fistfights. So, it is not just a SLI thing, and doubt it is a driver issue. It is just the game...

My strategy for fistfights is to position a finger on each of the A, W, and D keys, and ignore the S key when an 'S' flashes. I haven't lost a fight since doing this...
I did that, but then decide that seeing as how I didn't have to use the mouse, I used a finger from that hand on the S key. : )
Post edited June 08, 2011 by coastie65
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clstreak: Everyone says theres enough time for the QTE's i barely get a blink im talking quarter of a second to see and react. I dont belive it relates to the game itself on the hard or unchecking, but when i run the game in SLI mode it just blinks or dont show up period. I think its a driver related issue if you run sli. but i could be wrong. But i have lost alot so called easy fist fights becuse this QTE's. Has anyone else noticed this and is running SLI by chance?
When I have to do a fistfight, most of the time I see a letter and can hit it and succeed. About 1/4 of the time, though, I see a letter and then another one pops up a split second later, sometimes before I can even react to the first. Whenever that happens, Geralt gets hit but I can usually win the fight anyway.

Still, it reminds me that I'm playing game and feels silly to me. I liked the fistfighting in the first one better.
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bri193: My strategy for fistfights is to position a finger on each of the A, W, and D keys, and ignore the S key when an 'S' flashes. I haven't lost a fight since doing this...
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coastie65: I did that, but then decide that seeing as how I didn't have to use the mouse, I used a finger from that hand on the S key. : )
Ahh... good trick!
Pretty tight to fit another finger in there, but will give this a go next fistfight...;)
With posts like this i am wondering if the time given to react changes from system to system or is it just about the playing person's reflexes, i always have enough time to react to those qtes but some people claim they don't. I wonder which one is true. Who knows, maybe both of them are true?
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callofstalker: With posts like this i am wondering if the time given to react changes from system to system or is it just about the playing person's reflexes, i always have enough time to react to those qtes but some people claim they don't. I wonder which one is true. Who knows, maybe both of them are true?
From what I have been reading about QTE problems, it seems more about hardware performance / optimisation rather than individual reflexes. If there is any system lag or FPS drop, it will effect QTE visualisation and response times.
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callofstalker: With posts like this i am wondering if the time given to react changes from system to system or is it just about the playing person's reflexes, i always have enough time to react to those qtes but some people claim they don't. I wonder which one is true. Who knows, maybe both of them are true?
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bri193: From what I have been reading about QTE problems, it seems more about hardware performance / optimisation rather than individual reflexes. If there is any system lag or FPS drop, it will effect QTE visualisation and response times.
Most of the QTE's are probably due to stupid console design decisions.
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callofstalker: With posts like this i am wondering if the time given to react changes from system to system or is it just about the playing person's reflexes, i always have enough time to react to those qtes but some people claim they don't. I wonder which one is true. Who knows, maybe both of them are true?
Good point and don't know, but they do tend to flash pretty quick on this rig.
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coastie65: I did that, but then decide that seeing as how I didn't have to use the mouse, I used a finger from that hand on the S key. : )
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bri193: Ahh... good trick!
Pretty tight to fit another finger in there, but will give this a go next fistfight...;)
Yeah, it is pretty tight , but works for me. : )
Post edited June 09, 2011 by coastie65